Difference between revisions of "List of humans"

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(If regular demigods go on this list, then so does Frederick)
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The benchmark species against which others are compared, '''humans''' play a major, though somewhat inconspicuous role in the far-flung realms of ''Dungeon Crawl''. Aside from a somewhat increased presence as specialized guardians of [[the Vaults]], humans tend to be scattered widely across the [[Dungeon]] and its [[branch]]es, arriving most often as unique, individually-named foes rather than as generic types of monster - they are arguably the one species best represented in this way.
 
The benchmark species against which others are compared, '''humans''' play a major, though somewhat inconspicuous role in the far-flung realms of ''Dungeon Crawl''. Aside from a somewhat increased presence as specialized guardians of [[the Vaults]], humans tend to be scattered widely across the [[Dungeon]] and its [[branch]]es, arriving most often as unique, individually-named foes rather than as generic types of monster - they are arguably the one species best represented in this way.
  
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{{monsterlink|Slave}} - Held in [[Pikel]]'s thrall, these pathetic figures are a threat to low-level characters but will be freed if their master dies.
 
{{monsterlink|Slave}} - Held in [[Pikel]]'s thrall, these pathetic figures are a threat to low-level characters but will be freed if their master dies.
  
{{Magenta|p}} [[File:Wizard (monster).png]] '''[[Wizard (monster)|Wizard]]''' - These eccentric magic-users possess an eclectic spell-set, replete with dangerous conjurations.
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{{Magenta|p}} [[File:Wizard (monster).png]] '''[[Wizard (monster)|Wizard]]''' - These eccentric magic-users possess an eclectic spell-set replete with dangerous conjurations and enchantments.
  
 
{{White|p}} [[File:Necromancer (monster).png]] '''[[Necromancer (monster)|Necromancer]]''' - Akin to the wizard, but with a focus on death magic. Generally come with an [[undead]] entourage.
 
{{White|p}} [[File:Necromancer (monster).png]] '''[[Necromancer (monster)|Necromancer]]''' - Akin to the wizard, but with a focus on death magic. Generally come with an [[undead]] entourage.
  
{{Green|p}} [[File:Death knight (monster).png]] '''[[Death knight (monster)|Death knight]]''' - Warrior-priests of the dark god [[Yredelemnul]] who can invoke necromantic powers.
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{{monsterlink|Death knight}} - Warrior-priests of the dark god [[Yredelemnul]] who can invoke necromantic powers. Often accompanied by several undead thralls.
  
 
{{monsterlink|Master elementalist}} - Exceptional mages which possess spells from all four schools of [[element]]al magic.
 
{{monsterlink|Master elementalist}} - Exceptional mages which possess spells from all four schools of [[element]]al magic.
  
{{monsterlink|Hell knight}} - Powerful warriors often found together that employ the very forces of [[hell]] itself.
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{{monsterlink|Hell knight}} - Powerful warriors often found together that employ the very fires of [[hell]] itself.
  
 
====[[The Vaults|Vault]] guardians====
 
====[[The Vaults|Vault]] guardians====
 
{{monsterlink|Vault guard}} - Plentiful lumbering oafs with heavy weapons and sturdy armour.
 
{{monsterlink|Vault guard}} - Plentiful lumbering oafs with heavy weapons and sturdy armour.
  
{{monsterlink|Ironbrand convoker}} - [[Word of Recall|Recalls]] and buffs enemy units from elsewhere on the floor.
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{{monsterlink|Ironbrand convoker}} - Guardians that [[Word of Recall|recall]] and [[Might Other|strengthen]] reinforcements from elsewhere on the floor.
  
{{monsterlink|Ironheart preserver}} - Soaks partial damage for other enemies, effectively doubling their HP until the preserver dies.
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{{monsterlink|Ironheart preserver}} - Support units that soak partial damage for their allies, effectively doubling their HP until the preserver dies.
  
{{monsterlink|Vault sentinel}} - Wakes up nearby enemies, afflicts you with [[Sentinel's Mark]], often has a [[crossbow]].
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{{monsterlink|Vault sentinel}} - Vigilant guards who can put the entirety of the Vaults on alert, then [[Sentinel's Mark|mark intruders]] to ensure their capture. May come with a [[crossbow]].
  
