Difference between revisions of "Josephine"

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(0.14 update)
(Lignification no longer gives free rN+++)
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{{version014}}
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{{version|028}}
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{{monster info}}
{{monster
 
|name=Josephine
 
|glyph={{White|@}}
 
|tile=[[File:Josephine.png]]
 
|flags={{Actual spells flag}}<br>{{Evil flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
 
|resistances={{Negative energy resistance 3}}
 
|vulnerabilities={{Holy vulnerability}}
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=1060
 
|holiness={{Natural}}
 
|magic_resistance=66
 
|hp_range=69
 
|avg_hp=69
 
|armour_class=0
 
|evasion=10
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=11 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=69
 
|intelligence={{High intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|A formidable necromancer, committed to her craft even after it left her aged, decaying, and half-undead herself.}}
 
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==Useful Info==
 
==Useful Info==
'''Josephine''' is a [[unique]] [[evil]] [[necromancer (monster)|necromancer]] with several nasty spells in her repertoire. She typically wields a branded [[dagger]] and has an entourage of [[undead]] monsters surrounding her.  Notably, she can [[Animate Dead|raise minions]] from nearby corpses.
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'''Josephine the Decaying Necromancer''' is a [[unique]] [[evil]] [[necromancer (monster)|necromancer]] with some nasty spells in her repertoire. She can drain your HP to heal herself and blast both living and undead characters with ease. She typically wields a branded [[dagger]] and spawns with a pack of [[wraith]]s.
  
 
==Location==
 
==Location==
*[[The Dungeon]]:10-16
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* [[The Dungeon]]:10-15
*The [[Orcish Mines]]:2-4
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* The [[Orcish Mines]]:2-4
*The [[Elven Halls]]:1
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* [[The Lair]]:4-6
*[[The Swamp]]:1
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* [[The Swamp]]:1
*[[The Shoals]]:1
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* [[The Shoals]]:1
*[[The Snake Pit]]:1
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* [[The Snake Pit]]:1
*The [[Spider's Nest]]:1
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* The [[Spider's Nest]]:1
  
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{{monster spells}}
==Spells==
 
{{Spellcaster
 
|number=
 
|slot1=[[Ghostly Fireball]] (3d16)
 
|slot2=[[Ghostly Fireball]] (3d16)
 
|slot3=[[Vampiric Draining]]
 
|slot4=[[Animate Dead]]
 
|slot5=[[Dispel Undead]] (3d18)
 
|slot6=''none''
 
}}
 
{{clear}}
 
<!--spl-bot-end-->
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*[[Cold]] and [[negative energy]] resistance will take the sting out of her spells.
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*If you encounter multiple wraiths on an otherwise normal floor, you've likely found Josephine. Fortunately, wraiths make no [[noise]], letting you wait for them to wake up and start coming after you without alerting their master. If you lure them away and kill them in another room, that'll make the fight with Josephine significantly easier, as Josephine is fairly dangerous even without being [[slow]]ed and surrounded.
*Try not to kill any corpse-leaving monsters around her: this will deny her the use of her Animate Dead spell.
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*None of Josephine's spells can miss, and only Ghostly Fireball is reduced by [[AC]]; the only real defense against her magic is to pile on whatever sources of [[negative energy resistance]] you have. If you can reach rN+++, though, Josephine's no more dangerous than an old lady with a knife.
*Try to separate her from her undead pets. She can deal a lot of HP and XP damage blasting you with bolts while you hack your way toward her.
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*Because Josephine herself is immune to negative energy, she won't hesitate to use Ghostly Fireball in melee range.
*If she has any particularly strong pets, you can use a [[wand of enslavement]] to turn it against her.
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*Undead characters should try to take her down quickly; while you can safely ignore her other spells, the irresistible damage from [[Dispel Undead Range]] will tear you apart with frightening speed. She needs a clear line of fire to hit you with it, however, so summoned allies can help here.
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*Like many spellcasters, Josephine is far less dangerous when [[silence]]d.
  
 
==History==
 
==History==
In [[0.14]] Josephine's spell set was changed drastically: [[Bolt of Cold]] was be replaced with [[Ghostly Fireball]], [[Agony]] with [[Vampiric Draining]], and [[Simulacrum]] with [[Dispel Undead]].
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* Prior to [[0.17]], Josephine knew [[Animate Dead]].
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* In [[0.16]], Josephine's band of [[wraith]]s was added.
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* Prior to [[0.14]], Josephine knew [[Bolt of Cold]], [[Agony]], and [[Simulacrum]] instead of Ghostly Fireball, Vampiric Draining, and Dispel Undead. Also, she had no [[negative energy]] resistance.
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[[Category:Human]]

Revision as of 10:16, 1 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Josephine @Josephine.png
HP 46-94
HD 10
XP 1067
Speed 10
AC 2
EV 10
Will 60
Attack1 11 (hit: plain)


Resistances rN+++
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Evil
Speaks
Warm-blooded
Unique
Female
A formidable necromancer, committed to her craft even after it left her aged, decaying, and half-undead herself.

Useful Info

Josephine the Decaying Necromancer is a unique evil necromancer with some nasty spells in her repertoire. She can drain your HP to heal herself and blast both living and undead characters with ease. She typically wields a branded dagger and spawns with a pack of wraiths.

Location

Spells

Spell set I
Slot1 Ghostly Fireball (3d15) Wizard flag
Slot2 Vampiric Draining (4-29) Wizard flag
Slot3 Dispel Undead Range (3d18) Wizard flag

Tips & Tricks

  • If you encounter multiple wraiths on an otherwise normal floor, you've likely found Josephine. Fortunately, wraiths make no noise, letting you wait for them to wake up and start coming after you without alerting their master. If you lure them away and kill them in another room, that'll make the fight with Josephine significantly easier, as Josephine is fairly dangerous even without being slowed and surrounded.
  • None of Josephine's spells can miss, and only Ghostly Fireball is reduced by AC; the only real defense against her magic is to pile on whatever sources of negative energy resistance you have. If you can reach rN+++, though, Josephine's no more dangerous than an old lady with a knife.
  • Because Josephine herself is immune to negative energy, she won't hesitate to use Ghostly Fireball in melee range.
  • Undead characters should try to take her down quickly; while you can safely ignore her other spells, the irresistible damage from Dispel Undead Range will tear you apart with frightening speed. She needs a clear line of fire to hit you with it, however, so summoned allies can help here.
  • Like many spellcasters, Josephine is far less dangerous when silenced.

History