Josephine

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Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Josephine @Josephine.png
HP 69
HD 10
XP 1060
Speed 10
AC 0
EV 10
Will 66
Attack1 11 (hit: plain)


Resistances rN+++
Vulnerabilities Holy
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Actual spells
Evil
Speaks
Spellcaster
Unique
Warm-blooded
A formidable necromancer, committed to her craft even after it left her aged, decaying, and half-undead herself.


Useful Info

Josephine is a unique evil necromancer with several nasty spells in her repertoire. She typically wields a branded dagger and has an entourage of undead monsters surrounding her. Notably, she can raise minions from nearby corpses, heal them with negative energy, drain your HP to heal herself, and tear apart undead characters with frightening ease.

Location

Spells

Spell set
Slot1 Ghostly Fireball (3d16)
Slot2 Ghostly Fireball (3d16)
Slot3 Vampiric Draining
Slot4 Animate Dead
Slot5 Dispel Undead (3d18)
Slot6 none

Tips & Tricks

  • If you encounter multiple undead creatures on an otherwise normal floor, you've likely stumbled upon a few members of Josephine's undead band. Wait a while, letting them wake up and start coming after you. If you lure them away and kill them in another room, that'll make the fight with Josephine significantly easier. Fighting them with her providing support magic means she'll be healing them and blasting you with Ghostly Fireballs every few turns.
  • Her Vampiric Draining spell deals modest damage and heals her, making it somewhat less appealing to engage her in melee. However, fighting her in melee often tricks her into hitting you with her Ghostly Fireball, blasting herself as well for a reduced but still significant amount of damage. Don't be afraid to rush in and let her suicide in this way.
  • Undead characters should try to take her down quickly; the irresistible damage from her Dispel Undead can take you down with frightening speed. She needs a clear line of sight to hit you with it, however, so summoned allies can help here.

History

Prior to 0.14, Josephine knew Bolt of Cold, Agony, and Simulacrum instead of Ghostly Fireball, Vampiric Draining, and Dispel Undead.