Kernigh, Wizard

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This page is a Diary of a Crawler, the journal of an individual character. This page probably contains spoilers.

The Tale of Kernigh, Wizard

by Kernigh

Moments ago, a scorpion ended the life of my Demigod Wanderer. So it is time to start a new game of Crawl. What random species and random class will the game give?

  • Game: Dungeon Crawl Stone Soup 0.3.4, at crawl.akrasiac.org
  • Character: Mummy Wizard

Among the ttyrec files of Kernigh, this game starts at 2008-03-09.20:23:52.

Survey of the Opening Situation

So this is the diary of a Mummy Wizard. I never played such a strange combination. Here at the top of the diary, I document my situation at the start of the game.

                                       Kernigh the Magician
                                       Mummy
                                       HP: 9/9
                                       Magic: 5/5
                                       AC: 2     (0)
                                       EV: 10
                                       Str: 7
               ###                     Int: 15
               #@#                     Dex: 9
               #.#                     Gold: 28
               #.#                     Experience: 1/0  (25)
               #.#                     Level 1 of the Dungeon
               #.#                     a) +0 dagger
               #.#
               ...
               #$#
               #.#
You are undead.
Your movement speed is average.
Very agile monsters are a bit awkward to hit given your current equipment.
You are not resistant to magic.
You feel unstealthy.
 You have 25 points of unallocated experience.

                                       b + Spellcasting   Skill  3 ( 0%)

a + Dodging        Skill  1 (15%)
                    Innate Abilities, Weirdness & Mutations

You are in touch with the powers of death.
Your flesh is vulnerable to fire.
Your system is immune to poisons.
Your flesh is cold resistant.
You are immune to unholy pain and torment.
You are immune to negative energy.
Inventory: 15.0/350.0 aum (4%, 3/52 slots)
Hand Weapons
 a - a +0,+0 dagger (weapon)
Armour
 b - a +0 robe (worn)
Books
 c - a book of Minor Magic [frost]

So what is inside that book of Minor Magic (frost)?

The book of Minor Magic [frost]

 Spells                             Type                      Level
 a - Magic Dart                   Conjuration                   1
 b - Throw Frost                  Conjuration/Ice               2
 c - Blink                        Translocation                 2
 d - Sticks to Snakes             Transmigration/Summoning      2
 e - Slow                         Enchantment                   3
 f - Mephitic Cloud               Conjuration/Poison/Air        3
 g - Ozocubu's Armour             Enchantment/Ice               3

When I played Kernigh, Ice Elementalist, I had a book of Frost. That book also had Throw Frost and Ozocubu's Armour. This book of Minor Magic has a more diverse collection of spells, but not any of the higher-level spells fromm the book of Frost. I observe that my mummy has already memorised the first spell, Magic Dart.

This is my third diary, after Kernigh, Ice Elementalist and Kernigh, Wanderer. As my mummy begins the exploration of dungeon level one, I want to adjust the style of my diary.

Chatter

I hear that a mummy does not eat, does not need to eat. I might feel the effect of this, but later. --Kernigh 19:49, 9 March 2008 (MDT)

Trespasser in the Dungeon

A mummy enters the dungeon.

But the dungeon does not welcome the mummy. You hear a shout! Here appears a kobold, already intending to prevent the mummy from looting this dungeon. The kobold exclaims, "You, undead thing, stay away from here!" The kobold bears a club and seems to be in the mood to club a mummy.

But the mummy only seems delighted to finally find a practise target for the Magic Dart spell. The mummy points at the kobold. You miscast the spell. The air around you crackles with energy! The kobold steps into the square adjacent to the mummy. The mummy will soon flee or die, unless it can successfully cast a simple level 1 spell.

The mummy tries again, launching the Magic Dart at the adjacent kobold. The magic dart hits the kobold. The kobold is lightly wounded. The kobold hits you with a club. Ouch! That really hurt! The mummy steps back, aiming to flee up the stairs, but a space opens between kobold and mummy!

                                     Kernigh the Magician
                                      Mummy
                                      HP: 4/9
              ###                     Magic: 3/5
              #<#                     AC: 2     (0)
              #.#                     EV: 10
              #.#                     Str: 7
              #.#                     Int: 15
              #@#                     Dex: 9
              #.#                     Gold: 28
         #<.....K.......              Experience: 1/0  (22)
         ######$#####8#               Level 1 of the Dungeon
              #.#                     a) +0 dagger
              #.#
              #.#
              #.#
              #<#

The mummy sees an opportunity for one more Magic Dart, and casts the spell! The magic dart hits the kobold. You kill the kobold! Spellcasting seems easy enough to this mummy, but the specific discipline of Conjuration seems more difficult. But for now, the mummy may rest.

