Difference between revisions of "Joseph"

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(updated to 0.16)
(Update to 0.17; use monster info template)
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<!--monster-bot-begin-->
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{{monster info}}
{{monster
 
|name=Joseph
 
|glyph={{Cyan|@}}
 
|tile=[[File:Joseph.png]]
 
|flags={{Archer flag}}<br>{{Fighter flag}}<br>{{Speaks flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Clean corpse}}
 
|xp=455
 
|holiness={{Natural}}
 
|magic_resistance=40
 
|hp_range=66
 
|avg_hp=66
 
|armour_class=0
 
|evasion=10
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=15 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=6
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=66
 
|intelligence={{Normal intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|Looks like a mercenary.}}
 
<!--monster-bot-end-->
 
  
 
==Useful Info==
 
==Useful Info==
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==Location==
 
==Location==
*[[The Dungeon]]:7-12
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*[[The Dungeon]]:7-10
*The [[Orcish Mines]]
 
 
*[[The Lair]]:1
 
*[[The Lair]]:1
  

Revision as of 01:14, 15 December 2015

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Joseph @Joseph.png
HP 43-88
HD 6
XP 455
Speed 10
AC 4
EV 9
Will 40
Attack1 15 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Fighter
Archer
Speaks
Warm-blooded
Unique
Male
Looks like a mercenary in a stupid-looking hat.

Useful Info

Joseph, a Mercenary is a unique human armed with a quarterstaff and sling, both of which are often branded. Whether he is more dangerous in melee or at range depends entirely upon what he generates with.

Location

Tips & Tricks

  • His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.
  • If you have access to them, Repel Missiles and Invisibility will greatly reduce his ability to harm you at range.