Difference between revisions of "Jorgrun"

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{{version012}}
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{{version|025}}
 
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{{monster info}}
<!--monster-bot-begin-->
 
{{monster
 
|name=Jorgrun
 
|glyph={{LightMagenta|q}}
 
|tile=[[File:Jorgrun.png]]
 
|flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Unique flag}}<br>{{No regenerate flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=4
 
|meat={{Contaminated corpse}}
 
|xp=1705
 
|holiness={{Natural}}
 
|magic_resistance=120
 
|hp_range=120
 
|avg_hp=120
 
|armour_class=2
 
|evasion=15
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=20 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=15
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=120
 
|intelligence={{High intelligence}}
 
|genus=dwarf
 
|species=deep dwarf
 
}}
 
 
 
<!--monster-bot-end-->
 
 
 
{{Flavour|A deep dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Jorgrun''' is a unique earth-themed [[list of deep dwarves|deep dwarf]]. He wields a [[staff of earth]] (33%) or a dwarven [[quarterstaff]] of [[vorpal|crushing]] (66%).
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'''Jorgrun Earthshaker''' is a [[unique]] [[dwarf]] [[Earth Elementalist]]. He wields a [[staff of earth]] (33%) or a [[vorpal]] [[quarterstaff]] (66%).
  
 
==Location==
 
==Location==
*[[The Dungeon]]: 17-27
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*[[The Dungeon]]:12-15
*The [[Elven Halls]]: 2-3
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*[[The Orcish Mines]]
*The [[Swamp]]: 2-5
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*[[The Elven Halls]]:1-2
*The [[Snake Pit]]: 2-5
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*[[The Snake Pit]]:1-3
*The [[Shoals]]: 2-5
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*[[The Spider's Nest]]:1-3
*The [[Spider's Nest]]: 2-5
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*[[The Shoals]]:1-3
*[[The Vaults]]
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*[[The Swamp]]:1-3
*The [[Crypt]]
 
*The [[Hall of Blades]]
 
*The [[Tomb]]
 
 
 
<!--spl-bot-begin-->
 
==Spells==
 
 
 
{{Spellcaster
 
|number=
 
|slot1=[[Lee's Rapid Deconstruction]]
 
|slot2=[[Petrify]]
 
|slot3=''none''
 
|slot4=[[Shatter]]
 
|slot5=[[Dig]]
 
|slot6=''none''
 
}}
 
{{clear}}
 
  
{{clear}}
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{{monster spells}}
<!--spl-bot-end-->
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Avoid him if you have low [[magic resistance]]. Petrify is his most dangerous weapon.
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*Avoid him if you have low [[magic resistance]]. Petrify is his most dangerous weapon, as it makes his LRD phenomenally powerful against you. If he does manage to tag you with Petrify, immediately read a [[scroll of teleportation]]; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun.
*[[Flight]] is very useful here, because it divides the damage you take from [[Shatter]] by 3. Using [[Spider Form]] is probably a bad idea because you should be trying to stay away from any walls and your low [[AC]] means that you will take massive damage from LRD.
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*[[Quaff]]ing a [[potion of cancellation]] before you turn fully to stone is another option for negating his Petrify spell, though he may just petrify you again a turn later.
*Don't forget that he can't regenerate hit points.  
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**Followers of certain gods may be able to take care of the petrification in other ways. [[Elyvilon]] and [[Ru]] give worshipers the Purification and Draw Out Power abilities, respectively, while [[Zin]]'s Vitalisation grants complete protection from petrification.
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*[[Gargoyle]]s and players in [[Ice Form]] or [[Statue Form]] are innately vulnerable to LRD. [[Transmuter]]s should avoid using Ice or Statue Form against him, and gargoyles should consider avoiding the fight entirely. If you do choose to fight, be prepared to use a [[scroll of blinking]] and/or [[scroll of teleportation|teleportation]] if you take too much damage.
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*Low-AC characters should stay away from [[wall]]s while you're fighting him, as LRD can deal heavy damage with shrapnel even if you're not petrified. Even heavily armoured characters may wish to stay away from walls made of crystal or metal during the fight.
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*As a melee character, [[Silence]] him. As a caster, a well placed [[curare]] [[dart]] can make the difference.
  
 
==History==
 
==History==
Jorgrun was added in [[0.12]].
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*Prior to [[0.23]], Jorgrun could not spawn in [[Swamp]]. 0.23 also added [[Grasping Roots]] to his spell list.
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*Prior to [[0.22]], Jorgrun had [[Shatter]] in place of [[Iron Shot]], and spawned significantly later.
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*Prior to [[0.17]], Jorgrun was a [[deep dwarf (monster)|deep dwarf]] and could not regenerate.
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*In [[0.15]], his [[glyph]] was changed from 'q' to 'g'.
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*Jorgrun was added in [[0.12]].
  
[[Category:Crystal Ball Articles]]
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[[Category:Dwarf]]

Revision as of 19:25, 12 July 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Jorgrun gJorgrun.png
HP 79-160
HD 15
XP 3204
Speed 10
AC 4
EV 15
Will 120
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type dwarf, dwarf
Flags Speaks
Warm-blooded
Unique
Male
A dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat.

Useful Info

Jorgrun Earthshaker is a unique dwarf Earth Elementalist. He wields a staff of earth (33%) or a vorpal quarterstaff (66%).

Location

Spells

Spell set I
Slot1 Lee's Rapid Deconstruction (Nd22) Wizard flag
Slot2 Grasping Roots Wizard flag
Slot3 Petrify Wizard flag
Slot4 Iron Shot (3d28) Wizard flag
Slot5 Dig Wizard flag

Tips & Tricks

  • Avoid him if you have low magic resistance. Petrify is his most dangerous weapon, as it makes his LRD phenomenally powerful against you. If he does manage to tag you with Petrify, immediately read a scroll of teleportation; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun.
  • Quaffing a potion of cancellation before you turn fully to stone is another option for negating his Petrify spell, though he may just petrify you again a turn later.
    • Followers of certain gods may be able to take care of the petrification in other ways. Elyvilon and Ru give worshipers the Purification and Draw Out Power abilities, respectively, while Zin's Vitalisation grants complete protection from petrification.
  • Gargoyles and players in Ice Form or Statue Form are innately vulnerable to LRD. Transmuters should avoid using Ice or Statue Form against him, and gargoyles should consider avoiding the fight entirely. If you do choose to fight, be prepared to use a scroll of blinking and/or teleportation if you take too much damage.
  • Low-AC characters should stay away from walls while you're fighting him, as LRD can deal heavy damage with shrapnel even if you're not petrified. Even heavily armoured characters may wish to stay away from walls made of crystal or metal during the fight.
  • As a melee character, Silence him. As a caster, a well placed curare dart can make the difference.

History