Difference between revisions of "Jorgrun"

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{{version|029}}
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{{monster info}}
{{monster
 
|name=Jorgrun
 
|glyph={{LightMagenta|q}}
 
|tile=[[File:Jorgrun.png]]
 
|flags={{Actual spells flag}}<br>{{No regenerate flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=4
 
|meat={{Contaminated corpse}}
 
|xp=1518
 
|holiness={{Natural}}
 
|magic_resistance=120
 
|hp_range=120
 
|avg_hp=120
 
|armour_class=2
 
|evasion=15
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=20 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=15
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=120
 
|intelligence={{High intelligence}}
 
|genus=dwarf
 
|species=deep dwarf
 
}}
 
{{Flavour|A deep dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat.}}
 
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{{list of | deep dwarves}}
 
 
 
  
 
==Useful Info==
 
==Useful Info==
'''Jorgrun''' is a unique [[list of deep dwarves|deep dwarven]] [[Earth Elementalist]]. He wields a [[staff of earth]] (33%) or a dwarven [[quarterstaff]] of [[vorpal|crushing]] (66%).
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'''Jorgrun Earthshaker''' is a [[unique]] [[dwarf|dwarven]] [[Earth Elementalist]]. He wields a [[staff of earth]] (33%) or a [[vorpal]] [[quarterstaff]] (66%).
  
 
==Location==
 
==Location==
*[[The Dungeon]]: 17-27
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*[[The Dungeon]]:12-15
*The [[Elven Halls]]: 2-3
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*[[The Orcish Mines]]
*The [[Swamp]]: 2-5
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*[[The Elven Halls]]:1-2
*The [[Snake Pit]]: 2-5
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*[[The Snake Pit]]:1-3
*The [[Shoals]]: 2-5
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*[[The Spider's Nest]]:1-3
*The [[Spider's Nest]]: 2-5
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*[[The Shoals]]:1-3
*[[The Vaults]]
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*[[The Swamp]]:1-3
*The [[Crypt]]
 
*The [[Hall of Blades]]
 
*The [[Tomb]]
 
  
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{{monster spells}}
==Spells==
 
{{Spellcaster
 
|number=
 
|slot1=[[Lee's Rapid Deconstruction]]
 
|slot2=[[Petrify]] {{Enchpower|Petrify|52}}
 
|slot3=''none''
 
|slot4=[[Shatter]]
 
|slot5=[[Dig]]
 
|slot6=''none''
 
}}
 
{{clear}}
 
<!--spl-bot-end-->
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Avoid him if you have low [[magic resistance]]. Petrify is his most dangerous weapon.
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*Avoid him if you have low [[willpower]]. Petrify is his most dangerous weapon, as it makes Lee's Rapid Destruction phenomenally powerful against you. If he does manage to tag you with Petrify, immediately read a [[scroll of teleportation]]; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun.
**If he does manage to tag you with Petrify, immediately read a [[scroll of teleportation]]; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun.
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*As a melee character, [[Silence]] him. As a caster, a well placed [[curare]] [[dart]] can make the difference. A [[phial of floods]] will also disable his spellcasting entirely.
*[[Flight]] is very useful here, because it divides the damage you take from [[Shatter]] by 3. However, it won't prevent petrification, and you'll lose the advantage flying provides if you are petrified.
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*[[Quaff]]ing a [[potion of cancellation]] before you turn fully to stone is another option for negating his Petrify spell, though he may just cast it again a turn later.
*Low-AC characters should stay away from [[wall]]s while you're fighting him, as [[Lee's Rapid Deconstruction]] can deal heavy damage. Even heavily armored characters may wish to stay away from walls of crystal or metal during the fight.
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**Followers of certain gods may be able to take care of the petrification in other ways. [[Elyvilon]] and [[Ru]] give worshipers the Purification and Draw Out Power abilities, respectively, while [[Zin]]'s Vitalisation grants complete protection from petrification.
*Don't forget that he can't regenerate hit points. If you take too much of a beating, leave and come back after you've healed.
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**In a pinch, [[Yara's Violent Unravelling]] or a [[wand of quicksilver]] can both remove petrification (though using them on yourself is quite painful).
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*[[Gargoyle]]s and players in [[Ice Form]] or [[Statue Form]] are innately vulnerable to LRD. [[Transmuter]]s should avoid using Ice or Statue Form against him, and gargoyles should consider avoiding the fight entirely. If you do choose to fight, be prepared to use a [[scroll of blinking]] and/or [[scroll of teleportation|teleportation]] if you take too much damage.
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*Users of the [[Simulacrum]] spell should mind the possibility of their own allies being detonated in 3x3, high-damage icy blasts with LRD. It’s no reason to not use them, as Jorgrun will hesitate to blow himself up if your simulacra reach him in melee, but it’s something to be careful of while generating your allies in the first place.
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*Low-AC characters should stay away from [[wall]]s while you're fighting him, as LRD can deal heavy damage with shrapnel even if you're not petrified. Even heavily armoured characters may wish to stay away from walls made of crystal or metal during the fight.
  
