Difference between revisions of "Jelly"

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{{list of | jellies}}
{{monster
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{{monster info}}
|name=jelly
 
|glyph={{LightRed|J}}
 
|tile=[[File:Jelly.png]]
 
|flags={{Eats items}}<br>{{Acid splash flag}}<br>{{See invisible flag}}<br>{{Splits flag}}
 
|resistances={{Poison resistance}}, {{Acid resistance 3}}, <br>{{Constriction resistance}}, {{Drown resistance}}, <br>{{Water resistance}}, {{Asphyxiation resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=42
 
|holiness={{Natural}}
 
|magic_resistance=12
 
|hp_range=12-21
 
|avg_hp=16
 
|armour_class=0
 
|evasion=2
 
|habitat=Amphibious
 
|speed= 10
 
|size={{small}}
 
|item_use={{Uses nothing}}
 
|attack1=3 ({{Hit type}}: {{Acid flavour}}: 7d3)
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=3
 
|base_hp=4
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=jelly
 
|species=jelly
 
}}
 
{{Flavour|A pulsating mass of acidic protoplasm. It can and will eat almost anything, and grows a little each time...
 
----
 
“Beware of the Blob!<br>
 
It creeps<br>
 
And leaps<br>
 
and glides and slides<br>
 
Across the floor<br>
 
Right through the door<br>
 
And all around the wall,<br>
 
A splotch, a blotch...”<br>
 
-Burt Bacharach, “Beware of the Blob”}}
 
<!--monster-bot-end-->
 
 
 
 
 
  
 
==Useful Info==
 
==Useful Info==
'''Jellies''' are extremely obnoxious opponents which introduce the player to the concept of [[corrosion]]. Each time you attack a jelly, there is a chance it will permanently weaken the damage [[enchantment]] of your weapon, down to a minimum of -5. Likewise, each time a jelly attacks you, each piece of armour you wear is subject to a similar risk of corrosion. These attacks also deal heavy [[acid]] damage, though you can reduce this significantly by filling as many armour slots as you can, especially the [[cloak]].
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'''Jellies''' are rather weak creatures that introduce the player to the concept of [[corrosion]], a stackable debuff which inflicts a negative slaying bonus and an AC penalty.
  
Jellies also consume any ammo fired at them, items they come across, or [[door]]s they pass through while wandering [[the Dungeon]]. Doing so heals them, and if they consume enough items they'll split, creating a second identical jelly. Although fairly weak, these opponents can destroy valuable items and permanently weaken your equipment.
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Followers of [[Jiyva]] will have a frustrating time with the jellies their god provides. These jellies have a special appetite for items lying around the dungeon floor and will devour anything except [[artefact]] items.
  
==Tips & Tricks==
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==Tips & Tricks==  
*When you hear 'a slurping noise', it means a jelly has just eaten something. If possible, collect any loose items you come across on those floors to ensure that it doesn't lead to more jellies. This is especially important if [[kobold]]s or [[centaur]]s have littered a room with individual [[dart]]s or [[arrow]]s. Luckily, they can't eat [[stone]]s, [[large rock]]s, or [[artefact]]s.
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*If at all possible, you should fight jellies using [[ranged attack]]s to avoid their acid.  
*While jellies will not attack other living monsters, they will happily devour the corpses of the fallen along with whatever they were carrying. Try to kill the jelly before taking out anything else if you have any choice in the matter.
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*Wearing a [[ring of resist corrosion]] or another source of rCorr will greatly reduce the chance of corrosion, as well as the damage you sustain.
*If at all possible, you should fight jellies using [[ranged attack]]s to avoid their acid. While they will simply consume ammunition fired into it, they cannot eat spell projectiles; magic is far and away the best means of dealing with them (including summons). Failing that, characters lacking magic can simply throw common [[stone]]s or [[large rock]]s at the jelly, at the very least softening them up before engaging in melee.
 
**Bear in mind that [[sling bullet]]s ''can'' be eaten. [[Sling]] users should [[quiver]] stones before attacking.
 
*Artefact weapons and armour are immune to corrosion, as are weapons or armour with a +5 or higher enchantment level (for weapons, only the damage enchantment counts).
 
*If you lack alternatives, you can simply wield a trash weapon you don't care about, march right up, and pound the thing. Their HP, AC, and EV are not too intimidating, but consider swapping out any useful [[ego]] armour you don't want to risk damaging.
 
*Wearing an [[amulet of resist corrosion]] or a source of [[preservation]] will greatly reduce the chance of corrosion. [[Crystal plate mail]] and dwarven equipment also resist corrosion most of the time. Bear in mind that these only reduce the chance, and are not guaranteed to save your gear.
 
  
 
==History==
 
==History==
Prior to [[0.13]], jellies were more durable and hit harder, but only had speed 9.
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*Prior to [[0.19]], jellies would eat items on the ground that the player had not seen even if the player was not worshiping Jiyva. Also, they couldn't eat [[stone]]s and [[large rock]]s previously.
In [[0.14]], Jellies once again split.
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*Prior to [[0.17]], jellies would also eat items on the ground that the player had seen.
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*Prior to [[0.15]], jellies were notorious for permanently weakening weapons and armour used in combat against them. The [[corrosion]] overhaul changed this.
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*Prior to [[0.14]], jellies would not split no matter how many items they consumed.
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*Prior to [[0.13]], jellies were more durable and hit harder, but only had speed 9.

Revision as of 19:38, 24 December 2019

Version 0.24: This article may not be up to date for the latest stable release of Crawl.

For a list of all jellies, see list of jellies.

jelly JJelly.png
HP 10-22
HD 3
XP 42
Speed 10
AC 0
EV 2
Will 10
Attack1 3 (hit: acid)


Resistances rPois+
rAcid+++
rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Brainless
Uses Uses nothing
Holiness Natural
Size Small
Type jelly, jelly
Flags Destroys doors
See invisible
Unbreathing
Unblindable
splits
Acidic flesh
Web immune
A pulsating mass of acidic protoplasm. It can and will eat almost anything, growing and splitting as it does so.

“Beware of the Blob!
It creeps
And leaps
and glides and slides
Across the floor
Right through the door
And all around the wall,
A splotch, a blotch...”
-Burt Bacharach and Mack David, “Beware of the Blob”. 1958.

Useful Info

Jellies are rather weak creatures that introduce the player to the concept of corrosion, a stackable debuff which inflicts a negative slaying bonus and an AC penalty.

Followers of Jiyva will have a frustrating time with the jellies their god provides. These jellies have a special appetite for items lying around the dungeon floor and will devour anything except artefact items.

Tips & Tricks

  • If at all possible, you should fight jellies using ranged attacks to avoid their acid.
  • Wearing a ring of resist corrosion or another source of rCorr will greatly reduce the chance of corrosion, as well as the damage you sustain.

History

  • Prior to 0.19, jellies would eat items on the ground that the player had not seen even if the player was not worshiping Jiyva. Also, they couldn't eat stones and large rocks previously.
  • Prior to 0.17, jellies would also eat items on the ground that the player had seen.
  • Prior to 0.15, jellies were notorious for permanently weakening weapons and armour used in combat against them. The corrosion overhaul changed this.
  • Prior to 0.14, jellies would not split no matter how many items they consumed.
  • Prior to 0.13, jellies were more durable and hit harder, but only had speed 9.