Difference between revisions of "Irradiate"

From CrawlWiki
Jump to: navigation, search
(I have found no evidence that there even is such a thing as the "wretched" status effect anymore, so I am removing the relevant (or irrelevant in this case) statement.)
(Update to 0.19, use template.)
Line 1: Line 1:
{{version016}}
+
{{version019}}
 +
{{spell info}}
  
{{Spell
+
'''Irradiate''' is a level 5 [[Conjurations]]/[[Transmutations]] spell that essentially blasts all tiles adjacent to you with pure magical energy, dealing heavy irresistible damage. Multiple applications of this effect stack, but are quite risky to cast - each casting of Irradiate afflicts the caster with 1 - 1.5 points of [[magical contamination]]. Since 5 points is enough to start glowing, it can usually be cast 3 or 4 times safely.
|name=Irradiate
 
|level=5
 
|school1={{Conjurations}}
 
|school2={{Transmutations}}
 
|school3=
 
|sources=<div>
 
*[[Book of Transfigurations]]
 
*[[Book of Alchemy]]
 
</div>
 
|castingnoise=4
 
|spellnoise=0
 
}}
 
 
 
{{Flavour|This spell transmutes a ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting and deforming adjacent creatures. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after just two or three castings.}}
 
 
 
'''Irradiate''' is a level 5 [[Conjurations]]/[[Transmutations]] spell that essentially blasts all tiles adjacent to you with pure magical energy, dealing heavy irresistible damage. Multiple applications of this effect stack, but are quite risky to cast - each casting of Irradiate afflicts the caster with 1.5 - 3 points of [[magical contamination]]. Since 5 points is enough to start glowing, the caster will often glow after just two castings and almost always after three.
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Assuming you have no contamination at the moment, it is always safe to cast Irradiate once.
 
 
*If you accidentally cast Irradiate one time too many, quaffing a [[potion of cancellation]] should drop you back into the safe zone. Whether it's worth using up the potion to do so, however, is questionable.
 
*If you accidentally cast Irradiate one time too many, quaffing a [[potion of cancellation]] should drop you back into the safe zone. Whether it's worth using up the potion to do so, however, is questionable.
*Remember that [[bad mutations]] inflicted via magical contamination partially ignore mutation resistance! Don't expect an [[amulet of mutation resistance]] to provide too much help here.
 
  
 
==History==
 
==History==
 +
Prior to [[0.19]] the contamination caused was significantly higher (was 1.5 to 3).
 +
 
Irradiate was added in [[0.16]].
 
Irradiate was added in [[0.16]].
  
 
[[Category:Transformation]]
 
[[Category:Transformation]]

Revision as of 15:44, 3 November 2016

Version 0.19: This article may not be up to date for the latest stable release of Crawl.
Irradiate.png Irradiate
Level 5
School1 Alchemy
School2 Conjuration
Source(s) Book of Spontaneous Combustion
Book of Transmutation
Casting noise 4
Spell noise 0
Power Cap 200
Range 1
Flags Area, Chaotic
Transmutes an ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting adjacent creatures. It heavily deforms its targets, weakening them and reducing their armour. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after a few castings.

“Reflex in the sky warn you you're gonna die
Storm coming, you'd better hide from the atomic tide
Flashes in the sky turns houses into sties
Turns people into clay, radiation minds decay”
-Black Sabbath, “Electric Funeral”. 1970.

Irradiate is a level 5 Conjurations/Transmutations spell that essentially blasts all tiles adjacent to you with pure magical energy, dealing heavy irresistible damage. Multiple applications of this effect stack, but are quite risky to cast - each casting of Irradiate afflicts the caster with 1 - 1.5 points of magical contamination. Since 5 points is enough to start glowing, it can usually be cast 3 or 4 times safely.

Tips & Tricks

  • If you accidentally cast Irradiate one time too many, quaffing a potion of cancellation should drop you back into the safe zone. Whether it's worth using up the potion to do so, however, is questionable.

History

Prior to 0.19 the contamination caused was significantly higher (was 1.5 to 3).

Irradiate was added in 0.16.