Difference between revisions of "Iskenderun's Battlesphere"

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{{version030}}{{Spell
{{Spell
 
 
|name=Iskenderun's Battlesphere
 
|name=Iskenderun's Battlesphere
 
|level=5
 
|level=5
 
|school1={{Conjurations}}
 
|school1={{Conjurations}}
|school2={{Charms}}
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|school3=
 
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|spellnoise=0
 
|spellnoise=0
 
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{{Flavour|Conjures a small globe of magical energy. Each time its creator casts a destructive spell (other than Battlesphere itself or Spellforged Servitor), the battlesphere will launch its own volley of energy at a random foe. With increasing power, the battlesphere lasts longer and deals more damage per volley.}}
  
{{Flavour|This spell conjures a small globe of magical energy linked to the caster's own reserves of power, which will hover alongside its creator and augment their destructive might. While the battlesphere cannot take independent action, it will fire volleys of energy at the caster's enemies in near-perfect sync with its creator's own destructive conjurations. With increasing spell power, the battlesphere lasts longer and deals more damage per volley.}}
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'''Iskenderun's Battlesphere''' is a level 5 [[Conjurations]] spell which conjures a friendly [[battlesphere]] to support your magical attacks.  
  
 
==Useful Info==
 
==Useful Info==
'''Iskenderun's Battlesphere''' is a level 5 [[Conjurations]]/[[Charms]] spell which conjures a friendly [[battlesphere]] to support your magical attacks. This construct will shoot a burst of perfectly accurate, irresistible energy each time you cast a Conjurations spell, aimed at the same target you attacked (assuming it has a clear line of fire), but will eventually dissipate after running out of magical charges or timing out. The battlesphere can be targeted and destroyed by enemy attacks, but will not block your own beam spells from passing through it to strike the enemy. You may only summon one battlesphere at a time; casting it while one already exists will recall it to your location and increase both its duration and number of charges (max 20). Battlespheres die immediately when left alone on a different level.
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Each time you cast a [[destructive spell]], the battlesphere will shoot a perfectly accurate, irresistible beam. It is aimed at a random target within its line of fire. The battlesphere cannot fire through you. However, you can fire through the battlesphere.
 
 
The only conjurations that battlespheres won't support are: [[Static Discharge]], [[Conjure Flame]], Iskenderun's Battlesphere (obviously), [[Fulminant Prism]], [[Freezing Cloud]], [[Conjure Ball Lightning]], [[Chain Lightning]] and [[Fire Storm]].
 
 
 
The following spells trigger battlesphere despite not being conjurations: [[Sandblast]], [[Freeze]] and [[Airstrike]].
 
  
 
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Max. spellpower: 100
 
Max. spellpower: 100
 
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Battlespheres have a limited amount of charges. It will dissipate when: it runs out of charges, you enter a different floor, if destroyed by enemy attacks, or if it times out.
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You may only create one battlesphere at a time. Casting it while one already exists will recall it to your location and increase both its duration and number of charges (max 20). Battlespheres are not considered [[summon]]s, and are not blocked by [[Okawaru]] or [[Ru]]'s Sacrifice Love.
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"Destructive spells" are spells that [[Vehumet]] supports. For a full list of eligible spells, see [[destructive spell]]. The only destructive spells that battlespheres won't support are Iskenderun's Battlesphere (obviously) and [[Spellforged Servitor]]. You can also view the list of eligible spells by looking at this spell's description.
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The [[unrand]] [[sphere of Battle]] will create a battlesphere every time monsters are in sight.
  
 
==Strategy==
 
==Strategy==
Iskenderun's Battlesphere works very well together with [[Magic dart]]. The dart never misses, only costs 1 MP, has your entire line of sight as range - and if the Battlesphere has a free path to shoot at your enemy, it will do so, significantly boosting the damage output of Magic Dart. You do not block the sphere's firing path, neither does the sphere block yours.
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Iskenderun's Battlesphere deals reasonable damage which never misses and cannot be resisted. It works best with low-level (low MP) spells like [[Magic Dart]], [[Poisonous Vapours]], and [[Stone Arrow]], which let you "cast" Battlesphere beams at 1-3 MP. Fairly MP-efficient, and much quieter than the likes of [[Fireball]] or [[Plasma Beam]].
 
 
It does block the line of sight for monsters, though! While not perfectly reliable, with good pathing and a bit of luck, you can keep your sphere between yourself and a nasty hexer / banisher / malmutator. While being able to blast them to your heart's content with the battlesphere supporting your damage output. Or while you run towards the stairs.
 
  
If your sphere does not fire, check for a clear firing path from its position. Your sphere is an ally, so the 't' menu can be used to order it around. tf (tell to follow) brings it back to you, should it have drifted into the wrong corner of the screen.
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It is best to summon a battlesphere before enemies are in sight. E.g. if you see a [[sleep]]ing monster, back away, create a battlesphere, then go in. When fighting a monster, you may want to (not always) turn a corner, create a battlesphere, and wait. This way, you are more turn efficient. Technically, it is optimal to constantly keep the battlesphere up during exploration.
  
