Difference between revisions of "Large abomination"

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==History==
 
==History==
 
Prior to [[0.16]], you could create your own Abominations by the means of [[Necromancy]] spell [[Twisted Resurrection]].
 
Prior to [[0.16]], you could create your own Abominations by the means of [[Necromancy]] spell [[Twisted Resurrection]].
 +
 
Prior to [[0.14]], Abominations could heal naturally.
 
Prior to [[0.14]], Abominations could heal naturally.

Revision as of 21:24, 28 August 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.


large abomination XLarge abomination.png
HP 32-67
HD 11
XP 725
Speed 6-12
"-12" can not be assigned to a declared number type with value 6.
AC 5-13
"-13" can not be assigned to a declared number type with value 5.
EV 3-7
"-7" can not be assigned to a declared number type with value 3.
Will 102
Attack1 40 (hit: plain)


Resistances rPois+, rN+, rTorm, rRot
Vulnerabilities Holy, Silver
Habitat land
Intelligence Plant
Uses Uses nothing
Holiness Demonic, Undead
Size Big
Type abomination small, abomination large
Flags Evil
A large and hideous conglomeration of mangled body parts, demonically possessed and altered in ways that challenge your sanity.

Useful Info

Large abominations are enormous piles of roughly connected humanoid body parts, animated by necromantic and demonic forces. Because of the random approach to their creation, they have variable capabilities, with speed, AC, EV, and HP being different for each abomination. Even so, they always deal significant damage in melee, much more than small abominations are capable of, and the fact that they may have above average speed can make them difficult to escape. They are commonly found in the Abyss, and some monsters may create them if they have access to sufficient corpses and the Twisted Resurrection spell. Large Abominations do not heal naturally, instead they regain hitpoints by fusing with small abominations, crawling corpses and macabre masses.

Tips & Tricks

  • One stat that isn't randomized is their magic resistance. Unfortunately, at 102, it is moderately high: don't expect wands to do much if you haven't trained Evocations. Similarly, those using Hexes at lower-than-average spell power may find they have some trouble affecting large abominations as well.

Alternate Tiles

Being haphazard collections of random body parts, large abominations can take many forms:

Abomination large.png Abomination large2.png Abomination large3.png Abomination large4.png Abomination large5.png Abomination large6.png Abomination large1.png

In console, they can be any manner of colors. Neither the alternate tiles nor colors indicate anything about their stats.

History

Prior to 0.16, you could create your own Abominations by the means of Necromancy spell Twisted Resurrection.

Prior to 0.14, Abominations could heal naturally.