Difference between revisions of "Jewellery"

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(that article still needs to be imported, but this is going to the wrong place)
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'''Jewellery''' consists of [[ring]]s and [[amulet]]s. They are always magical, but not necessarily in a beneficial way.
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{{version013}}
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'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, but not necessarily in a beneficial way.
  
Most races may equip one amulet and two rings, although [[Octopode]]s are able to wear eight rings at a time. Rings and amulets are equipped with the '''P''' key ("putting"), and removed with the '''R''' key. You can't put on a ring if you're wearing a [[curse]]d pair of [[gloves]]/[[gauntlets]] or if you are [[berserk]]. Berserking will also prevent you from changing amulets.
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Most races may equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Rings and amulets are equipped with the '''P''' key ("putting"), and removed with the '''R''' key. You can't put on a ring if you're wearing a [[curse]]d pair of [[gloves]]/[[gauntlets]] or if you are [[berserk]]. Berserking will also prevent you from changing amulets.
  
 
==Curses==
 
==Curses==
 
Unidentified rings have a 2% chance of being cursed, with the following exceptions:
 
Unidentified rings have a 2% chance of being cursed, with the following exceptions:
  
*[[ring of slaying]] - 21%
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*[[Ring of slaying]] - 21%
  
*[[ring of protection]]/[[Ring of evasion|evasion]]/[[ring of strength|strength]]/[[Ring of dexterity|dexterity]]/[[Ring of intelligence|intelligence]] - 22% (usually with negative attributes)
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*[[Ring of protection]]/[[Ring of evasion|evasion]]/[[ring of strength|strength]]/[[Ring of dexterity|dexterity]]/[[Ring of intelligence|intelligence]] - 22% (usually with negative attributes)
  
*[[ring of hunger]]/[[Ring of teleportation|teleportation]] - 100%
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*[[Ring of hunger]]/[[Ring of teleportation|teleportation]] - 100%
  
 
Unidentified amulets have a 2% chance of being cursed, regardless of their usefulness.
 
Unidentified amulets have a 2% chance of being cursed, regardless of their usefulness.
  
 
[[Category:Item]]
 
[[Category:Item]]

Revision as of 17:01, 14 October 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.

Jewellery is a category of equipment that consists of rings and amulets. They are always magical, but not necessarily in a beneficial way.

Most races may equip one amulet and two rings, although octopodes are able to wear eight rings at a time. Rings and amulets are equipped with the P key ("putting"), and removed with the R key. You can't put on a ring if you're wearing a cursed pair of gloves/gauntlets or if you are berserk. Berserking will also prevent you from changing amulets.

Curses

Unidentified rings have a 2% chance of being cursed, with the following exceptions:

Unidentified amulets have a 2% chance of being cursed, regardless of their usefulness.