Difference between revisions of "Josephine"

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(upd 0.26, saw it in tournament, no change)
m (Fix spawn locations)
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* [[The Dungeon]]:10-15
 
* [[The Dungeon]]:10-15
 
* The [[Orcish Mines]]:2-4
 
* The [[Orcish Mines]]:2-4
* [[The Lair]]:3-6
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* [[The Lair]]:4-6
 
* [[The Swamp]]:1
 
* [[The Swamp]]:1
 
* [[The Shoals]]:1
 
* [[The Shoals]]:1
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*None of Josephine's spells can miss, and only Ghostly Fireball is reduced by [[AC]]; the only real defense against her magic is to pile on whatever sources of [[negative energy resistance]] you have. If you can reach rN+++, though, Josephine's no more dangerous than an old lady with a knife. This might well be a good time to consider drinking a [[potion of lignification]].
 
*None of Josephine's spells can miss, and only Ghostly Fireball is reduced by [[AC]]; the only real defense against her magic is to pile on whatever sources of [[negative energy resistance]] you have. If you can reach rN+++, though, Josephine's no more dangerous than an old lady with a knife. This might well be a good time to consider drinking a [[potion of lignification]].
 
*Because Josephine herself is immune to negative energy, she won't hesitate to use Ghostly Fireball in melee range.
 
*Because Josephine herself is immune to negative energy, she won't hesitate to use Ghostly Fireball in melee range.
*Undead characters should try to take her down quickly; while you can safely ignore her other spells, the irresistible damage from Dispel Undead will take you down with frightening speed. She needs a clear [[line of sight]] to hit you with it, however, so summoned allies can help here.
+
*Undead characters should try to take her down quickly; while you can safely ignore her other spells, the irresistible damage from [[Dispel Undead Range]] will take you down with frightening speed. She needs a clear [[line of sight]] to hit you with it, however, so summoned allies can help here.
 
*Like most spellcasters, Josephine is far less dangerous when [[silence]]d.
 
*Like most spellcasters, Josephine is far less dangerous when [[silence]]d.
  

Revision as of 12:36, 6 February 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Josephine @Josephine.png
HP 46-94
HD 10
XP 1067
Speed 10
AC 2
EV 10
Will 60
Attack1 11 (hit: plain)


Resistances rN+++
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Evil
Speaks
Warm-blooded
Unique
Female
A formidable necromancer, committed to her craft even after it left her aged, decaying, and half-undead herself.

Useful Info

Josephine the Decaying Necromancer is a unique evil necromancer with some nasty spells in her repertoire. She can drain your HP to heal herself and blast both living and undead characters with ease. She typically wields a branded dagger and spawns with a pack of wraiths.

Location

Spells

Spell set I
Slot1 Ghostly Fireball (3d15) Wizard flag
Slot2 Vampiric Draining (4-29) Wizard flag
Slot3 Dispel Undead Range (3d18) Wizard flag

Tips & Tricks

  • If you encounter multiple wraiths on an otherwise normal floor, you've likely found Josephine. Fortunately, wraiths make no noise, letting you wait for them to wake up and start coming after you without alerting their master. If you lure them away and kill them in another room, that'll make the fight with Josephine significantly easier, as Josephine is fairly dangerous even without being slowed and surrounded.
  • None of Josephine's spells can miss, and only Ghostly Fireball is reduced by AC; the only real defense against her magic is to pile on whatever sources of negative energy resistance you have. If you can reach rN+++, though, Josephine's no more dangerous than an old lady with a knife. This might well be a good time to consider drinking a potion of lignification.
  • Because Josephine herself is immune to negative energy, she won't hesitate to use Ghostly Fireball in melee range.
  • Undead characters should try to take her down quickly; while you can safely ignore her other spells, the irresistible damage from Dispel Undead Range will take you down with frightening speed. She needs a clear line of sight to hit you with it, however, so summoned allies can help here.
  • Like most spellcasters, Josephine is far less dangerous when silenced.

History