List of arthropods
Considering that the Dungeon is a dark, dank place filled with moist corners and rotting corpses, it's no surprise that it contains countless creepy-crawlies ranging in size from freakishly huge to terrifyingly gargantuan. Crawl's many arthropods are some of the weaker opponents you'll encounter, but they shouldn't be underestimated; a great many of them have poisonous bites or stings, more than a few also come with exotic and dangerous special abilities, and they tend to come in swarms. While there are some exceptions, vulnerability to Poison Magic is a common arthropod weakness. Many of them leave poisonous corpses, so Ignite Poison is also quite effective. They lack internal skeletons, so Necromancers are unable to raise them as skeletons (they may still be zombified, however).
a Worker ant- Poisonous critters that seek out puny adventurers to drag back to their nests.
a Soldier ant- The sort of giant ant that can chomp through armour and shake off stab wounds. Extra poisonous!
a Queen ant- Although a heavy hitter in melee, her slow speed makes her much less intimidating than her minions.
B Boring beetle- Beefy, but easily avoided. They tend to turn any floor with rock walls to swiss cheese if left to their own devices.
B Boulder beetle- These tanks normally lumber along slowly, but they can suddenly start rolling at break-neck speed.
t Fire crab- Scuttling pyromaniac menaces that turn the Dungeon into a furnace with their fire breath.
t Ghost crab- Dark-tainted fire crabs which spew ghostly fire, burning prey and summoning hostile spirits.
y Killer bee- Painful alone and deadly in swarms, these pack hunters are a menace to the unprepared.
y Queen bee- Although extremely venomous, her lack of maneuverability makes her easy to deal with.
y Wasp- Although slower and more solitary than killer bees, their stings slow and paralyse their victims.
y Hornet- An oversized wasp dyed red in the blood of its victims.
y Vampire mosquito- Pesky undead insects that will happily suck the unwary dry.
Moths & Butterflies
b Butterfly- Harmless and pretty and occasionally in the way.
y Ghost moth- Invisible psychic predators with debilitating poisons.
s Spider- Scuttling poisonous pests. Individually weak, but they come in swarms.
s Trapdoor spider- Cowardly vermin that strike those who walk past their hiding places and retreat underground when injured.
s Redback- A notoriously venomous arachnid, capable of seriously poisoning even those who are resistant.
s Wolf spider- A powerful spider capable of tearing foes apart even without its venom.
s Orb spider- Cowardly, unnatural spiders that launch orbs of devastating energy at their foes.
s Giant cockroach- Common pests of the upper floors of the Dungeon, they're mostly harmless.
s Giant mite- Bloated, poisonous vermin found in the early Dungeon.
s Scorpion- One of the earliest opponents capable of seriously poisoning careless adventurers.
s Emperor scorpion- The beefiest arthropod of them all, they shrug off blows that would fell lesser bugs.
s Demonic crawler- Swift, hellish arthropods that partially resist most elements, including poison.
s Giant centipede- Although fragile, their poison stings could be hazardous.
0.16 - Added death scarabs, renamed yellow wasps and red wasps to wasps and hornets, respectively.
0.15 - Added ghost crabs, removed giant fireflies.
0.14 - Removed giant centipedes and moths of suppression.
0.13 - Added and quickly removed polymoths.
0.12 - Added moths of suppression and chaos butterflies, and removed bumblebees and ant larvae. Chaos butterflies were removed soon after due to flooding issues.