|This spell conjures a small globe of magical energy linked to the caster's own reserves of power, which will hover alongside its creator and augment their destructive might. While the battlesphere cannot take independent action, it will fire volleys of energy at the caster's enemies in near-perfect sync with its creator's own destructive conjurations.|
|A small globe of magical energy that follows a spellcaster. It cannot operate on its own, yet it will provide fire support, assaulting whatever its conjurer casts at with magical missiles that never miss.|
Iskenderun's Battlesphere is a level 4 Conjurations/Charms spell which conjures a friendly battlesphere to support your magical attacks. This construct will shoot a burst of perfectly accurate, irresistible energy each time you cast a Conjurations spell, aimed at the same target you attacked (assuming it has a clear line of fire), but will eventually dissipate after running out of magical charges or timing out. The battlesphere can be targeted and destroyed by enemy attacks, but will not block your own beam spells from passing through it to strike the enemy. You may only summon one battlesphere at a time; casting it while one already exists will recall it to your location and increase both its duration and number of charges (max 20). Battlespheres die immediately when left alone on a different level.
The only conjurations that battlespheres won't support are: Static Discharge, Conjure Flame, Mephitic Cloud, Iskenderun's Battlesphere (obviously), Fulminant Prism, Poisonous Cloud, Freezing Cloud, Orb of Destruction, Conjure Ball Lightning, Delayed Fireball, Chain Lightning and Fire Storm.
Damage formula: 2d(6 + Power/11)
Number of charges: 4 + (1d(Power + 10)-1)/10
Max. spellpower: 100
Battlespheres created by monsters function identically to your own. The following monsters can cast Iskenderun's Battlesphere:
Iskenderun's Battlesphere was added in 0.12.
In 0.14 Iskenderun's Battlesphere will be a level 5 spell.