Difference between revisions of "Jory"

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==Useful Info==
 
==Useful Info==
Jory is a [[unique]] [[vampire (monster)|vampire]] capable of mesmerizing you like a [[mermaid]] and damaging your [[intelligence]] like a [[brain worm]]. He protects his [[vault]] with the aid of several [[silent spectre]]s. When he dies, it's with an unusually large spray of blood instead of a corpse.
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'''Jory''' is a [[unique]] [[vampire (monster)|vampire]] capable of mesmerizing you like a [[mermaid]], damaging your [[intelligence]] like a [[brain worm]], or staking you with [[Lehudib's Crystal Spear]] for massive damage. When he dies, he leaves an unusually large spray of blood instead of a [[corpse]].
  
 
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==Location==
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*[[The Dungeon]]:20-27
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*[[The Swamp]]:5
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*[[The Snake Pit]]:5
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*[[The Shoals]]:5
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*The [[Spider's Nest]]:5
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*[[The Vaults]]:2-5
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*[[The Crypt]]
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*The [[Hall of Blades]]
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*[[The Tomb]]
  
 
==Tips & Tricks==
 
==Tips & Tricks==
Unfortunately, Jory forgot to ask the developers to give him the !sil property. The end result is that he tends to be more of a melee threat, unless you meticulously kill every single silent spectre in his tower before facing him. [[Dispel Undead]] is handy if he somehow ends up not being silenced.
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*Depending on his weapon, Jory can hit harder than a [[stone giant]] in melee, and getting mesmerized will make escape significantly more difficult, but neither of these are as great a concern as his Lehudib's Crystal Spear. High [[EV]] and [[SH]] will greatly reduce the chance of him landing this spell, even more so if you've got [[Repel Missiles]] or [[Deflect Missiles]] active. Considering that he's fairly durable, preparing yourself to deal with the possibility of multiple LCS's is a good idea.
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*High MR will give you a good chance of resisting his attempts to mesmerize you. [[Clarity]] will grant immunity.
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*Jory is vulnerable to [[silence]]. If you're a competent physical fighter, you can read a [[scroll of silence]] and then smash him in melee. A weapon of [[holy wrath]] will make this even easier.
  
 
==History==
 
==History==
 
Jory was added in [[0.8]].
 
Jory was added in [[0.8]].
  
In [[0.12]], he was given more HP.
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Prior to [[0.12]], he had significantly less HP.
 
 
In [[0.13]], he will spawn as a normal unique (same depth as Frederick).
 
  
[[Category:Vault-only monsters]]
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Prior to [[0.13]], he would only spawn in one extremely rare [[vault]], and his entourage of [[silent spectre]]s rendered his spells useless.
[[Category:Crystal Ball Articles]]
 

Revision as of 20:51, 29 October 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Jory VJory.png
HP 180
HD 18
XP 3954
Speed 10
AC 10
EV 15
Will 168
Attack1 40 (hit: plain)
Attack2 15 (bite: vampiric)


Resistances rC+, rPois+++,
rN+++, rTorm,
rRot+++, rDrown
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Undead
Size Medium
Type vampire, vampire
Flags Actual spells
Blood scent
Evil
Fighter
See invisible
Speaks
Spellcaster
Unique
Warm-blooded
Once a simple village peasant, Jory found himself transformed in undeath into a powerful creature. Through the countless centuries unlived since then, he has honed his skills in combat and magic, amassed great wealth and many possessions.


Useful Info

Jory is a unique vampire capable of mesmerizing you like a mermaid, damaging your intelligence like a brain worm, or staking you with Lehudib's Crystal Spear for massive damage. When he dies, he leaves an unusually large spray of blood instead of a corpse.

Spells

Spell set
Slot1 Lehudib's Crystal Spear (3d37)
Slot2 Mesmerise
Slot3 Blink Close
Slot4 none
Slot5 none
Slot6 Vampiric Draining

Location

Tips & Tricks

  • Depending on his weapon, Jory can hit harder than a stone giant in melee, and getting mesmerized will make escape significantly more difficult, but neither of these are as great a concern as his Lehudib's Crystal Spear. High EV and SH will greatly reduce the chance of him landing this spell, even more so if you've got Repel Missiles or Deflect Missiles active. Considering that he's fairly durable, preparing yourself to deal with the possibility of multiple LCS's is a good idea.
  • High MR will give you a good chance of resisting his attempts to mesmerize you. Clarity will grant immunity.
  • Jory is vulnerable to silence. If you're a competent physical fighter, you can read a scroll of silence and then smash him in melee. A weapon of holy wrath will make this even easier.

History

Jory was added in 0.8.

Prior to 0.12, he had significantly less HP.

Prior to 0.13, he would only spawn in one extremely rare vault, and his entourage of silent spectres rendered his spells useless.