Difference between revisions of "Lava Orc"

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(added a few tags, crystal ball article. The article still needs fleshing out)
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'''Lava orcs''' are strange humanoids made of living stone, with a unique heat-based metabolism. Ordinarily slow and hardy, when anything puts some stress on them, they literally fire up, turning into fast-moving lava. Outwardly, their shape mostly resembles that of Orcs, thus the name.
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They are unique in their ability to swim in lava: even the [[Djinn]], while immune to fire, can't swim through a treacle of molten rock. In order to be able to use regular equipment, Lava Orcs have invented special fire-proof backpacks; vulnerable items like scrolls or books are not accessible when their owner is too hot.
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Many things can fire up their metabolism: facing multiple and/or dangerous enemies, being badly hurt, suffering fire damage, berserking, and obviously being submerged in lava. As their heat grows, Lava Orcs gain normal speed, become more accustomed to fire, have their stony skin soften, gain extra power when casting fire magic, become vulnerable to cold, speed up even more, and finally cause fire damage to all creatures in their presence.
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==Innate Abilities==
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*[[Conserve scrolls]]: The chance of losing your scrolls to special enemy attacks is reduced by 90%.
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*[[Saprovore 1]]: Lava Orcs can tolerate rotten meat if they are [[hungry]] or worse.
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The following innate abilities depend on their temperature:
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*Between 1 and 4:
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**'''Fire resistance 1''': One level of [[fire resistance]].
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**'''Slow movement''': +2 [[movement]] delay.
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**'''Stoneskin''': AC bonus is (2+0.2×[[Earth Magic]]) or (2+0.2×XL), whichever is larger.
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*Between 5 and 8:
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**'''Fire resistance 1''': One level of [[fire resistance]].
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**'''Stoneskin''': AC bonus is (2+0.2×[[Earth Magic]]) or (2+0.2×XL), whichever is larger.
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*Between 9 and 10:
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**'''Fire resistance 2''': Two levels of [[fire resistance]].
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**'''Lava boost''': [[Fire]] and [[Earth]] spells are enhanced. [[Cold]] spells suffer a penalty.
  
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*Between 11 and 13:
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**'''Fire resistance 3''': Three levels of [[fire resistance]].
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**'''Fire boost''': [[Fire]] spells are enhanced. [[Cold]] spells suffer a penalty.
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**'''Cold vulnerability 1''': One level of [[cold]] [[vulnerability]].
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*Between 13 and 14:
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**'''Fire resistance 3''': Three levels of [[fire resistance]].
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**'''Cold vulnerability 1''': One level of [[cold]] [[vulnerability]].
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**'''Fire boost''': [[Fire]] spells are enhanced. [[Cold]] spells suffer a penalty.
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**'''Fast move''': -2 [[movement]] delay.
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**'''Passive heat''': Any adjacent monster that attacks you in melee will suffer 0 to 4 points of fire damage. Ignores AC and EV.
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*15 or more:
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**'''Fire resistance 3''': Three levels of [[fire resistance]].
 +
**'''Cold vulnerability 1''': One level of [[cold]] [[vulnerability]].
 +
**'''Fire boost''': [[Fire]] spells are enhanced. [[Cold]] spells suffer a penalty.
 +
**'''Fast move''': -2 [[movement]] delay.
 +
**'''Passive heat''': Any adjacent monster that attacks you in melee will suffer 0 to 4 points of fire damage. Ignores AC and EV.
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**'''Heat aura''': You are surrounded by a fiery aura that burns any creature, friendly or not (0-10 fire damage, time-scaled).
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**'''No scrolls or books''': You can't read [[scroll]]s or [[book]]s.
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== Preferred backgrounds ==
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Lava Orcs are recommended for the following backgrounds:
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*Warriors: [[Fighter]], [[Gladiator]], [[Monk]]
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*Adventurers: [[Artificer]]
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*Zealots: [[Berserker]], [[Abyssal Knight]], [[Death Knight]], [[Priest]], [[Healer]]
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*Warrior-mages: [[Skald]], [[Transmuter]]
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*Mages: [[Necromancer]], [[Fire Elementalist]], [[Earth Elementalist]]
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Lava Orc Priests start with [[Zin]], not [[Beogh]] (Lava Orcs can't worship Beogh).
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== Level bonuses ==
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*Lava Orcs get a Strength increase every 5 levels starting at level 5.
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*Lava Orcs have 10% more HP than average.
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*Lava Orcs have average MP.
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*Lava Orcs gain 3 magic resistance per level.
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==Starting skills and equipment==
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Lava Orcs receive the skills and equipment listed for their background, with these exceptions:
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*[[Bread ration]]s are replaced by [[meat ration]]s.
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*All weapons and armor are orcish quality, where such variants exist.
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==Difficulty of Play==
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{{Beginner}}
  
