Difference between revisions of "Jorgrun"

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{{monster info}}
 
{{monster info}}
  
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==Location==
 
==Location==
*[[The Depths]]
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[[The Dungeon]]:12-15
*The [[Elven Halls]]: 2-3
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[[The Orcish Mines]]
*The [[Swamp]]: 2-4
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[[The Elven Halls]]:1-2
*The [[Snake Pit]]: 2-4
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[[The Snake Pit]]:1-3
*The [[Shoals]]: 2-4
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[[The Spider's Nest]]:1-3
*The [[Spider's Nest]]: 2-4
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[[The Shoals]]:1-3
*[[The Vaults]]
 
*The [[Crypt]]
 
*The [[Tomb]]
 
  
 
{{monster spells}}
 
{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Avoid him if you have low [[magic resistance]]. Petrify is his most dangerous weapon, as it makes his LRD and Shatter phenomenally powerful against you. If he does manage to tag you with Petrify, immediately read a [[scroll of teleportation]]; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun.
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*Avoid him if you have low [[magic resistance]]. Petrify is his most dangerous weapon, as it makes his LRD phenomenally powerful against you. If he does manage to tag you with Petrify, immediately read a [[scroll of teleportation]]; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun.
 
*[[Quaff]]ing a [[potion of cancellation]] before you turn fully to stone is another option for negating his Petrify spell, though he may just petrify you again a turn later.
 
*[[Quaff]]ing a [[potion of cancellation]] before you turn fully to stone is another option for negating his Petrify spell, though he may just petrify you again a turn later.
*[[Fly]]ing is very useful here, because it divides the damage you take from [[Shatter]] by 3.  However, it won't prevent petrification, and you'll lose the advantage flying provides if you are petrified.
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*[[Gargoyle]]s and players in [[Ice Form]] or [[Statue Form]] are innately vulnerable to LRD. [[Transmuter]]s should avoid using Ice or Statue Form against him, and gargoyles should be very careful around him—be prepared to use a [[scroll of blinking]] or [[scroll of teleportation|teleportation]] if you take too much damage.
*[[Gargoyle]]s and players in [[Ice Form]] or [[Statue Form]] are innately vulnerable to LRD and Shatter. [[Transmuter]]s should avoid using Ice or Statue Form against him, and gargoyles should consider avoiding him entirely.
 
 
*Low-AC characters should stay away from [[wall]]s while you're fighting him, as [[Lee's Rapid Deconstruction]] can deal heavy damage. Even heavily armored characters may wish to stay away from walls of crystal or metal during the fight.
 
*Low-AC characters should stay away from [[wall]]s while you're fighting him, as [[Lee's Rapid Deconstruction]] can deal heavy damage. Even heavily armored characters may wish to stay away from walls of crystal or metal during the fight.
 
*As a melee character, [[Silence]] him. As a caster, a well placed curare tipped [[needle]] can make the difference.
 
*As a melee character, [[Silence]] him. As a caster, a well placed curare tipped [[needle]] can make the difference.
  
 
==History==
 
==History==
Prior to [[0.17]], Jorgrun was a [[deep dwarf (monster)|deep dwarf]] and could not regenerate.
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*In [[0.23]], he will get the Grasping Roots spell, a single-target version of the player spell [[Borgnjor's Vile Clutch]].
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*Prior to [[0.22]], Jorgrun had [[Shatter]] in place of [[Iron Shot]], and spawned significantly later.
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*Prior to [[0.17]], Jorgrun was a [[deep dwarf (monster)|deep dwarf]] and could not regenerate.
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*In [[0.15]] his [[glyph]] was changed from 'q' to 'g'.
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*Jorgrun was added in [[0.12]].
  
Jorgrun was added in [[0.12]].
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[[Category:Dwarf]][[Category:Crystal Ball Articles]]
 
 
In [[0.15]] his [[glyph]] was changed from 'q' to 'g'.
 
 
 
[[Category:Dwarf]]
 

Revision as of 17:15, 19 October 2018

Version 0.22: This article may not be up to date for the latest stable release of Crawl.
Jorgrun gJorgrun.png
HP 79-160
HD 15
XP 3204
Speed 10
AC 4
EV 15
Will 120
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type dwarf, dwarf
Flags Speaks
Warm-blooded
Unique
Male
A dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat.

Useful Info

Jorgrun Earthshaker is a unique dwarf Earth Elementalist. He wields a staff of earth (33%) or a quarterstaff of crushing (66%).

Location

The Dungeon:12-15 The Orcish Mines The Elven Halls:1-2 The Snake Pit:1-3 The Spider's Nest:1-3 The Shoals:1-3

Spells

Spell set I
Slot1 Lee's Rapid Deconstruction (Nd22) Wizard flag
Slot2 Grasping Roots Wizard flag
Slot3 Petrify Wizard flag
Slot4 Iron Shot (3d28) Wizard flag
Slot5 Dig Wizard flag

Tips & Tricks

  • Avoid him if you have low magic resistance. Petrify is his most dangerous weapon, as it makes his LRD phenomenally powerful against you. If he does manage to tag you with Petrify, immediately read a scroll of teleportation; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun.
  • Quaffing a potion of cancellation before you turn fully to stone is another option for negating his Petrify spell, though he may just petrify you again a turn later.
  • Gargoyles and players in Ice Form or Statue Form are innately vulnerable to LRD. Transmuters should avoid using Ice or Statue Form against him, and gargoyles should be very careful around him—be prepared to use a scroll of blinking or teleportation if you take too much damage.
  • Low-AC characters should stay away from walls while you're fighting him, as Lee's Rapid Deconstruction can deal heavy damage. Even heavily armored characters may wish to stay away from walls of crystal or metal during the fight.
  • As a melee character, Silence him. As a caster, a well placed curare tipped needle can make the difference.

History