{{monsterlink|Vault warden}} - Can open or seal shut [[door]]s and [[stairs]] around you, forcing you to kill him to escape.
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{{monsterlink|Vault warden}} - Chief enforcers of the vaults entrusted with the ability to seal the exits, trapping trespassers until one or the other dies.
  
 
=====[[Desolation]] guardians=====
 
=====[[Desolation]] guardians=====
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{{monsterlink|Eustachio}} - A mustachioed [[summoner]] found early in the game.
 
{{monsterlink|Eustachio}} - A mustachioed [[summoner]] found early in the game.
  
{{monsterlink|Maurice}} - A sly [[thief]] capable of pick-pocketing his foes mid-combat.
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{{monsterlink|Prince Ribbit}} - His current [[blink frog|froggy]] exterior belies his true form, which is only revealed to be human upon death.
  
{{monsterlink|Psyche}} - A winsome but unstable magess, Psyche comes with a mixed bag of [[spell]]s and a nasty [[dagger]].
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{{monsterlink|Maggie}} - An inexperienced adventuress who hopes to achieve glory through dragonslaying.
  
 
{{monsterlink|Joseph}} - A mercenary in a stupid hat who can hit hard with his [[staff]] and [[sling]].
 
{{monsterlink|Joseph}} - A mercenary in a stupid hat who can hit hard with his [[staff]] and [[sling]].
  
{{monsterlink|Prince Ribbit}} - His current [[blink frog]] exterior belies his true form, which is only revealed to be human upon death.
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{{monsterlink|Psyche}} - A winsome but unstable magess, Psyche comes with a mixed bag of [[spell]]s and a nasty [[dagger]].
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 +
{{monsterlink|Maurice}} - A sly [[thief]] capable of pick-pocketing his foes mid-combat.
  
 
{{monsterlink|Erica}} - An adventuress found in the mid-game; [[hydra]]-slayers everywhere covet her [[flaming]] blade.
 
{{monsterlink|Erica}} - An adventuress found in the mid-game; [[hydra]]-slayers everywhere covet her [[flaming]] blade.
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{{monsterlink|Josephine}} - A withered, decaying [[necromancer]] with an escort of [[wraith]]s.
 
{{monsterlink|Josephine}} - A withered, decaying [[necromancer]] with an escort of [[wraith]]s.
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{{monsterlink|Rupert}} - A wild [[berserker]] with a devastating voice, Rupert charges headlong with a powerful, two-handed weapon.
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{{monsterlink|Frances}} - A skilled warrior who once defeated a demon. She wrested her dark powers and demonic servants from said foe.
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{{monsterlink|Kirke}} - An enchantress bent on forcing unwary victims to join her herd of [[hog]]s.
  
 
{{monsterlink|Louise}} - A sorceress who spent far too long in [[the Abyss]] and is eager for others to share her fate.
 
{{monsterlink|Louise}} - A sorceress who spent far too long in [[the Abyss]] and is eager for others to share her fate.
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{{monsterlink|Donald}} - An irritable adventurer skilled at swimming; he often possesses a rare [[shield of reflection]].
 
{{monsterlink|Donald}} - An irritable adventurer skilled at swimming; he often possesses a rare [[shield of reflection]].
  
{{monsterlink|Frances}} - A skilled warrior who once defeated a demon. She wrested her dark powers and demonic servants from said foe.
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{{monsterlink|Nikola}} - A mad scientist frightfully gifted with wielding [[Electricity|electrical]] magic.
  
{{monsterlink|Kirke}} - A skilled enchantress bent on forcing unwary victims to join her herd of [[hog]]s.
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{{monsterlink|Margery}} - A particularly skilled hell knight who once slew a [[list of dragons|dragon]] in single combat and still wears its hide as armour.
  
{{monsterlink|Rupert}} - A wild [[berserker]] with a devastating voice, Rupert charges headlong with a powerful, two-handed weapon.
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{{monsterlink|Frederick}} - A powerful demigod who searches the lowest reaches of the Dungeon for worthy opponents.
 
 
{{monsterlink|Nikola}} - A mad scientist frightfully gifted with wielding [[Electricity|electrical]] magic.
 
  
 
{{monsterlink|Cloud mage}} - Resident of the [[Cloud Mages' Chambers]] and exceptionally skilled with [[Air Magic]].
 
{{monsterlink|Cloud mage}} - Resident of the [[Cloud Mages' Chambers]] and exceptionally skilled with [[Air Magic]].
  
