Difference between revisions of "Josephine"

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(updated to 0.16)
(Update to 0.17; use new templates)
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{{version016}}
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{{version017}}
<!--monster-bot-begin-->
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{{monster info}}
{{monster
 
|name=Josephine
 
|glyph={{White|@}}
 
|tile=[[File:Josephine.png]]
 
|flags={{Evil flag}}<br>{{Speaks flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
 
|resistances={{Negative energy resistance 3}}
 
|vulnerabilities={{Holy vulnerability}}
 
|max_chunks=3
 
|meat={{Clean corpse}}
 
|xp=1060
 
|holiness={{Natural}}
 
|magic_resistance=60
 
|hp_range=69
 
|avg_hp=69
 
|armour_class=0
 
|evasion=10
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=11 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=69
 
|intelligence={{High intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|A formidable necromancer, committed to her craft even after it left her aged, decaying, and half-undead herself.}}
 
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==Useful Info==
 
==Useful Info==
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*[[The Dungeon]]:10-15
 
*[[The Dungeon]]:10-15
 
*The [[Orcish Mines]]:2-4
 
*The [[Orcish Mines]]:2-4
*The [[Elven Halls]]:1
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*[[The Lair]]:4-8
 
*[[The Swamp]]:1
 
*[[The Swamp]]:1
 
*[[The Shoals]]:1
 
*[[The Shoals]]:1
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*The [[Spider's Nest]]:1
 
*The [[Spider's Nest]]:1
  
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{{monster spells}}
==Spells==
 
{{Spellcaster4
 
|number=
 
|slot1=[[Ghostly Fireball]] (3d16)
 
|flags1={{Wizard slot flag}}
 
|slot2=[[Vampiric Draining]]
 
|flags2={{Wizard slot flag}}
 
|slot3=[[Animate Dead]]
 
|flags3={{Wizard slot flag}}
 
|slot4=[[Dispel Undead]] (3d18)
 
|flags4={{Wizard slot flag}}
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
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==History==
 
==History==
In [[0.16]], Josephine will be accompanied by a band of [[wraith]]s.
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In [[0.16]], Josephine's band of [[wraith]]s was added.
  
 
Prior to [[0.14]], Josephine knew [[Bolt of Cold]], [[Agony]], and [[Simulacrum]] instead of Ghostly Fireball, Vampiric Draining, and Dispel Undead. Also, she had no [[negative energy]] resistance.
 
Prior to [[0.14]], Josephine knew [[Bolt of Cold]], [[Agony]], and [[Simulacrum]] instead of Ghostly Fireball, Vampiric Draining, and Dispel Undead. Also, she had no [[negative energy]] resistance.
  
 
[[Category:Human]]
 
[[Category:Human]]

Revision as of 02:17, 15 December 2015

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Josephine @Josephine.png
HP 46-94
HD 10
XP 1067
Speed 10
AC 2
EV 10
Will 60
Attack1 11 (hit: plain)


Resistances rN+++
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Evil
Speaks
Warm-blooded
Unique
Female
A formidable necromancer, committed to her craft even after it left her aged, decaying, and half-undead herself.

Useful Info

Josephine the Decaying Necromancer is a unique evil necromancer with several nasty spells in her repertoire. She typically wields a branded dagger and has an entourage of undead monsters surrounding her. Notably, she can raise minions from nearby corpses, heal them with negative energy, drain your HP to heal herself, and tear apart undead characters with ease.

Location

Spells

Spell set I
Slot1 Ghostly Fireball (3d15) Wizard flag
Slot2 Vampiric Draining (4-29) Wizard flag
Slot3 Dispel Undead Range (3d18) Wizard flag

Tips & Tricks

  • If you encounter multiple undead creatures on an otherwise normal floor, you've likely stumbled upon a few members of Josephine's undead band. Wait a while, letting them wake up and start coming after you. If you lure them away and kill them in another room, that'll make the fight with Josephine significantly easier. Fighting them with her providing support magic means she'll be healing them and blasting you with Ghostly Fireballs every few turns.
  • Her Vampiric Draining spell deals modest damage and heals her, making it somewhat less appealing to engage her in melee. However, fighting her in melee often tricks her into hitting you with her Ghostly Fireball, blasting herself as well for a reduced but still significant amount of damage. Don't be afraid to rush in and let her kamikaze herself out of existence.
  • Undead characters should try to take her down quickly; the irresistible damage from her Dispel Undead can take you down with frightening speed. She needs a clear line of sight to hit you with it, however, so summoned allies can help here.

History

In 0.16, Josephine's band of wraiths was added.

Prior to 0.14, Josephine knew Bolt of Cold, Agony, and Simulacrum instead of Ghostly Fireball, Vampiric Draining, and Dispel Undead. Also, she had no negative energy resistance.