List of attack spells and beams by maximum damage

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Version 0.14: This article may not be up to date for the latest stable release of Crawl.

Assumes no resistance except where specified explicitly.

The damage specified is (approximately) maximum and average damage is half that. Generation is done approximately by throwing the number of dice specified, with the number of faces calculated from maximum damage. Note that there may be small errors in the numbers.

See also Table of attack spells and beams by maximum range.

Warning: this is for player spells only. Monster spells, while possibly having the same name, do different damage. For instance, monster Crystal Spear does not do 23 + power maximum damage, but 48 + power*3/10 = 48 + hit_dice*18/5.

Spell name Level Cap To-hit Damage Pow 50 Pow 100 Pow 150 Pow 200
K N D Dice K N D Hit Dam Hit Dam Hit Dam Hit Dam
Flame Tongue 1
Magic Dart 1
Shock 1
Sting 1
Throw Flame 2
Throw Frost 2
Bolt of Inaccuracy 3
Dazzling Spray 3
Stone Arrow 3
Iskenderun's Mystic Blast 4
Throw Icicle 4
Throw Icicle (rC+) 4
Throw Icicle (rC++) 4
Throw Icicle (rC+++) 4
Bolt of Draining 5
Bolt of Draining (rN+) 5
Bolt of Draining (rN++) 5
Bolt of Magma 5
Bolt of Magma (rF+) 5
Bolt of Magma (rF++) 5
Bolt of Magma (rF+++) 5
Force Lance 4
Lightning Bolt 5
Lightning Bolt (rElec+) 5
Lightning Bolt (rElec++) 5
Venom Bolt 5
Venom Bolt (rPois+) 5
Venom Bolt (rPois++) 5
Bolt of Cold 6
Bolt of Cold (rC+) 6
Bolt of Cold (rC++) 6
Bolt of Fire 6
Bolt of Fire (rF+) 6
Bolt of Fire (rF++) 6
Iron Shot 6
Poison Arrow 6
Poison Arrow (rPois+) 6
Poison Arrow (rPois++) 6
Poison Arrow (rPois+++) 6
Lehudib's Crystal Spear 8