|This spell transmutes a ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting and deforming adjacent creatures. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after just two or three castings.|
Irradiate is a level 5 Conjurations/Transmutations spell that essentially blasts all tiles adjacent to you with pure magical energy, dealing heavy irresistible damage. Multiple applications of this effect stack, but are quite risky to cast - each casting of Irradiate afflicts the caster with 1.5 - 3 points of magical contamination. Since 5 points is enough to start glowing, the caster will often glow after just two castings and almost always after three.
Tips & Tricks
- Assuming you have no contamination at the moment, it is always safe to cast Irradiate once.
- If you accidentally cast Irradiate one time too many, quaffing a potion of cancellation should drop you back into the safe zone. Whether it's worth using up the potion to do so, however, is questionable.
- Remember that bad mutations inflicted via magical contamination partially ignore mutation resistance! Don't expect an amulet of mutation resistance to provide too much help here.
Irradiate was added in 0.16.