Difference between revisions of "Lich"

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{{monster info}}
{{monster
 
|name=lich
 
|glyph={{LightGrey|L}}
 
|tile=[[File:Lich.png]]
 
|flags={{Actual spells flag}}<br>{{Evil flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}
 
|resistances={{Cold resistance 2}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}}
 
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=2756
 
|holiness={{Undead}}
 
|magic_resistance=Immune
 
|hp_range=64-103
 
|avg_hp=83
 
|armour_class=10
 
|evasion=10
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Open doors}}
 
|attack1=15 ({{Touch type}}: {{Drain experience flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=20
 
|base_hp=2
 
|extra_hp=4
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=lich
 
|species=lich
 
}}
 
{{Flavour|A powerful wizard who has learned to cheat death itself, a lich is a skeletal, desiccated corpse kept intact by a mighty exercise of dark magic. This undead creature is quite powerful and is best avoided by all but the most skilled.}}
 
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==Useful Info==
 
==Useful Info==
'''Liches''' are extremely powerful casters, some of the nastiest creatures in the game. They can summon demons, haste themselves, and fire off extremely lethal [[Conjurations]]. They're capable of killing a reasonably powerful character in one shot, if you're unlucky. They can be found in the deeper portions of [[the Dungeon]], [[the Vaults]], [[the Abyss]], [[Pandemonium]], the [[Hell]]s, and [[the Realm of Zot]].
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'''Liches''' are extremely powerful casters, some of the nastiest creatures in the game. Their spell sets include extremely lethal [[Conjurations]] and [[Summonings]] spells that make them always a concern. If the RNG is on their side, they're capable of one-shotting wounded or recklessly low level characters, though this is rare. They can be found throughout [[the Depths]], [[the Vaults]], [[the Abyss]], [[the Crypt]], [[the Tomb]], and [[the Realm of Zot]].
  
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{{monster spells}}
==Spells==
 
{{Spellcaster
 
|number=I
 
|slot1=[[Bolt of Cold]] (3d29)
 
|slot2=[[Paralyse]] {{Enchpower|Paralyse|62}}
 
|slot3=[[Summon Greater Demon]]
 
|slot4=[[Animate Dead]]
 
|slot5=[[Iron Shot]] (3d34)
 
|slot6=[[Teleport Self]]
 
}}
 
{{Spellcaster
 
|number=II
 
|slot1=[[Bolt of Fire]] (3d29)
 
|slot2=[[Confuse]] {{Enchpower|Confuse|62}}
 
|slot3=[[Haste]]
 
|slot4=[[Bolt of Draining]] (3d27)
 
|slot5=[[Summon Greater Demon]]
 
|slot6=[[Banishment]] {{Enchpower|Banishment|62}}
 
}}
 
{{clear}}
 
{{Spellcaster
 
|number=III
 
|slot1=[[Corrosive Bolt]] (3d23)
 
|slot2=[[Slow]] {{Enchpower|Slow|62}}
 
|slot3=[[Invisibility]]
 
|slot4=[[Throw Icicle]] (3d29)
 
|slot5=[[Lehudib's Crystal Spear]] (3d40)
 
|slot6=[[Invisibility]]
 
}}
 
{{Spellcaster
 
|number=IV
 
|slot1=[[Iskenderun's Mystic Blast]] (3d24)
 
|slot2=[[Bolt of Cold]] (3d29)
 
|slot3=[[Invisibility]]
 
|slot4=[[Animate Dead]]
 
|slot5=[[Orb of Destruction]] (9d17)
 
|slot6=[[Invisibility]]
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
 
*Melee fighters should use corners to lure them next to you, or a [[scroll of blinking]] to get into range immediately.
 
