Difference between revisions of "Kobold"

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{{flavour|Kobolds are small, ugly creatures with few redeeming features. They are not the sort of people you would want to spend much time with, unless you happened to be a Kobold yourself.
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{{flavour|Kobolds are small, mysterious creatures of unknown origin. They are well suited to lurking in the darkness of the Dungeon, and have a reduced range of vision which also reduces the range at which they can be seen by enemies.
  
They tend to be stronger and less agile than Halflings, and are slightly more talented at using most types of magic, particularly necromancy. They are competent in combat, especially with short blades, maces or crossbows, and are also very adept at using magical devices. They often live as scavengers, surviving on carrion (which they can eat even when not hungry), but are carnivorous and can only eat meat. Kobolds advance in levels as quickly as Humans. Like Halflings, Kobolds cannot wield large weapons.}}
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They are competent in combat, especially with short blades, maces or crossbows, and are comfortable with all forms of magic. They are also very adept at using magical devices. Their small size makes them unable to wield large weapons, but they are agile and stealthy, and advance in levels as quickly as Humans.}}
  
 
==Innate Abilities==
 
==Innate Abilities==
*Kobolds recover from [[sickness]] quickly.
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*'''[[Nightstalker]] 3''': Kobolds' [[line of sight]] is reduced by 3, to a range of 4 squares. Their [[stealth]] is also increased by +150.
*[[Good_mutations#Carnivorous|Carnivorous 3]]: Kobolds gain more sustenance from meat and can eat [[chunk]]s at any time, but cannot eat anything but meat.
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*Kobolds are '''[[Size#Player Sizes|small]]''' creatures. They get a bonus to [[EV]], but have trouble with many items.
*[[Saprovore|Saprovore 2]]: Kobolds can eat rotten meat, and have a reduced nutrition penalty from eating contaminated meat.
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**They are unable to wield many two-[[hand]]ed weapons: [[great sword]]s, [[triple sword]]s, [[dire flail]]s, [[great mace]]s, [[battleaxe]]s, [[executioner's axe]]s, [[halberd]]s, [[scythe]]s, [[glaive]]s, [[bardiche]]s, [[longbow]]s, [[javelin]]s, and anything medium-sized species can't wield.  
*Kobolds are [[Size#Player Sizes|small]] creatures, unable to wield [[large shield]]s, [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, [[javelin]]s, and [[throwing net]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them.
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**Large one-handed weapons: [[magical staves]], [[double sword]]s, [[trident]]s, [[demon trident]]s, and [[broad axe]]s, are two-handed weapons to them.
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**They are also incapable of wearing [[tower shield]]s.
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Kobolds have a base [[Strength]] of 5, [[Intelligence]] of 9 and [[Dexterity]] of 10 (before Background modifiers).
  
 
==Preferred Backgrounds==
 
==Preferred Backgrounds==
*'''Warriors:''' [[Hunter]], [[Assassin]]
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*'''Warriors:''' [[Brigand]]
*'''Zealots:''' [[Berserker]], [[Healer]]
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*'''Zealots:''' [[Berserker]]
*'''Warrior-mages:''' [[Arcane Marksman]], [[Enchanter]]
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*'''Warrior-mages:''' [[Hexslinger]], [[Enchanter]]
*'''Mages:''' [[Summoner]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]], [[Earth Elementalist]], [[Venom Mage]]
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*'''Mages:''' [[Conjurer]], [[Earth Elementalist]]
*'''Adventurers:''' [[Artificer]]
 
  
 
==Level Bonuses==
 
==Level Bonuses==
*+1 [[strength]] or [[dexterity]] (equal chance) every 5th level.
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*+1 to a random [[stat]] every 5th level.
 
*20% less [[HP]] than average.
 
*20% less [[HP]] than average.
 
*Average [[MP]].
 
*Average [[MP]].
*+3 [[magic resistance]] per level.
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*+3 [[willpower]] per level.
  
 
==Starting Skills and Equipment==
 
==Starting Skills and Equipment==
 
Kobolds receive the skills and equipment listed for their background, with the following exceptions:
 
Kobolds receive the skills and equipment listed for their background, with the following exceptions:
*[[Meat ration]]s replace [[bread ration]]s.
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* [[Javelin]]s are replaced with [[boomerang]]s.
*[[Stone]]s replace [[throwing net]]s.
 
  
 
==Difficulty of Play==
 
==Difficulty of Play==
{{Beginner}}
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{{Moderate}}
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Kobolds' reduced LOS is often a good thing - monsters cannot see or attack until they are in ''your'' LOS. This makes sneaking and [[stabbing]] easier, while limiting the range of enemies. It also limits your range, too.
  
Kobolds are a straightforward race to play because of their excellent aptitudes in many skills and their size bonus to EV. They have good magic aptitudes overall and advance quickly in experience, and they can eat meat (including chunks) at any time, not just when hungry. This makes eating less of a hassle, which is usually just a convenience, although it can be leveraged to strong effect with certain abilities, such as [[Sif Muna]]'s channeling or repeatable [[berserk]]ing, as offered by [[Trog]] or via an evocable source of berserk (e.g., [[amulet of rage]]).  
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Other than that, Kobolds are a straightforward race, with generally good aptitudes, fast leveling, and an EV bonus from size. As a low HP species, though, they are somewhat more difficult than average.
  