So what is inside this dungeon? The mummy looks at the kobold corpse, and takes a club. It grabs a nearby pile of 11 gold pieces. Perhaps, the mummy thinks, there might be some more gold further into the dungeon. The mummy wanders east, looking carefully for any more potential targets for Magic Dart.

The mummy steps past a pair of granite statues, both depicting orcs. (Crawl does not specify the appearance of a statue, so I have invented the fact that these are statues of orcs. I will insert such details to maintain the mummy's diary.) So it might be that not only kobolds live in this dungeon. How well would Magic Dart work against an orc?

The mummy wanders. This seems to be a large dungeon, and there is even a staircase that goes down somewhere. But dungeon level 1, where the mummy remains, seems mostly empty. In the north, someone stashed a scroll labeled HATIKI HAJEZOB and 27 elven darts. The mummy now takes these objects. The scroll has a mysterious purpose, but the elven darts might have a use if the mummy exhausts its magic darts. Also, this mummy would not want another kobold, or an elf, or some other monster, to throw these elven darts against a monster.

... or that hobgoblin.

                                       Kernigh the Magician
                                       Mummy
                                       HP: 9/9
                                       Magic: 5/5
                                       AC: 2     (0)
                                       EV: 10
       ########                        Str: 7
       #......###########              Int: 15
       #........@......g.              Dex: 9
       #......###########              Gold: 39
       #......#                        Experience: 1/1  (22)
   ######.############                 Level 1 of the Dungeon
####..................                 a) +0 dagger
...#.........#########
...#.........#
...#.........#
..........##.#
You hear a shout!
A hobgoblin comes into view. It is wielding a club.

This particular mummy likes magic more than physical missiles, and now would like to see how a hobgoblin reacts to Magic Dart. So the mummy casts that spell once and twice! You have gained Conjurations skill! This spell does damage! The mummy casts it three more times, but now the mummy has only 0/5 magic. The mummy turns to flee; the angry hobgoblin chases the mummy and announces, "Stranger! Leave my dungeon!"

The mummy, who either does not talk much, or is temporarily afraid of the hobgoblin, begins to runs away. But the mummy feels a small amount of magic return. At 1/5 magic, the mummy throws another magic dart. The hobgoblin retorts, "Stranger, you shall die for your trespassing!" The mummy runs away.

The mummy reaches a pillar, and tries to circle it, but the mummy is no faster than the hobgoblin. The mummy feels another bit of magic and launches another dart. In response, the hobgoblin swings its club. The hobgoblin hits you but doesn't do any damage. The mummy flees a few more steps. Then another bit of magic comes, and this last magic dart kills the hobgoblin. The corpse drops to the floor, and the mummy takes the club.

With the death of that hobgoblin, the mummy feels encouraged. With enough magic, the mummy believes that survival in this dungeon becomes possible.

So the mummy has a few more encounters and makes more use of Magic Dart. But soon, a kobold begins throwing its darts. The mummy reacts with surprise, ignores its depleted hp, inspects some other things on the ground and does not flee.

You die...

17:27 < Henzell> Kernigh the Magician (L1 MuWz), hit from afar by a kobold
                 (dart) on D:1, with 43 points after 399 turns and 1:01:24.

Chatter

The Second Tale of Kernigh, Wizard

To continue this diary, I must recreate the character. Here arrives another Mummy Wizard, with another book of Minor Magic (frost). This new character interrupts any story that I tried to build with the previous character.

  • Game: Dungeon Crawl Stone Soup 0.3.4, at crawl.akrasiac.org
  • Character: Mummy Wizard

Among the ttyrec files of Kernigh, this game starts at 2008-03-09.21:29:39.

Mummy kills Kobold

So this mummy is slightly different from the previous one. It starts with less intelligence but more strength and dexterity.

              #..                     Kernigh the Magician
           ####..###                  Mummy
          .....%.....                 HP: 9/9
         #..........#                 Magic: 5/5
        #...?.......#                 AC: 2     (0)
        ............#                 EV: 10
        ............#                 Str: 10
       .............#                 Int: 13
       ........@....#                 Dex: 8
       .............#                 Gold: 15
        #############                 Experience: 1/0  (25)
                                      Level 1 of the Dungeon
                                      a) +0 dagger

The skills at the start differ slightly:

 You have 25 points of unallocated experience.

                                       b + Spellcasting   Skill  2 ( 0%)
                                       c + Conjurations   Skill  1 (15%)
a + Stealth        Skill  1 (15%)

The mummy sees a stone wall to its east and south, but rock wall to the north and west. The mummy takes a scroll labeled DUEM XOLEXATZ and a pear. The mummy tries Magic Dart against a rat. The rat dies.