*Melee fighters should use corners to lure them next to you, or a [[scroll of blinking]] to get into range immediately.
*Their HP and defenses are low enough that a strong offense can defeat one in two or three hits. Weapons of [[Holy wrath]], and [[Dispel Undead]] can speed this up even more.
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*Their HP and defenses are low enough that a strong offense can defeat one in two or three hits. Weapons of [[Holy wrath]], and [[Dispel Undead]] can speed this up even more, particularly while buffed.
 
*[[Silence]] limits the lich to using its melee attack. While this does have a [[draining]] effect, it is still preferable to a lich that can cast spells.
 
*[[Silence]] limits the lich to using its melee attack. While this does have a [[draining]] effect, it is still preferable to a lich that can cast spells.
*Spellcasters should keep their distance (6+ tiles to avoid Bolt of Iron, 7+ to avoid Bolt of Draining and Bolt of Fire, and 8+ to avoid Bolt of Cold), haste themselves, use their longest range spells, and possibly use Abjuration to get rid of any summons.
 
*Want to know what kinds of destruction you can expect from the lich you're facing? Watch the first spell it casts and use that to rule out spell sets that don't apply. For example, a lich that casts Iskenderun's Mystic Blast will also know Orb of Destruction, but not Lehudib's Crystal Spear.
 
 
*[[Throwing net]]s are very useful against liches. Hitting one at the edge of your line of sight with one guarantees it won't be able to follow you for several turns, allowing a fairly safe escape. Hitting one in melee range will make it vulnerable to [[stab]]bing attempts, allowing [[Short Blades]] specialists to make very short work of them.
 
*[[Throwing net]]s are very useful against liches. Hitting one at the edge of your line of sight with one guarantees it won't be able to follow you for several turns, allowing a fairly safe escape. Hitting one in melee range will make it vulnerable to [[stab]]bing attempts, allowing [[Short Blades]] specialists to make very short work of them.
  
 
==History==
 
==History==
In [[0.16]], liches will have randomized spell sets.
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Prior to [[0.18]], liches had random spell sets.
 +
 
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Prior to [[0.16]], liches would generate with one of four predetermined spell sets.

Revision as of 04:09, 9 May 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.
lich LLich.png
HP 52-107
HD 20
XP 2965
Speed 10
AC 10
EV 10
Will Immune
Attack1 15 (touch: drain experience)


Resistances rC++
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Undead
Size Medium
Type lich, lich
Flags Evil
See invisible
Speaks
A powerful wizard who has learned to cheat death itself, now existing as a skeletal, desiccated corpse kept intact by a mighty exercise of dark magic.

Useful Info

Liches are extremely powerful casters, some of the nastiest creatures in the game. Their spell sets include extremely lethal Conjurations and Summonings spells that make them always a concern. If the RNG is on their side, they're capable of one-shotting wounded or recklessly low level characters, though this is rare. They can be found throughout the Depths, the Vaults, the Abyss, the Crypt, the Tomb, and the Realm of Zot.

Spells

Spell set I
Slot1 Bolt of Cold (3d29) Wizard flag
Slot2 Orb of Destruction (9d17) Wizard flag
Slot3 Haste Wizard flag
Slot4 Slow Wizard flag
Slot5 Invisibility Wizard flag

Tips & Tricks

  • Melee fighters should use corners to lure them next to you, or a scroll of blinking to get into range immediately.
  • Their HP and defenses are low enough that a strong offense can defeat one in two or three hits. Weapons of Holy wrath, and Dispel Undead can speed this up even more, particularly while buffed.
  • Silence limits the lich to using its melee attack. While this does have a draining effect, it is still preferable to a lich that can cast spells.
  • Throwing nets are very useful against liches. Hitting one at the edge of your line of sight with one guarantees it won't be able to follow you for several turns, allowing a fairly safe escape. Hitting one in melee range will make it vulnerable to stabbing attempts, allowing Short Blades specialists to make very short work of them.

History

Prior to 0.18, liches had random spell sets.

Prior to 0.16, liches would generate with one of four predetermined spell sets.