 
{{species_aptitudes|Kobold}}
 
{{species_aptitudes|Kobold}}
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==Strategy==
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===Gimmick Builds===
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Kobolds' tiny [[line of sight]] lends itself well to a few builds:
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*[[Wu Jian]] / [[Rampaging]] + [[Stab]]ber: Wu Jian's Lunge or Rampaging will allow you stab from 2 tiles away; for Kobolds, this is 40% of the screen. A [[scarf]] of [[shadows]] turns this into half the screen.
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*[[Necromancy]]: It is easy to fill all visible tiles with undead allies, severely limiting the number of enemies that can appear simultaneously on-screen. [[Kikubaaqudgha]] makes it even easier.
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*[[Ranged Weapons]]: Even with reduced sight, their Ranged Weapons skill is quite impressive. A range of 4 is still fairly decent, and ranged weapons are their best "heavy" weapon aptitude.
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Of course, you aren't limited to these builds - a Kobold can do archetypical builds in both melee and magic just fine, though with a preference towards lighter armour.
  
 
==Trivia==
 
==Trivia==
[http://en.wikipedia.org/wiki/Kobold Kobolds] were originally creatures from Germanic mythology, but they are most well-known to gamers as low-level monsters in ''Dungeons & Dragons'' (which their depiction in ''Crawl'' most resembles).
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[http://en.wikipedia.org/wiki/Kobold Kobolds] were originally creatures from Germanic mythology, but they are well known to gamers due to appearing as low-level monsters in ''Dungeons & Dragons'' and as creatures in ''Nethack''.
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==History==
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*Prior to [[0.30]], Kobolds, as a small species, were more encumbered by [[shield]]s, but received slightly more SH from [[kite shield]]s.
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*Prior to [[0.29]], Kobolds had +2 [[Crossbows]], and weaker aptitudes in other ranged weapons, rather than +3 Ranged Weapons.
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*Prior to [[0.27]], Kobold [[Fighter]]s started with a [[kite shield]] instead of a [[buckler]].
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*Prior to the removal of the [[food]] system in [[0.26]], kobolds were [[carnivorous]], but did not have the [[Nightstalker]] mutation.
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*Prior to [[0.21]] and the merging of [[ration]]s, the carnivorous mutation had three levels.
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*Kobolds' aptitudes were rebalanced in [[0.19]]. Prior to this change: [[Axes]] was -1, [[Maces & Flails]] was 0, [[Throwing]] was +3, [[Slings]] was +2, [[Bows]] was -1, [[Spellcasting]] was -1, [[Conjurations]] was -1, and [[Transmutations]] was -1, and [[Evocations]] was +3. Kobold base stats were also changed.
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*Prior to [[0.15]], kobolds had 2 ranks of [[Saprovore]] and would recover from [[sickness]] faster than normal.
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{{species}}
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[[Category:Kobold]]

Latest revision as of 06:22, 17 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This page is about the player species. For the monster, see Kobold (monster).
Kobolds are small, mysterious creatures of unknown origin. They are well suited to lurking in the darkness of the Dungeon, and have a reduced range of vision which also reduces the range at which they can be seen by enemies.

They are competent in combat, especially with short blades, maces or crossbows, and are comfortable with all forms of magic. They are also very adept at using magical devices. Their small size makes them unable to wield large weapons, but they are agile and stealthy, and advance in levels as quickly as Humans.

Innate Abilities

Kobolds have a base Strength of 5, Intelligence of 9 and Dexterity of 10 (before Background modifiers).

Preferred Backgrounds

Level Bonuses

  • +1 to a random stat every 5th level.
  • 20% less HP than average.
  • Average MP.
  • +3 willpower per level.

Starting Skills and Equipment

Kobolds receive the skills and equipment listed for their background, with the following exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Kobolds' reduced LOS is often a good thing - monsters cannot see or attack until they are in your LOS. This makes sneaking and stabbing easier, while limiting the range of enemies. It also limits your range, too.

Other than that, Kobolds are a straightforward race, with generally good aptitudes, fast leveling, and an EV bonus from size. As a low HP species, though, they are somewhat more difficult than average.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 1 Armour -2 Spellcasting 0
Dodging 2
Maces & Flails -1 Shields -2 Conjurations 0
Axes -2 Stealth 4 Hexes 0
Polearms -2 Summonings 0
Staves -1 Invocations 1 Necromancy 0
Unarmed Combat 0 Evocations 2 Translocations 0
Throwing 1 Shapeshifting -1 Alchemy 0
Fire Magic 0
Short Blades 3 Ice Magic 0
Long Blades -2 Air Magic 0
Ranged Weapons 3 Experience 1 Earth Magic 0

Strategy

Gimmick Builds

Kobolds' tiny line of sight lends itself well to a few builds:

  • Wu Jian / Rampaging + Stabber: Wu Jian's Lunge or Rampaging will allow you stab from 2 tiles away; for Kobolds, this is 40% of the screen. A scarf of shadows turns this into half the screen.
  • Necromancy: It is easy to fill all visible tiles with undead allies, severely limiting the number of enemies that can appear simultaneously on-screen. Kikubaaqudgha makes it even easier.
  • Ranged Weapons: Even with reduced sight, their Ranged Weapons skill is quite impressive. A range of 4 is still fairly decent, and ranged weapons are their best "heavy" weapon aptitude.

Of course, you aren't limited to these builds - a Kobold can do archetypical builds in both melee and magic just fine, though with a preference towards lighter armour.

Trivia

Kobolds were originally creatures from Germanic mythology, but they are well known to gamers due to appearing as low-level monsters in Dungeons & Dragons and as creatures in Nethack.

History

Species
Simple Hill OrcMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced Vine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy