Difference between revisions of "Joseph"

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|flags={{Fighter flag}}<br>{{Speaks flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
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|flags={{Archer flag}}<br>{{Fighter flag}}<br>{{Speaks flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|resistances=None
 
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|vulnerabilities=None

Revision as of 21:19, 24 March 2015

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Joseph @Joseph.png
HP 66
HD 6
XP 455
Speed 10
AC 0
EV 10
Will 40
Attack1 15 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Archer
Fighter
Speaks
Unique
Warm-blooded
Looks like a mercenary.

Useful Info

Joseph, a Mercenary is a unique human armed with a quarterstaff and sling, both of which are often branded. Whether he is more dangerous in melee or at range depends entirely upon what he generates with.

Location

Tips & Tricks

  • His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.
  • If you have access to them, Repel Missiles and Invisibility will greatly reduce his ability to harm you at range.