Lamp of fire

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Revision as of 22:38, 27 January 2017 by Kenreth (talk | contribs) (Updating for changes in 0.14 and 0.19 as well as adding a note about carrying multiples)
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Version 0.19: This article may not be up to date for the latest stable release of Crawl.
Type Miscellaneous item
Name lamp of fire
Icon Lamp of fire.png
A magical lamp inhabited by benevolent fire spirits. Unlatching the case sets the spirits free to dance about in a blaze upon the bearer's enemies. Once activated, this device and all other devices of its kind, will be rendered temporarily inert. However, they will recharge as you gain experience.

A lamp of fire is an elemental evoker which allows you to fire powerful, semi-controlled gouts of flame at your opponents. When evoked, you may choose a target tile, and up to three blasts of flame will be launched in that general direction, generating flame clouds along the path to the target. At low Evocations skill, this will likely create a single weak bolt of flame, but at higher skill levels you can deal surprisingly high amounts of damage and leave much of the battlefield engulfed in flames.

Using this item depletes it, rendering it inert, but it will recharge each time you gain sufficient experience while it is in your possession.

Carrying multiple lamps is no more useful than carrying one, since evoking one causes all lamps, both carried and stashed, to become temporarily inert.

Tips & Tricks

Evoking a lamp of fire can be very useful as a virtual "smite" attack versus a particular damaging creature protected by a mob (eg, a silent spectre in a ziggurat).

History

Prior to 0.19, using this item would summon up to three allied fire elementals near the target.

Prior to 0.14, all elemental evokers recharged simultaneously.

Prior to 0.13, this item simply allowed you to summon fire elementals one at a time from flaming clouds or lava.

Prior to 0.9, it appeared unidentified as a blazing lamp.