Difference between revisions of "Jorgrun"

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(Tips & Tricks)
(Tips & Tricks)
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*[[Quaff]]ing a [[potion of cancellation]] before you turn fully to stone is another option for negating his Petrify spell, though he may just petrify you again a turn later.
 
*[[Quaff]]ing a [[potion of cancellation]] before you turn fully to stone is another option for negating his Petrify spell, though he may just petrify you again a turn later.
 
*[[Flight]] is very useful here, because it divides the damage you take from [[Shatter]] by 3.  However, it won't prevent petrification, and you'll lose the advantage flying provides if you are petrified.
 
*[[Flight]] is very useful here, because it divides the damage you take from [[Shatter]] by 3.  However, it won't prevent petrification, and you'll lose the advantage flying provides if you are petrified.
*[[Gargoyle]]s and players in [[Ice Form]] are innately vulnerable to LRD and Shatter. [[Transmuter]]s should avoid using Ice Form against him, and gargoyles should consider avoiding him entirely.
+
*[[Gargoyle]]s and players in [[Ice Form]] or [[Statue Form]] are innately vulnerable to LRD and Shatter. [[Transmuter]]s should avoid using Ice or Statue Form against him, and gargoyles should consider avoiding him entirely.
 
*Low-AC characters should stay away from [[wall]]s while you're fighting him, as [[Lee's Rapid Deconstruction]] can deal heavy damage. Even heavily armored characters may wish to stay away from walls of crystal or metal during the fight.
 
*Low-AC characters should stay away from [[wall]]s while you're fighting him, as [[Lee's Rapid Deconstruction]] can deal heavy damage. Even heavily armored characters may wish to stay away from walls of crystal or metal during the fight.
 
*Don't forget that he can't regenerate hit points. Hit and run tactics work well against him, allowing you to recover between brief encounters.
 
*Don't forget that he can't regenerate hit points. Hit and run tactics work well against him, allowing you to recover between brief encounters.

Revision as of 19:33, 26 June 2015

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Jorgrun gJorgrun.png
HP 120
HD 15
XP 1518
Speed 10
AC 2
EV 15
Will 120
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type dwarf, deep dwarf
Flags No regenerate
Speaks
Unique
Warm-blooded
A deep dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat.

For a list of all deep dwarves, see list of deep dwarves.


Useful Info

Jorgrun Earthshaker is a unique deep dwarf Earth Elementalist. He wields a staff of earth (33%) or a quarterstaff of crushing (66%).

Location

Spells

Spell set
Slot1 Lee's Rapid Deconstruction Wizard flag
Slot2 Petrify Wizard flag
Slot3 Shatter Wizard flag
Slot4 Dig Wizard flag

Tips & Tricks

  • Avoid him if you have low magic resistance. Petrify is his most dangerous weapon, as it makes his LRD and Shatter phenomenally powerful against you. If he does manage to tag you with Petrify, immediately read a scroll of teleportation; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun.
  • Quaffing a potion of cancellation before you turn fully to stone is another option for negating his Petrify spell, though he may just petrify you again a turn later.
  • Flight is very useful here, because it divides the damage you take from Shatter by 3. However, it won't prevent petrification, and you'll lose the advantage flying provides if you are petrified.
  • Gargoyles and players in Ice Form or Statue Form are innately vulnerable to LRD and Shatter. Transmuters should avoid using Ice or Statue Form against him, and gargoyles should consider avoiding him entirely.
  • Low-AC characters should stay away from walls while you're fighting him, as Lee's Rapid Deconstruction can deal heavy damage. Even heavily armored characters may wish to stay away from walls of crystal or metal during the fight.
  • Don't forget that he can't regenerate hit points. Hit and run tactics work well against him, allowing you to recover between brief encounters.

History

Jorgrun was added in 0.12.

In 0.15 his glyph was changed from 'q' to 'g'.