'''Lava Orcs''' are a proposed species of [[orc]].  The most notable features about them are their ability to swim in [[lava]] and the fact that they have a "temperature": their abilities and resistances change according to this temperature, which is affected by numerous factors such as [[tension]], [[water]], and [[berserk]].
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{{aptitudes
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|arm = 1
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|ddg = -2
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|sth = -1
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|stb = N/A
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|shd = 1
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|t&d = 0
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|inv = 3
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|evo = 1
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|exp = -1
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|fgt = 2
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|sbl = 0
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|lbl = 1
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|axs = 2
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|m&f = 1
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|pla = 1
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|stv = -1
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|u_c = 1
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|thr = -1
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|slg = -2
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|bws = -2
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|crb = -2
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|spc = -3
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|coj = 0
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|hex = 0
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|cha = -1
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|sum = 0
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|nec = 0
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|trl = -2
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|trm = 3
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|fir = 2
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|ice = -4
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|air = -3
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|ear = 1
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|poi = -1
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}}
  
Lava orcs are currently implemented in [[trunk]].
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==History==
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Lava Orcs will be added in [[0.13]].
  
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[[Category:Species]]
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]

Revision as of 22:32, 31 May 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.

Lava orcs are strange humanoids made of living stone, with a unique heat-based metabolism. Ordinarily slow and hardy, when anything puts some stress on them, they literally fire up, turning into fast-moving lava. Outwardly, their shape mostly resembles that of Orcs, thus the name.

They are unique in their ability to swim in lava: even the Djinn, while immune to fire, can't swim through a treacle of molten rock. In order to be able to use regular equipment, Lava Orcs have invented special fire-proof backpacks; vulnerable items like scrolls or books are not accessible when their owner is too hot.

Many things can fire up their metabolism: facing multiple and/or dangerous enemies, being badly hurt, suffering fire damage, berserking, and obviously being submerged in lava. As their heat grows, Lava Orcs gain normal speed, become more accustomed to fire, have their stony skin soften, gain extra power when casting fire magic, become vulnerable to cold, speed up even more, and finally cause fire damage to all creatures in their presence.

Innate Abilities

  • Conserve scrolls: The chance of losing your scrolls to special enemy attacks is reduced by 90%.
  • Saprovore 1: Lava Orcs can tolerate rotten meat if they are hungry or worse.

The following innate abilities depend on their temperature:

  • Between 1 and 4:
  • Between 5 and 8:
  • Between 9 and 10:
  • Between 13 and 14:
    • Fire resistance 3: Three levels of fire resistance.
    • Cold vulnerability 1: One level of cold vulnerability.
    • Fire boost: Fire spells are enhanced. Cold spells suffer a penalty.
    • Fast move: -2 movement delay.
    • Passive heat: Any adjacent monster that attacks you in melee will suffer 0 to 4 points of fire damage. Ignores AC and EV.
  • 15 or more:
    • Fire resistance 3: Three levels of fire resistance.
    • Cold vulnerability 1: One level of cold vulnerability.
    • Fire boost: Fire spells are enhanced. Cold spells suffer a penalty.
    • Fast move: -2 movement delay.
    • Passive heat: Any adjacent monster that attacks you in melee will suffer 0 to 4 points of fire damage. Ignores AC and EV.
    • Heat aura: You are surrounded by a fiery aura that burns any creature, friendly or not (0-10 fire damage, time-scaled).
    • No scrolls or books: You can't read scrolls or books.

Preferred backgrounds

Lava Orcs are recommended for the following backgrounds:

Lava Orc Priests start with Zin, not Beogh (Lava Orcs can't worship Beogh).

Level bonuses

  • Lava Orcs get a Strength increase every 5 levels starting at level 5.
  • Lava Orcs have 10% more HP than average.
  • Lava Orcs have average MP.
  • Lava Orcs gain 3 magic resistance per level.

Starting skills and equipment

Lava Orcs receive the skills and equipment listed for their background, with these exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 2 Armour 1 Spellcasting -3
Short Blades 0 Dodging -2 Conjurations 0
Long Blades 1 Stealth -1 Hexes 0
Axes 2 Stabbing N/A Charms -1
Maces & Flails 1 Shields 1 Summonings 0
Polearms 1 Traps 0 Necromancy 0
Staves -1 Translocations -2
Unarmed Combat 1 Transmutation 3
Fire Magic 2
Throwing -1 Ice Magic -4 Invocations 3
Slings -2 Air Magic -3 Evocations 1
Bows -2 Earth Magic 1
Crossbows -2 Poison Magic -1 Experience -1

History

Lava Orcs will be added in 0.13.