You hear a grinding noise. The mummy explores carefully. You hear a grinding noise. The mummy suspects that something, somewhere is chewing through the rock; but the actual source of the noise remains unknown.

The mummy kills two giant newts. Unlike the previous mummy's dungeon, which had humanoid guards; this one only seems to have wandering animals that might want to eat a mummy.

At turn 228, the mummy encounters a giant gecko 'l' with a giant bat 'b'.

##.# #......   ...                     Kernigh the Magician
##.# #..... ....<....                  Mummy
##.# #.... ..........#                 HP: 9/9
##.# #... ...........#                 Magic: 5/5
##.# #..#............#                 AC: 2     (0)
##.# #..##...........#                 EV: 10
##.###..###......l...###               Str: 10
.................b.......              Int: 13
##.########.####@#######               Dex: 8
##.......................              Gold: 15
........................               Experience: 1/3  (22)
###########.############               Level 1 of the Dungeon
          #.#                          a) +0 dagger
          #.#
          #.#
          #.#
          #.#

The mummy casts Magic Dart for five times. Two hits kill the gecko and three hits kill the bat, and that was well, because now the mummy has 0/5 magic. With that grinding noise in the background, the mummy rests.

The mummy explores this dungeon, and uses Magic Dart to kill a few more monsters. When a goblin appears, the mummy handles it as only another monster, and kills it. This dungeon is a good place, the mummy thinks, to practise Spellcasting and Conjurations.

But the mummy meets a kobold throwing darts. The kobold does not speak, but proceeds to act afraid and throw darts at the mummy.

..#          #.#                       Kernigh the Magician
..#######    #.#                       Mummy
........#    #.#                       HP: 9/9
........#    #.#      .                Magic: 5/5
........#    #.#     .K.               AC: 2     (0)
.....%..#    #.#    ....               EV: 10
...%....#    #.#   .....               Str: 10
........######.###.......              Int: 13
................@....#                 Dex: 8
.#############.#######                 Gold: 15
...............#                       Experience: 1/12  (0)
################                       Level 1 of the Dungeon
                                       a) +0 dagger

The kobold dies as the mummy reaches 6/9 hp, 2/5 magic. After the mummy defeats another giant bat, You are now a level 2 Wizard! 13/13 hp, 3/7 magic.

Chatter

I believe the grinding noise is caused by Boring beetles burrowing. I do not know what they did on level one, though...First time I've met tem is level 6... Newtkiller 15:41, 8 March 2009 (MDT)

Magic Darts in the Dungeon

The mummy encounters a hobgoblin.

###..#                                 Kernigh the Magician
.....#                                 Mummy
.....#                                 HP: 13/13
.....######                            Magic: 7/7
............                           AC: 2     (0)
..#..######                            EV: 10
.##..#           ######.               Str: 10
###..############.......#              Int: 13
................@.$.....#              Dex: 8
####.############.......#              Gold: 15
.....%..........#...>!..               Experience: 2/15  (0)
####.###........#.....g.               Level 1 of the Dungeon
   #.# #........#.......               a) +0 dagger
   #.# #........#######
   #.# #........#
   #.# #........#
   #.# #....%...#

The monsters of this dungeon do not use magic, so the mummy believes, thus the mummy has the advantage. "Magic Dart!" Multiple darts slay the hobgoblin before the hobgoblin can attack the mummy.

I borrow a tactic from Cuffslurp I, HOBe. My mummy travels down the stairs and looks at that part of dungeon level 2. Then the mummy climbs and returns to dungeon level 1. The pool of unallocated experience drops to zero points.

The mummy wonders at the size of this dungeon and wants to explore more. This dungeon seems to consist of rectangular rooms in the rock, with connecting corridors. The local population seems to be mostly goblins and hobgoblins.

After the mummy kills a goblin, a hobgoblin in view says, "No! I will have my revenge against you!" The mummy has insufficient magic points to kill the hobgoblin.

                                       Kernigh the Magician
         ###########                   Mummy
         ..........###                 HP: 13/13
        .....g.......#                 Magic: 0/7
               #.#                     AC: 2     (0)
               #.#                     EV: 10
               #.#                     Str: 10
               #g#                     Int: 13
               #@#                     Dex: 8
               #.#                     Gold: 22
           ### #.#                     Experience: 2/26  (0)
           #.# #.#                     Level 1 of the Dungeon
           #.# #.#                     a) +0 dagger
..         #.# #.#
...        #.# #.#
...        #.# #.#
..#        #.# #.#.
You miscast the spell.
Your skin glows momentarily.
The hobgoblin hits you but doesn't do any damage.

