Difference between revisions of "Kirke"

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{{monster
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{{version|027}}
|name=Kirke
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{{monster info}}
|glyph={{LightGreen|@}}
 
|tile=[[File:kirke.png]]
 
|flags={{Unique flag}}<br>{{See invisible flag}}<br>{{Spellcaster flag}}<br>{{Speaks flag}}<br>{{Deflect missiles flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=1
 
|meat={{Contaminated corpse}}
 
|xp=3233
 
|holiness={{Natural}}
 
|magic_resistance=106
 
|hp_range=110
 
|avg_hp=110
 
|armour_class=0
 
|evasion=10
 
|habitat=land
 
|speed=10
 
|size={{Large}}
 
|item_use={{Open doors}}
 
|attack1=18 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=16
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=110
 
|intelligence={{High intelligence}}
 
|genus=
 
|species=
 
}}
 
{{Flavour|A beautiful enchantress.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Kirke''' is an unusual [[unique]] sorceress who travels with a band of [[hog]]s and would very much like for you to join them! She can cast several dangerous [[Hexes]], including one unique spell which turns you into a pig, and calls [[ugly thing]]s into existence to aid her in combat. On top of that, she has a permanent [[Deflect Missiles]] effect in place, rendering her somewhat more difficult to kill at range. Bring high [[magic resistance]] to avoid an embarrassing death ("extraordinarily resistant" is generally enough to resist all her enchantments).
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'''Kirke, Weaver of Myths''' is an unusual [[unique]] sorceress who travels with a band of [[hog]]s and would very much like for you to join them! She can cast several dangerous [[Hexes]], including one unique spell which turns you into a [[Pig Form|pig]], and calls various mythical beasts into existence to aid her in combat. Bring high [[willpower]] to avoid an embarrassing death (Will+++ is generally enough to resist all her enchantments).
  
Spells: [[Porkalator]], [[Slow]], [[Summon Ugly Thing]], [[Corona]], and [[Invisibility]]
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==Location==
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*[[The Dungeon]]:12-15
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*[[The Lair]]:4-6
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*The [[Elven Halls]]:1
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*[[The Swamp]]
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*[[The Snake Pit]]
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*[[The Shoals]]
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*The [[Spider's Nest]]
  
==Location==
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{{monster spells}}
*[[The Dungeon]]:14-19
 
*The [[Elven Halls]]
 
*[[The Swamp]]:1-4
 
*[[The Snake Pit]]:1-4
 
*[[The Shoals]]:1-4
 
*The [[Spider's Nest]]:1-4
 
*[[The Vaults]]:1-3
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Don't waste time killing her hogs. They offer no experience, and once Kirke's dead they'll transform back into their original forms and be neutral toward you.
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*Kirke's most dangerous abilities all check [[willpower]], so stack on as much of it as you can if you're going to fight her, then aim to finish the fight as quickly as possible.
*High magic resistance will block the majority of her spells. An [[amulet of stasis]] will guarantee you resist being slowed.
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*Make sure you have an escape plan lined up before fighting Kirke. Fortunately, [[scrolls of teleportation]] still function in Pig Form, and Pig Form will at least give you increased movement speed.
 +
*Having the ability to [[see invisible]] creatures can also help if she turns herself invisible.
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*All of her summons are significant trouble for a character stuck in Pig Form. [[Harpies]] can deal very heavy damage to low-AC characters, [[manticore]] spines devastate anyone trying to flee on foot, and a [[sphinx]]'s [[Paralyse]] spell is even more likely to succeed against you than Kirke's Porkalator.
 +
*Don't waste time killing her hogs. Kirke is by far the bigger threat.
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*Should you get turned into a hog yourself, your best bet is usually to flee, as pigs are unable to use weapons, armour, or spells. [[Unarmed Combat]] specialists may be tempted to continue fighting, but your damage output will be severely reduced, so don't try it.
 +
**If you've got one, drinking a [[potion of cancellation]] will instantly snap you out of Pig Form.
 +
**[[Wand]]s and [[Invocation]]s still function in Pig Form; if Kirke's almost dead and you've got a good way to do damage, you might still be able to take her out. Strongly consider reading a scroll of teleportation before making the attempt, just in case things go sour faster than you anticipated.
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*[[Silence]] or [[Phial of floods|waterlogging]] will shut down Kirke's spellcasting abilities entirely, at which point you can just take her out in melee. She's no threat there, though any allies she's already summoned will still be trouble.
  
