Difference between revisions of "Large abomination"

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m (Alternate Tiles: +one more tile (it's abomination_large7.png, but we already have an image with this name))
 
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{{version013}}
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{{version031}}
{{no-bot-monster
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{{monster info}}
|name=large abomination
 
|glyph={{LightRed|X}}
 
|tile=[[File:large abomination.png]]
 
|flags={{Evil flag}}
 
|resistances={{Poison resistance}}, {{Negative energy resistance}}, {{Torment resistance}}, {{Rot resistance}}
 
|vulnerabilities={{Holy vulnerability}}, {{Silver vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=725
 
|holiness={{Demonic}}, {{Undead}}
 
|magic_resistance=102
 
|hp_range=32 - 67
 
|avg_hp=48
 
|armour_class=5 - 13
 
|evasion=3 - 7
 
|habitat=land
 
|speed=6 - 12
 
|size={{Big}}
 
|item_use={{Uses nothing}}
 
|attack1=40 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=11
 
|base_hp=2
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=abomination small
 
|species=abomination large
 
}}
 
{{Flavour|A large and hideous conglomeration of mangled body parts, demonically possessed and altered in ways that challenge your sanity.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Large abominations''' are enormous piles of roughly connected humanoid body parts, animated by necromantic and [[demonic]] forces. Because of the random approach to their creation, they have variable capabilities, with speed, [[AC]], [[EV]], and [[HP]] being different for each abomination. Even so, they always deal significant damage in melee, much more than [[small abomination]]s are capable of, and the fact that they may have above average speed can make them difficult to escape. They are commonly found in [[the Abyss]], and some monsters may create them if they have access to sufficient corpses and the [[Twisted Resurrection]] spell.
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'''Large abominations''' are enormous piles of roughly connected humanoid body parts. Their [[HP]], [[AC]] and [[EV]] are randomized, but they always deal significant damage in melee. They are often found in [[the Abyss]] and occasionally in parts of [[Pandemonium]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*You can create your own large abomination through the Twisted Resurrection spell by upgrading a small abomination with more corpses.
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*One stat that isn't randomized is their [[willpower]]. Unfortunately, at 100, it is moderately high: don't expect [[Hexes]] or hex [[wand]]s to do much unless they are at high power.
*One stat that isn't randomized is their [[magic resistance]]. Unfortunately, at 102, it is moderately high: don't expect wands to do much if you haven't trained [[Evocation]]s. Similarly, those using [[Hexes]] at lower-than-average spell power may find they have some trouble affecting large abominations as well.
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*They are vulnerable to [[Dispel Undead]].
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*Their health does not regenerate naturally, so you can kite them or stair dance to whittle them down.
  
 
==Alternate Tiles==
 
==Alternate Tiles==
 
Being haphazard collections of random body parts, large abominations can take many forms:
 
Being haphazard collections of random body parts, large abominations can take many forms:
  
[[Image:Abomination large.png]] [[Image:Abomination large2.png]] [[Image:Abomination large3.png]] [[Image:Abomination large4.png]] [[Image:Abomination large5.png]] [[Image:Abomination large6.png]] [[Image:Abomination large1.png]]
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[[Image:Abomination large.png]]  [[Image:Abomination large1.png]] [[Image:Abomination large2.png]] [[Image:Abomination large3.png]] [[Image:Abomination large4.png]] [[Image:Abomination large5.png]] [[Image:Abomination large6.png]] [[Image:Abomination large7.png]] [[Image:Abomination large8.png]] [[Image:Large abomination.png]]
  
 
In console, they can be any manner of colors.  Neither the alternate tiles nor colors indicate anything about their stats.
 
In console, they can be any manner of colors.  Neither the alternate tiles nor colors indicate anything about their stats.
  
 
==History==
 
==History==
In [[0.14]], they will be able to use stairs even when not adjacent to the player. However, they will only be able to heal by absorbing more corpses via the Twisted Resurrection spell.
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*Prior to [[0.31]], large abominations had randomized speed (6-12).
 
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*Prior to [[0.27]], large abominations could heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to create large abominations.
[[Category:Crystal Ball Articles]]
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*Prior to [[0.16]], players could also cast Twisted Resurrection.
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*Prior to [[0.14]], abominations could regenerate naturally.

Latest revision as of 14:30, 1 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
large abomination XLarge abomination.png
HP 32-66
HD 11
XP 337
Speed 6 - 12
AC 11
EV 6
Will 100
Attack1 40 (hit: plain)


Resistances rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Silver
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Undead
Size Large
Type small abomination, large abomination
Flags Evil
Unbreathing
No regenerate
A hideous conglomeration of mangled body parts, possessed and altered in ways that challenge sanity. Each varies in speed and durability by the nature of whatever unfortunates were used to make it.

Useful Info

Large abominations are enormous piles of roughly connected humanoid body parts. Their HP, AC and EV are randomized, but they always deal significant damage in melee. They are often found in the Abyss and occasionally in parts of Pandemonium.

Tips & Tricks

  • One stat that isn't randomized is their willpower. Unfortunately, at 100, it is moderately high: don't expect Hexes or hex wands to do much unless they are at high power.
  • They are vulnerable to Dispel Undead.
  • Their health does not regenerate naturally, so you can kite them or stair dance to whittle them down.

Alternate Tiles

Being haphazard collections of random body parts, large abominations can take many forms:

Abomination large.png Abomination large1.png Abomination large2.png Abomination large3.png Abomination large4.png Abomination large5.png Abomination large6.png Abomination large7.png Abomination large8.png Large abomination.png

In console, they can be any manner of colors. Neither the alternate tiles nor colors indicate anything about their stats.

History

  • Prior to 0.31, large abominations had randomized speed (6-12).
  • Prior to 0.27, large abominations could heal by merging with crawling corpses and macabre masses. Also, monsters could cast Twisted Resurrection to create large abominations.
  • Prior to 0.16, players could also cast Twisted Resurrection.
  • Prior to 0.14, abominations could regenerate naturally.