Difference between revisions of "Line of sight"

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(Update to 0.20)
(LOS strategy)
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==Strategy==
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If you can't see them, they can't see you. With very few exceptions, '''enemies that can't see you can't attack you.'''
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There are several ways to break your line of sight with an enemy
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*Teleporting/blinking out of range
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*Closing doors
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*Turning a corner
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*Going up/down stairs or shafts
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*[[Zin|Imprison]]ing them, or [[tomb card|yourself]]
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*If you are faster than them, you can also run away.
  
 
==History==
 
==History==

Revision as of 04:40, 18 February 2018

Version 0.20: This article may not be up to date for the latest stable release of Crawl.

For most species the default line of sight (LOS) is a 15x15 square (for Barachim it is a 17x17 square).

There are some ways to modify your line of sight:

The following drawing shows tiles within the default field of view with their grid distance.

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766666666666667
765555555555567
765444444444567
765433333334567
765432222234567
765432111234567
7654321@1234567
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765432222234567
765433333334567
765444444444567
765555555555567
766666666666667
777777777777777

Strategy

If you can't see them, they can't see you. With very few exceptions, enemies that can't see you can't attack you.

There are several ways to break your line of sight with an enemy

  • Teleporting/blinking out of range
  • Closing doors
  • Turning a corner
  • Going up/down stairs or shafts
  • Imprisoning them, or yourself
  • If you are faster than them, you can also run away.

History

In 0.20 Barachim, a species with the unique +LOS mutation, were added.

Prior to 0.19, the Shadow card existed and could be used to further reduce the player's LOS.

Prior to 0.18, the lantern of shadows existed and could be used to further reduce the player's LOS.

Prior to 0.17, line of sight was circular with a radius of about 8.

In 0.7, the developers made an undocumented change to the LOS. Ranges are circular now, so every spell and ability that reaches a set distance got about two squares lopped off the diagonals. Stealthy characters can now reach their target in 5 squares (instead of 8) at certain angles.