This combination is very stealthy because both the dart and the sphere are pretty silent in what they do. While it will still wake up sleeping enemies, it will draw far less attention than a [[Fireball]] or [[Lightning bolt]] does.  
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You can fire through the battlesphere, however, monsters can't. With good pathing and a bit of luck, you can put the sphere between yourself and a nasty hexer / banisher / malmutator. Keep in mind that the battlesphere has the [[maintain range]] flag, so it will try to move away from monsters.
  
 
==Monster Version==
 
==Monster Version==
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==History==
 
==History==
*In [[0.26]], Iskenderun's Battlesphere will be a pure [[Conjurations]] spell and will only trigger when used with other Conjurations spells (apart from Spellforged Servitor). It will fire as you bowl your enemies with an [[Orb of destruction]].  
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*Prior to [[0.30]], battlespheres would only trigger with [[Conjurations]] spells.
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*Prior to [[0.26]], Iskenderun's Battlesphere was a [[Conjurations]] / [[Charms]] spell. It was aimed at the target you fired, rather than a random target. It didn't work with non-targetable Conjurations (like [[Static Discharge]]). However, it would trigger with certain non-Conjurations spells.
 
*Prior to [[0.20]], this spell could be found in the [[book of Conjurations]] instead of the [[book of Power]].
 
*Prior to [[0.20]], this spell could be found in the [[book of Conjurations]] instead of the [[book of Power]].
 
*In [[0.18]], The battlesphere supports mephitic cloud, and probably more spells also.
 
*In [[0.18]], The battlesphere supports mephitic cloud, and probably more spells also.
 
*Prior to [[0.14]], this was a level 4 spell.
 
*Prior to [[0.14]], this was a level 4 spell.
 
*Iskenderun's Battlesphere was added in [[0.12]].
 
*Iskenderun's Battlesphere was added in [[0.12]].
 
[[Category:Crystal Ball Articles]]
 

Latest revision as of 13:11, 14 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Iskenderun's battlesphere.png Iskenderun's Battlesphere
Level 5
School1 Conjuration
Source(s)
Casting noise 4
Spell noise 0
Conjures a small globe of magical energy. Each time its creator casts a destructive spell (other than Battlesphere itself or Spellforged Servitor), the battlesphere will launch its own volley of energy at a random foe. With increasing power, the battlesphere lasts longer and deals more damage per volley.

Iskenderun's Battlesphere is a level 5 Conjurations spell which conjures a friendly battlesphere to support your magical attacks.

Useful Info

Each time you cast a destructive spell, the battlesphere will shoot a perfectly accurate, irresistible beam. It is aimed at a random target within its line of fire. The battlesphere cannot fire through you. However, you can fire through the battlesphere.

Damage formula: 2d(6 + Power/11)
Number of charges: 4 + (1d(Power + 10)-1)/10
Max. spellpower: 100

Battlespheres have a limited amount of charges. It will dissipate when: it runs out of charges, you enter a different floor, if destroyed by enemy attacks, or if it times out.

You may only create one battlesphere at a time. Casting it while one already exists will recall it to your location and increase both its duration and number of charges (max 20). Battlespheres are not considered summons, and are not blocked by Okawaru or Ru's Sacrifice Love.

"Destructive spells" are spells that Vehumet supports. For a full list of eligible spells, see destructive spell. The only destructive spells that battlespheres won't support are Iskenderun's Battlesphere (obviously) and Spellforged Servitor. You can also view the list of eligible spells by looking at this spell's description.

The unrand sphere of Battle will create a battlesphere every time monsters are in sight.

Strategy

Iskenderun's Battlesphere deals reasonable damage which never misses and cannot be resisted. It works best with low-level (low MP) spells like Magic Dart, Poisonous Vapours, and Stone Arrow, which let you "cast" Battlesphere beams at 1-3 MP. Fairly MP-efficient, and much quieter than the likes of Fireball or Plasma Beam.

It is best to summon a battlesphere before enemies are in sight. E.g. if you see a sleeping monster, back away, create a battlesphere, then go in. When fighting a monster, you may want to (not always) turn a corner, create a battlesphere, and wait. This way, you are more turn efficient. Technically, it is optimal to constantly keep the battlesphere up during exploration.

You can fire through the battlesphere, however, monsters can't. With good pathing and a bit of luck, you can put the sphere between yourself and a nasty hexer / banisher / malmutator. Keep in mind that the battlesphere has the maintain range flag, so it will try to move away from monsters.

Monster Version

Battlespheres created by monsters function identically to your own. The following enemies cast Iskenderun's Battlesphere:

History

  • Prior to 0.30, battlespheres would only trigger with Conjurations spells.
  • Prior to 0.26, Iskenderun's Battlesphere was a Conjurations / Charms spell. It was aimed at the target you fired, rather than a random target. It didn't work with non-targetable Conjurations (like Static Discharge). However, it would trigger with certain non-Conjurations spells.
  • Prior to 0.20, this spell could be found in the book of Conjurations instead of the book of Power.
  • In 0.18, The battlesphere supports mephitic cloud, and probably more spells also.
  • Prior to 0.14, this was a level 4 spell.
  • Iskenderun's Battlesphere was added in 0.12.