So the mummy flees. The hobgoblin says, "You may not escape!" As the mummy's magic points regenerate, the mummy manages to cast Magic Dart twice more, but the hobgoblin replies twice with its orcish club. At 5/13 hp and 0/7 magic, the mummy seeks a pillar or a circuit route, to flee until hp and magic regenerate.

                  ...         #.#      Kernigh the Magician
                  ....        #.#      Mummy
                  ....        #.#      HP: 8/13
          .       #..#        #.#      Magic: 6/7
         #.#      #..#        #.#      AC: 2     (0)
         #.#      #..#        #.#      EV: 10
         #.#      #..#        #.#      Str: 10
##########.########..##########.#      Int: 13
................@a..............#      Dex: 8
.#####.........g###..########.###      Gold: 22
.#   #..........g##..#      #.###      Experience: 2/26  (0)
.#   #............#g.#      #.##.      Level 1 of the Dungeon
.#   #...............#      #.##.      a) +0 dagger
.#   #...............#      #.##.
.#   #....>..........#      #.##.
.#   #...............########.##.
##   ##############..............

The above screenshot shows the pillar that provided the circuit route. Unluckily, this giant cockroach blocks the way. The mummy flees west, but the giant cockroach moves slightly faster than the mummy, and reduces the mummy to 6/13 hp. In desperation, the mummy casts Magic Dart at the adjacent giant cockroach. The mummy has exactly enough magic points to kill the giant cockroach. Eventually, the mummy kills the hobgoblin.

Soon, the mummy has an apparently complete map of dungeon level 1.

Chatter

Potion and Rings

Crawl has large, persistent levels, with multiple staircases connecting each pair of adjacent levels. In the mummy's game, two distant staircases on dungeon level one connect to two nearby staircases on dungeon level two.

               #.. #..#                Kernigh the Ruinous
               #w# #..#                Mummy
               #.# #..#                HP: 13/13
               #.# #..#                Magic: 7/7
               #.# #..#                AC: 2     (0)
               #.# #..#                EV: 10
           #####.# #..#                Str: 10
           #.!.g.# #%.#                Int: 13
           #.###@###..#                Dex: 8
           #..<....<..#                Gold: 41
         #.###.#####..#                Experience: 2/39  (1)
         #............#                Level 2 of the Dungeon
         #####.#####.##                a) +0 dagger
             #.#   #.#
             #.#   #.#
             #.#   #.#
             #.#   #.#
You hear a shout!

The mummy has collected some objects that it found near these two staircases at dungeon level two. I instruct my mummy to bring this goblin 'g' to dungeon level one and kill it. I check my mummy's inventory.

Armour
 b - a +0 robe (worn)
 s - a leather armour
 x - a pair of boots
Comestibles
 e - a pear
 q - a meat ration
Scrolls
 d - 2 scrolls labeled DUEM XOLEXATZ
 i - a scroll labeled QIERAUPAAT
 j - a scroll labeled XINEIPH EZIWA
 l - 2 scrolls labeled XEIBIEHIERCH
Jewellery
 f - a bronze ring
 m - a knobbly marble ring
 t - an ivory ring
Potions
 o - a glowing silvery potion
Books
 c - a book of Minor Magic [frost]

The mummy looks at the comestibles and the potion. This mummy cannot eat the comestibles and cannot drink the potion. The mummy feels sad about its undead form, and dreams of tasting the comestibles and enjoying the wetness of the potion. There might be some way of magic, so the mummy dreams, to become a form that can eat and drink! The mummy decides that it is a wizard for this reason.

The mummy then eyes the rings and the pair of boots. These might have some immediate use. The mummy puts on the +0 pair of boots, and regards that AC increase from 2 to 3. The mummy tries each ring. The bronze ring has no obvious effect, so the mummy removes that ring. The knobbly marble ring is a +3 ring of protection; the mummy removes that ring before trying the third ring. Unfortunately, the ivory ring has a curse and sticks itself to a finger. Oops, that ring feels deathly cold. Mummies do not easily feel cold, so the cold feeling from this cursed ivory ring feels strange to this mummy. This mummy has two hands, so it again puts on the ring of protection.

Jewellery
 f - an uncursed bronze ring {tried}
 m - a +3 ring of protection (right hand)
 t - a cursed ivory ring (left hand)

I postpone the consideration of the scrolls, and of the level 2 spells in the book. I decide to disable the practise of Conjurations, because it seems to consume much of the experience points.

Chatter

I already began to write the next section of the diary; I will post that later. --Kernigh 19:49, 9 March 2008 (MDT)