Difference between revisions of "Joseph"

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==Useful Info==
 
==Useful Info==
'''Joseph''' is a [[unique]] [[human (monster)|human]] mercenary who can be dangerous at range, using an (often) [[brand]]ed sling to deal heavy [[fire]] or [[cold]] damage, possibly after catching you in a [[throwing net]]. In melee, he can carry a branded [[quarterstaff]].
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'''Joseph''' is a [[unique]] [[human (monster)|human]] mercenary armed with a [[quarterstaff]] and [[sling]], both of which are often [[brand]]ed. Whether he is more dangerous in melee or at range depends entirely upon what he generates with.
  
 
==Location==
 
==Location==

Revision as of 17:29, 16 December 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Joseph @Joseph.png
HP 66
HD 7
XP 610
Speed 10
AC 0
EV 10
Will 46
Attack1 15 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Fighter
Speaks
Unique
Warm-blooded
Looks like a mercenary.


Useful Info

Joseph is a unique human mercenary armed with a quarterstaff and sling, both of which are often branded. Whether he is more dangerous in melee or at range depends entirely upon what he generates with.

Location

Tips & Tricks

  • His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.