Difference between revisions of "Irradiate"

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(I have found no evidence that there even is such a thing as the "wretched" status effect anymore, so I am removing the relevant (or irrelevant in this case) statement.)
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'''Irradiate''' is a level 5 [[Conjurations]]/[[Transmutations]] spell that essentially blasts all tiles adjacent to you with pure magical energy, dealing 6d(5+Power/12) irresistible damage and [[Malmutate|malmutating]] them. Multiple applications of this effect stack, but are quite risky to cast - each casting of Irradiate afflicts the caster with 1 - 1.5 points of [[magical contamination]].
|name=Irradiate
 
|level=5
 
|school1={{Conjurations}}
 
|school2={{Transmutations}}
 
|school3=
 
|sources=<div>
 
*[[Book of Transfigurations]]
 
*[[Book of Alchemy]]
 
</div>
 
|castingnoise=4
 
|spellnoise=0
 
}}
 
 
 
{{Flavour|This spell transmutes a ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting and deforming adjacent creatures. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after just two or three castings.}}
 
 
 
'''Irradiate''' is a level 5 [[Conjurations]]/[[Transmutations]] spell that essentially blasts all tiles adjacent to you with pure magical energy, dealing heavy irresistible damage. Multiple applications of this effect stack, but are quite risky to cast - each casting of Irradiate afflicts the caster with 1.5 - 3 points of [[magical contamination]]. Since 5 points is enough to start glowing, the caster will often glow after just two castings and almost always after three.
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Assuming you have no contamination at the moment, it is always safe to cast Irradiate once.
 
 
*If you accidentally cast Irradiate one time too many, quaffing a [[potion of cancellation]] should drop you back into the safe zone. Whether it's worth using up the potion to do so, however, is questionable.
 
*If you accidentally cast Irradiate one time too many, quaffing a [[potion of cancellation]] should drop you back into the safe zone. Whether it's worth using up the potion to do so, however, is questionable.
*Remember that [[bad mutations]] inflicted via magical contamination partially ignore mutation resistance! Don't expect an [[amulet of mutation resistance]] to provide too much help here.
 
  
 
==History==
 
==History==
Irradiate was added in [[0.16]].
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*Prior to [[0.19]] the contamination caused was significantly higher (was 1.5 to 3).
 
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*Irradiate was added in [[0.16]].
[[Category:Transformation]]
 

Latest revision as of 06:50, 14 May 2020

Version 0.24: This article may not be up to date for the latest stable release of Crawl.
Irradiate.png Irradiate
Level 5
School1 Conjuration
School2 Transmutation
Source(s) Book of Alchemy
Book of Transfigurations
Casting noise 4
Spell noise 0
Power Cap 200
Range 1
Hated By Zin
Flags Area
Transmutes an ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting adjacent creatures and bypassing any armour they may have. It heavily deforms its targets, weakening them and reducing their armour. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after a few castings.

“Reflex in the sky warn you you're gonna die
Storm coming, you'd better hide from the atomic tide
Flashes in the sky turns houses into sties
Turns people into clay, radiation minds decay”
-Black Sabbath, “Electric Funeral”. 1970.

Irradiate is a level 5 Conjurations/Transmutations spell that essentially blasts all tiles adjacent to you with pure magical energy, dealing 6d(5+Power/12) irresistible damage and malmutating them. Multiple applications of this effect stack, but are quite risky to cast - each casting of Irradiate afflicts the caster with 1 - 1.5 points of magical contamination.

Tips & Tricks

  • If you accidentally cast Irradiate one time too many, quaffing a potion of cancellation should drop you back into the safe zone. Whether it's worth using up the potion to do so, however, is questionable.

History

  • Prior to 0.19 the contamination caused was significantly higher (was 1.5 to 3).
  • Irradiate was added in 0.16.