 
==Trivia==
 
==Trivia==
Kirke is a reference to [http://en.wikipedia.org/wiki/Circe Circe], a beautiful Greek goddess of magic who turned her enemies into pigs through potions.
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Kirke is an alternate spelling of [http://en.wikipedia.org/wiki/Circe Circe], a beautiful Greek goddess of magic who used potions to turn her enemies into pigs.
 +
 
 +
==History==
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*Prior to [[0.19]], Kirke also knew [[Corona]] and [[Deflect Missiles]].
 +
*Prior to [[0.14]], Kirke knew [[Summon Ugly Thing]] in place of Monstrous Menagerie.
 +
 
 +
[[Category:Human]]

Revision as of 23:06, 4 August 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.
Kirke @Kirke.png
HP 73-149
HD 16
XP 2106
Speed 10
AC 0
EV 10
Will 100
Attack1 18 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags See invisible
Speaks
Warm-blooded
Unique
Female
A master of transformation and treachery. Beware, or you may be the next swine to join her herd!

“Lo, thy comrades yonder in the house of Kirke are penned like swine in close-barred sties. And art thou come to release them? Nay, I tell thee, thou shalt not thyself return, but shalt remain there with the others.”
-Homer, Odysseia

Useful Info

Kirke, Weaver of Myths is an unusual unique sorceress who travels with a band of hogs and would very much like for you to join them! She can cast several dangerous Hexes, including one unique spell which turns you into a pig, and calls various mythical beasts into existence to aid her in combat. Bring high willpower to avoid an embarrassing death (Will+++ is generally enough to resist all her enchantments).

Location

Spells

Spell set I
Slot1 Porkalator Wizard flag
Slot2 Slow Wizard flag
Slot3 Monstrous Menagerie Wizard flag
Slot4 Invisibility Emergency flag,
Wizard flag

Tips & Tricks

  • Kirke's most dangerous abilities all check willpower, so stack on as much of it as you can if you're going to fight her, then aim to finish the fight as quickly as possible.
  • Make sure you have an escape plan lined up before fighting Kirke. Fortunately, scrolls of teleportation still function in Pig Form, and Pig Form will at least give you increased movement speed.
  • Having the ability to see invisible creatures can also help if she turns herself invisible.
  • All of her summons are significant trouble for a character stuck in Pig Form. Harpies can deal very heavy damage to low-AC characters, manticore spines devastate anyone trying to flee on foot, and a sphinx's Paralyse spell is even more likely to succeed against you than Kirke's Porkalator.
  • Don't waste time killing her hogs. Kirke is by far the bigger threat.
  • Should you get turned into a hog yourself, your best bet is usually to flee, as pigs are unable to use weapons, armour, or spells. Unarmed Combat specialists may be tempted to continue fighting, but your damage output will be severely reduced, so don't try it.
    • If you've got one, drinking a potion of cancellation will instantly snap you out of Pig Form.
    • Wands and Invocations still function in Pig Form; if Kirke's almost dead and you've got a good way to do damage, you might still be able to take her out. Strongly consider reading a scroll of teleportation before making the attempt, just in case things go sour faster than you anticipated.
  • Silence or waterlogging will shut down Kirke's spellcasting abilities entirely, at which point you can just take her out in melee. She's no threat there, though any allies she's already summoned will still be trouble.

Trivia

Kirke is an alternate spelling of Circe, a beautiful Greek goddess of magic who used potions to turn her enemies into pigs.

History