Difference between revisions of "Iskenderun's Mystic Blast"

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{{spell info}}
 
 
{{AttackSpell
 
{{AttackSpell
 
|name=Iskenderun's Mystic Blast
 
|name=Iskenderun's Mystic Blast
|formula = 2d(6+Power/6)
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|formula = 2d(3+Power/6)
|maxdmg = 2d23
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|maxdmg = 2d19
 
|maxsp = 100
 
|maxsp = 100
|range = 6
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|range = 2
|target = Beam
 
 
|tohit = 10+Power/7
 
|tohit = 10+Power/7
|special = May explode when it hits an enemy
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|special = Knockback
 
|hit_type = normal
 
|hit_type = normal
 
|hit_adder = 10
 
|hit_adder = 10
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|dam_calculator = calcdice
 
|dam_calculator = calcdice
 
|dam_numdice = 2
 
|dam_numdice = 2
|dam_adder = 10
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|dam_adder = 6
 
|dam_num = 1
 
|dam_num = 1
 
|dam_denom = 3}}
 
|dam_denom = 3}}
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'''Iskenderun's Mystic Blast''' (or '''IMB''') is a level 4 [[Conjurations]]/[[Translocations]] spell. It generates an explosion centered around the caster, striking all targets within two tiles for moderate physical damage. This can also knock all targets back up to four spaces, with distance and chance dependent on [[spell power]] and enemy [[size]]. Moved enemies are briefly stuned (4-9 [[aut]]s).
  
'''Iskenderun's Mystic Blast''' (or '''IMB''') is a level 4 [[Conjurations]] spell which strikes a single opponent with destructive energy, dealing moderate physical damage. It has good accuracy and excellent range, and there is a chance that the blast will explode upon striking its target, damaging nearby enemies in a starburst pattern as shown below:
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If this movement would push a creature into impassable terrain ([[wall]]s, [[deep water]], or [[lava]]) or another creature, it will instead deal additional impact damage (2d11 at max power). This spell cannot move stationary monsters like [[statue]]s or [[oklob plant]]s.
  
X.X.X
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[[Conjurer]]s begin with this spell available.
.XXX.
 
XXOXX
 
.XXX.
 
X.X.X
 
 
 
The chance of this explosion occurring falls the farther away the target is from the caster:
 
Chance of explosion = 3/(2*(distance traveled)+2)
 
For examples, if the target is next to the caster, IMB have a chance of 3/4 to explode, and if the target is at a distance of 6 (the max range), the chance falls to 3/14.
 
 
 
Regardless of position, this explosion cannot injure the caster.
 
  
 
==Strategy==
 
==Strategy==
IMB is an excellent jack-of-all-trades combat spell. It is fairly cheap to cast, requires only a single skill to train, and can effectively damage any target regardless of resistances. Its explosion effect isn't reliable enough to make it a competitive area-of-effect spell, but all the same, it is still an admirable attack spell for the early- and mid-game (eg, [[frost giant]]s, [[Ilsiuw]]). It suffers against durable, high [[AC]] opponents in the late game, however, but hopefully you'll gain access to [[Orb of Destruction]] or some high-level elemental spell long before you reach that point.
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IMB is an excellent jack-of-all-trades combat spell. It is fairly cheap to cast, can damage multiple targets regardless of resistances, and can knock enemies out of melee (staircase) range. The damage output suffers against durable, high [[AC]] opponents in the late game, but the knockback effect remains useful. Remember that enemy size matters, though - the [[:Category:Giant monsters|largest enemies]] have a ~25% chance of not being pushed at all by a full-power blast.
 
 
==Monster version==
 
Several monsters can cast Iskenderun's Mystic Blast; it functions virtually identically to the player version.
 
  
{{monsters with spell}}
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==Tips & Tricks==
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*IMB is a noisy spell, so will attract attention from beyond your [[line of sight]]. If you want to avoid this, pull enemies back to explored areas before fighting them.
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*You can add extra damage by positioning yourself to repeatedly bounce your opponents off the walls.
  
 
==History==
 
==History==
*[[0.25]] will remove Iskenderun's Mystic Blast from monster spell lists and significantly rework it for players. The new player version will gain the [[Translocations]] school; casting it will create a 2-tile explosion centered on the player that knocks back monsters.
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*Prior to [[0.25]], Iskenderun's Mystic Blast was a range 6 single-target [[Conjurations]] spell with a chance to explode on impact, damaging a starburst-shaped area.
 
*Prior to [[0.17]], the range was 7 instead of 6.
 
*Prior to [[0.17]], the range was 7 instead of 6.
*Prior to [[0.11]], IMB dealt more damage, but was unable to explode. Also, its range was 5 instead of 7.
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*Prior to [[0.11]], IMB dealt more damage, but did not explode. Also, its range was 5 instead of 7.
 
 
[[Category:Crystal Ball Articles]]
 

Revision as of 11:25, 14 October 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Iskenderun's mystic blast.png Iskenderun's Mystic Blast
Level 4
School1 Conjuration
School2 Translocation
Source(s) Book of Blasting
Book of Weapons
Casting noise 4
Spell noise 10
Power Cap 100
Range 2
Flags Area
Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done.
Spell Details
Damage Formula 2d(3+Power/6)
Max Damage 2d19
Max Power 100
Range 2
Targeting
To-hit 10+Power/7
Special Knockback

Iskenderun's Mystic Blast (or IMB) is a level 4 Conjurations/Translocations spell. It generates an explosion centered around the caster, striking all targets within two tiles for moderate physical damage. This can also knock all targets back up to four spaces, with distance and chance dependent on spell power and enemy size. Moved enemies are briefly stuned (4-9 auts).

If this movement would push a creature into impassable terrain (walls, deep water, or lava) or another creature, it will instead deal additional impact damage (2d11 at max power). This spell cannot move stationary monsters like statues or oklob plants.

Conjurers begin with this spell available.

Strategy

IMB is an excellent jack-of-all-trades combat spell. It is fairly cheap to cast, can damage multiple targets regardless of resistances, and can knock enemies out of melee (staircase) range. The damage output suffers against durable, high AC opponents in the late game, but the knockback effect remains useful. Remember that enemy size matters, though - the largest enemies have a ~25% chance of not being pushed at all by a full-power blast.

Tips & Tricks

  • IMB is a noisy spell, so will attract attention from beyond your line of sight. If you want to avoid this, pull enemies back to explored areas before fighting them.
  • You can add extra damage by positioning yourself to repeatedly bounce your opponents off the walls.

History

  • Prior to 0.25, Iskenderun's Mystic Blast was a range 6 single-target Conjurations spell with a chance to explode on impact, damaging a starburst-shaped area.
  • Prior to 0.17, the range was 7 instead of 6.
  • Prior to 0.11, IMB dealt more damage, but did not explode. Also, its range was 5 instead of 7.