Difference between revisions of "Leech"

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{{flavour|An unerringly vampiric blade, forged in Hell by the sacrifice of countless tortured souls. It fills its wielder with the rage and suffering of those souls, and gorges itself further on drained life force every time it strikes, leaving behind a mess of blood and gore.}}
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{{flavour|A blade forged in Hell by the sacrifice of countless tortured souls. It fills its wielder with the rage and suffering of those souls, and gorges itself further on drained life force every time it strikes, leaving behind a mess of blood and gore.}}
 
[[File:Demon_blade_leech.png]] '''''the +8 demon blade "Leech"'''''<br>
 
[[File:Demon_blade_leech.png]] '''''the +8 demon blade "Leech"'''''<br>
  
 
+8 [[demon blade]]
 
+8 [[demon blade]]
  
[[Vampiric]] brand effect, activated on every hit<br>
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[[Vampiric]] brand, activated on every hit<br>
Allows evoking [[berserk]]<br>
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[[Harm]]<br>
Forces berserk while attacking (5% chance)<br>
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[[Drain]]s wielder on unequip<br>
 
rN+<br>
 
rN+<br>
 
Creates sprays of blood when striking opponents that bleed
 
Creates sprays of blood when striking opponents that bleed
  
 
==Desirability==
 
==Desirability==
'''Leech''', like any well-enchanted vampiric demon blade, is a very nice thing to have, though it does carry the risk of sending you berserk at an inopportune moment. Still, the vampiricism does activate on every hit unlike most vampiric weapons, so you'll steadily regain HP in fights with living opponents. You may wish to use a different weapon when facing especially dangerous [[undead]], [[demon]]ic, or [[nonliving]] foes, however.
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'''Leech''',<ref>{{source ref|0.30.0|art-data.txt|425}}</ref> as a +8 vampiric demon blade, is already a nice thing to have. The vampiric effect activates 100% of the time, which makes this artefact even better. However, the Harm property is a mixed bag. It makes you deal more damage, which increases health steal, but it also makes you take more damage. When you aren't attacking - approaching a ranged enemy, retreating, using an item, etc. - Harm is purely a negative. Being surrounded is even worse than usual: you can only attack one enemy, but multiple enemies can attack you.
  
Undead characters and those who have managed to find a source of [[clarity]] can safely ignore this sword's negative side effects. [[Demonspawn]] with the [[Ignite Blood]] mutation will appreciate how Leech constantly sprays burning blood everywhere.
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[[Undead]], [[demon]]ic, and [[nonliving]] foes are unaffected by vampirism. In places where these monsters are common, like [[Zot]] and [[extended]], you may want to use a different weapon. Even with the HP drain, swapping is worth it.
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Leech has a few synergies:
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* [[Demonspawn]] with the [[Ignite Blood]] mutation will appreciate how Leech constantly sprays burning blood everywhere.
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* Your [[spell]]s also benefit from the Harm property. For 'pure' casters, [[magical staves]] are likely better - staves can provide a similar damage increase without any downside. Hybrid characters may appreciate this weapon, though.
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* [[Manifold Assault]] lets you hit multiple enemies from a distance, increasing the value of lifesteal, and partially mitigating Harm's downsides.
  
 
==History==
 
==History==
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*Prior to [[0.28]], Leech had both evocable and random [[berserk|rage]] instead of Harm and *Drain.
 
*Prior to [[0.25]], Leech had -3 AC and EV instead of its berserking properties.
 
*Prior to [[0.25]], Leech had -3 AC and EV instead of its berserking properties.
 
*Prior to [[0.19]], Leech's AC and EV costs were only -2, and it had -2 Strength, Intelligence, and Dexterity.
 
*Prior to [[0.19]], Leech's AC and EV costs were only -2, and it had -2 Strength, Intelligence, and Dexterity.
 
*Prior to [[0.15]], Leech's stat, AC and EV costs were only -1.
 
*Prior to [[0.15]], Leech's stat, AC and EV costs were only -1.
 
*Prior to [[0.14]], Leech's vampiric effect was only activated on 60% of all attacks, like all other [[vampiric]] weapons.
 
*Prior to [[0.14]], Leech's vampiric effect was only activated on 60% of all attacks, like all other [[vampiric]] weapons.
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==References==
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<references/>
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Long blades]]
 
[[Category:Long blades]]

Latest revision as of 22:19, 1 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A blade forged in Hell by the sacrifice of countless tortured souls. It fills its wielder with the rage and suffering of those souls, and gorges itself further on drained life force every time it strikes, leaving behind a mess of blood and gore.

Demon blade leech.png the +8 demon blade "Leech"

+8 demon blade

Vampiric brand, activated on every hit
Harm
Drains wielder on unequip
rN+
Creates sprays of blood when striking opponents that bleed

Desirability

Leech,[1] as a +8 vampiric demon blade, is already a nice thing to have. The vampiric effect activates 100% of the time, which makes this artefact even better. However, the Harm property is a mixed bag. It makes you deal more damage, which increases health steal, but it also makes you take more damage. When you aren't attacking - approaching a ranged enemy, retreating, using an item, etc. - Harm is purely a negative. Being surrounded is even worse than usual: you can only attack one enemy, but multiple enemies can attack you.

Undead, demonic, and nonliving foes are unaffected by vampirism. In places where these monsters are common, like Zot and extended, you may want to use a different weapon. Even with the HP drain, swapping is worth it.

Leech has a few synergies:

  • Demonspawn with the Ignite Blood mutation will appreciate how Leech constantly sprays burning blood everywhere.
  • Your spells also benefit from the Harm property. For 'pure' casters, magical staves are likely better - staves can provide a similar damage increase without any downside. Hybrid characters may appreciate this weapon, though.
  • Manifold Assault lets you hit multiple enemies from a distance, increasing the value of lifesteal, and partially mitigating Harm's downsides.

History

  • Prior to 0.28, Leech had both evocable and random rage instead of Harm and *Drain.
  • Prior to 0.25, Leech had -3 AC and EV instead of its berserking properties.
  • Prior to 0.19, Leech's AC and EV costs were only -2, and it had -2 Strength, Intelligence, and Dexterity.
  • Prior to 0.15, Leech's stat, AC and EV costs were only -1.
  • Prior to 0.14, Leech's vampiric effect was only activated on 60% of all attacks, like all other vampiric weapons.

References