 
==History==
 
==History==
Jorgrun was added in [[0.12]].
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*Prior to [[0.23]], Jorgrun could not spawn in [[Swamp]]. 0.23 also added [[Grasping Roots]] to his spell list.
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*Prior to [[0.22]], Jorgrun had [[Shatter]] in place of [[Iron Shot]], and spawned significantly later.
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*Prior to [[0.17]], Jorgrun was a [[deep dwarf (monster)|deep dwarf]] and could not regenerate.
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*In [[0.15]], his [[glyph]] was changed from 'q' to 'g'.
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*Jorgrun was added in [[0.12]].
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[[Category:Dwarf]]

Revision as of 06:09, 19 September 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Jorgrun gJorgrun.png
HP 79-160
HD 15
XP 3204
Speed 10
AC 4
EV 15
Will 120
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type dwarf, dwarf
Flags Speaks
Warm-blooded
Unique
Male
A dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat.

Useful Info

Jorgrun Earthshaker is a unique dwarven Earth Elementalist. He wields a staff of earth (33%) or a vorpal quarterstaff (66%).

Location

Spells

Spell set I
Slot1 Lee's Rapid Deconstruction (Nd22) Wizard flag
Slot2 Grasping Roots Wizard flag
Slot3 Petrify Wizard flag
Slot4 Iron Shot (3d28) Wizard flag
Slot5 Dig Wizard flag

Tips & Tricks

  • Avoid him if you have low willpower. Petrify is his most dangerous weapon, as it makes Lee's Rapid Destruction phenomenally powerful against you. If he does manage to tag you with Petrify, immediately read a scroll of teleportation; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun.
  • As a melee character, Silence him. As a caster, a well placed curare dart can make the difference. A phial of floods will also disable his spellcasting entirely.
  • Quaffing a potion of cancellation before you turn fully to stone is another option for negating his Petrify spell, though he may just cast it again a turn later.
    • Followers of certain gods may be able to take care of the petrification in other ways. Elyvilon and Ru give worshipers the Purification and Draw Out Power abilities, respectively, while Zin's Vitalisation grants complete protection from petrification.
    • In a pinch, Yara's Violent Unravelling or a wand of quicksilver can both remove petrification (though using them on yourself is quite painful).
  • Gargoyles and players in Ice Form or Statue Form are innately vulnerable to LRD. Transmuters should avoid using Ice or Statue Form against him, and gargoyles should consider avoiding the fight entirely. If you do choose to fight, be prepared to use a scroll of blinking and/or teleportation if you take too much damage.
  • Users of the Simulacrum spell should mind the possibility of their own allies being detonated in 3x3, high-damage icy blasts with LRD. It’s no reason to not use them, as Jorgrun will hesitate to blow himself up if your simulacra reach him in melee, but it’s something to be careful of while generating your allies in the first place.
  • Low-AC characters should stay away from walls while you're fighting him, as LRD can deal heavy damage with shrapnel even if you're not petrified. Even heavily armoured characters may wish to stay away from walls made of crystal or metal during the fight.

History