Difference between revisions of "Jorgrun"

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''For a list of all deep dwarves, see [[List of deep dwarves]].''
 
 
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{{list of | deep dwarves}}
 
{{Flavour|A deep dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat.}}
 
{{Flavour|A deep dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat.}}
  
 
==Useful Info==
 
==Useful Info==
'''Jorgrun''' is a unique earth-themed [[list of deep dwarves|deep dwarf]]. He wields a [[staff of earth]] (33%) or a dwarven [[quarterstaff]] of [[vorpal|crushing]] (66%).
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'''Jorgrun''' is a unique [[list of deep dwarves|deep dwarven]] [[Earth Elementalist]]. He wields a [[staff of earth]] (33%) or a dwarven [[quarterstaff]] of [[vorpal|crushing]] (66%).
  
 
==Location==
 
==Location==
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==Tips & Tricks==
 
==Tips & Tricks==
 
*Avoid him if you have low [[magic resistance]]. Petrify is his most dangerous weapon.
 
*Avoid him if you have low [[magic resistance]]. Petrify is his most dangerous weapon.
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**If he does manage to tag you with Petrify, immediately read a [[scroll of teleportation]]; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun.
 
*[[Flight]] is very useful here, because it divides the damage you take from [[Shatter]] by 3.
 
*[[Flight]] is very useful here, because it divides the damage you take from [[Shatter]] by 3.
**Using [[Spider Form]] is probably a bad idea because you should be trying to stay away from any walls and your low [[AC]] means that you will take massive damage from LRD.
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*Low-AC characters should stay away from [[wall]]s while you're fighting him, as [[Lee's Rapid Deconstruction]] can deal heavy damage. Even heavily armored characters may wish to stay away from walls of crystal or metal during the fight.
 
*Don't forget that he can't regenerate hit points. If you take too much of a beating, leave and come back after you've healed.  
 
*Don't forget that he can't regenerate hit points. If you take too much of a beating, leave and come back after you've healed.  
  
 
==History==
 
==History==
 
Jorgrun was added in [[0.12]].
 
Jorgrun was added in [[0.12]].

Revision as of 07:22, 28 July 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Jorgrun qJorgrun.png
HP 120
HD 15
XP 1705
Speed 10
AC 2
EV 15
Will 120
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type dwarf, deep dwarf
Flags Actual spells
Speaks
Unique
No regenerate
Spellcaster
Warm-blooded

For a list of all deep dwarves, see list of deep dwarves.

A deep dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat.

Useful Info

Jorgrun is a unique deep dwarven Earth Elementalist. He wields a staff of earth (33%) or a dwarven quarterstaff of crushing (66%).

Location

Spells

Spell set
Slot1 Lee's Rapid Deconstruction
Slot2 Petrify
Slot3 none
Slot4 Shatter
Slot5 Dig
Slot6 none


Tips & Tricks

  • Avoid him if you have low magic resistance. Petrify is his most dangerous weapon.
    • If he does manage to tag you with Petrify, immediately read a scroll of teleportation; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun.
  • Flight is very useful here, because it divides the damage you take from Shatter by 3.
  • Low-AC characters should stay away from walls while you're fighting him, as Lee's Rapid Deconstruction can deal heavy damage. Even heavily armored characters may wish to stay away from walls of crystal or metal during the fight.
  • Don't forget that he can't regenerate hit points. If you take too much of a beating, leave and come back after you've healed.

History

Jorgrun was added in 0.12.