Item generation

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Base type

Number of items per level

Levels in Hell, Slime Pits, Ecumenical Temple and Hall of Blades are generated without any items on the floor. Other levels contain between 6 and 36 items lying on the floor, chosen as described below; after level 5, there's a very small chance (about 0.2%) to get a very rich level instead, which contains 11-100 items. In addition, each of the first 5 levels in the Dungeon has a 50% chance to generate a +0 uncursed knife.

Some levels (fixed bottom branch, random mini-vaults...) may contain additional "fixed" items, defined in the vault layout.

Type of items generated

Items in the Orcish Mines are always piles of gold; other items are randomly generated with the following weights:

Item type Probability
Weapon 10%
Ammunitions 15%
Armour 10%
Wand 3.5%
Food 7%
Scroll 20%
Jewellery 2.5%
Potion 2.5%
Book 1.5%
Magical staff 0.5%
Gold 20%

These percentages are reduced by 1/7 for each level above level 7 for Books, Staffs and Wands (the lost percentage is added to Potions and Scrolls). Misc items (Decks, Discs of Storm, etc.) are only generated at level 8 and after with a probability of 0.8% + 0.03% per depth level after 8 (decreasing percentages for all other items accordingly).

Subtype

Weapon

  • Weapon type
Weapon type Probability
Club 4.8%
Dagger 4.8%
Hand axe 4.3%
Mace 4.3%
Quarterstaff 4.3%
Bow 3.9%
Flail 3.9%
Hammer 3.9%
Sabre 3.9%
Short sword 3.9%