Difference between revisions of "Kobold"

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(Innate Abilities: updating Saprovore description for 0.13)
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*Kobolds recover from [[sickness]] quickly.
 
*Kobolds recover from [[sickness]] quickly.
 
*[[Good_mutations#Carnivorous|Carnivorous 3]]: Kobolds gain more sustenance from meat and can eat [[chunk]]s at any time, but cannot eat anything but meat.
 
*[[Good_mutations#Carnivorous|Carnivorous 3]]: Kobolds gain more sustenance from meat and can eat [[chunk]]s at any time, but cannot eat anything but meat.
*[[Saprovore|Saprovore 2]]: Kobolds can eat rotten meat, and have less chance of getting sick from rotten or contaminated meat.
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*[[Saprovore|Saprovore 2]]: Kobolds can eat rotten meat, and have a reduced nutrition penalty from eating contaminated meat.
 
*Kobolds are [[Size#Player Sizes|small]] creatures, unable to wield [[large shield]]s, [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, [[javelin]]s, and [[throwing net]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them.
 
*Kobolds are [[Size#Player Sizes|small]] creatures, unable to wield [[large shield]]s, [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, [[javelin]]s, and [[throwing net]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them.
  

Revision as of 19:17, 30 January 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Kobold (monster).
Kobolds are small, ugly creatures with few redeeming features. They are not the sort of people you would want to spend much time with, unless you happened to be a Kobold yourself.

They tend to be stronger and less agile than Halflings, and are slightly more talented at using most types of magic, particularly necromancy. They are competent in combat, especially with short blades, maces or crossbows, and are also very adept at using magical devices. They often live as scavengers, surviving on carrion (which they can eat even when not hungry), but are carnivorous and can only eat meat. Kobolds advance in levels as quickly as Humans. Like Halflings, Kobolds cannot wield large weapons.

Innate Abilities

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Kobolds receive the skills and equipment listed for their background, with the following exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Kobolds are a fairly easy race to play because of their excellent aptitudes in most "nimble assassin" skills. They play similarly to halflings, but have a leg up on them thanks to their considerably higher Fighting aptitude and their ability to eat almost any kind of meat at any time. This makes them excel as berserkers, as they will be so well fed most of the game that berserking often is easy to manage. They advance extremely quickly in experience compared to the more "powerful" races.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 1 Armour -2 Spellcasting 0
Dodging 2
Maces & Flails -1 Shields -2 Conjurations 0
Axes -2 Stealth 4 Hexes 0
Polearms -2 Summonings 0
Staves -1 Invocations 1 Necromancy 0
Unarmed Combat 0 Evocations 2 Translocations 0
Throwing 1 Shapeshifting -1 Alchemy 0
Fire Magic 0
Short Blades 3 Ice Magic 0
Long Blades -2 Air Magic 0
Ranged Weapons 3 Experience 1 Earth Magic 0

Trivia

Kobolds were originally creatures from Germanic mythology, but they are most well-known to gamers as low-level monsters in Dungeons & Dragons (which their depiction in Crawl most resembles).

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