 
{{monsterlink|Hellbinder}} - Master of the [[Hall of the Hellbinder]], their infernal incantations bring [[damnation]] and [[demon]]s upon their foes.
 
{{monsterlink|Hellbinder}} - Master of the [[Hall of the Hellbinder]], their infernal incantations bring [[damnation]] and [[demon]]s upon their foes.
 
{{monsterlink|Margery}} - A particularly skilled hell knight who once slew a [[list of dragons|dragon]] in single combat and still wears its hide as armour.
 
  
 
==Obsolete humans==
 
==Obsolete humans==

Revision as of 00:55, 19 July 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.

The benchmark species against which others are compared, humans play a major, though somewhat inconspicuous role in the far-flung realms of Dungeon Crawl. Aside from a somewhat increased presence as specialized guardians of the Vaults, humans tend to be scattered widely across the Dungeon and its branches, arriving most often as unique, individually-named foes rather than as generic types of monster - they are arguably the one species best represented in this way.

The following is a list of humans appearing as monsters in all their various incarnations across Dungeon Crawl:

Generic humans

p Human (monster).png Human - Occasionally found tending sheep, warming by fires, and generally eking out a meager existence in the Dungeon.

Generic human variants
Deformed human.png - All manner of deformed and sickly humans (and other species) can be found in Cigotuvi's Fleshworks.

Human types

p Slave.png Slave - Held in Pikel's thrall, these pathetic figures are a threat to low-level characters but will be freed if their master dies.

p Wizard.png Wizard - These eccentric magic-users possess an eclectic spell-set replete with dangerous conjurations and enchantments.

p Necromancer.png Necromancer - Akin to the wizard, but with a focus on death magic. Generally come with an undead entourage.

p Death knight.png Death knight - Warrior-priests of the dark god Yredelemnul who can invoke necromantic powers. Often accompanied by several undead thralls.

p Master elementalist.png Master elementalist - Exceptional mages which possess spells from all four schools of elemental magic.

p Hell knight.png Hell knight - Powerful warriors often found together that employ the very fires of hell itself.

Vault guardians

p Vault guard.png Vault guard - Plentiful lumbering oafs with heavy weapons and sturdy armour.

p Ironbound convoker.png Ironbrand convoker - Guardians that recall and strengthen reinforcements from elsewhere on the floor.

p Ironbound preserver.png Ironheart preserver - Support units that soak partial damage for their allies, effectively doubling their HP until the preserver dies.

p Vault sentinel.png Vault sentinel - Vigilant guards who can put the entirety of the Vaults on alert, then mark intruders to ensure their capture. May come with a crossbow.

p Vault warden.png Vault warden - Chief enforcers of the vaults entrusted with the ability to seal the exits, trapping trespassers until one or the other dies.

Desolation guardians

a Servant of whispers.png Servant of whispers - Forsaken monks that have learned to still the air and unleash divine thunder.

a Ragged hierophant.png Ragged hierophant - Mages that maintain and support the Desolation's construct enforcers.

a Imperial myrmidon.png Imperial myrmidon - Elite cultists which strip your magic resistance in preparation for their dangerous Hexes.

Para-Humans

p Demigod.png Demigod - As half-mortal, one of a demigod's parents is ostensibly of human ilk.

p Killer Klown.png Killer Klown - Pie-throwing fools that are nevertheless found among the guardians of the Realm of Zot.

Unique humans

@ Jessica.png Jessica - A low-level spellcaster who appears in the very early dungeon, preying on the weak.

@ Terence.png Terence - A violent murderer hiding out in the early dungeon, he is most threatening to weak, low-level characters.

@ Sigmund.png Sigmund - An older, more dangerous brother to Edmund, he is the bane of low-level characters.

@ Edmund.png Edmund - A weaker, younger brother to Sigmund who focuses entirely on melee with an enchanted flail.

@ Eustachio.png Eustachio - A mustachioed summoner found early in the game.

F Prince Ribbit.png Prince Ribbit - His current froggy exterior belies his true form, which is only revealed to be human upon death.

@ Maggie.png Maggie - An inexperienced adventuress who hopes to achieve glory through dragonslaying.

@ Joseph.png Joseph - A mercenary in a stupid hat who can hit hard with his staff and sling.

@ Psyche.png Psyche - A winsome but unstable magess, Psyche comes with a mixed bag of spells and a nasty dagger.

f Maurice.png Maurice - A sly thief capable of pick-pocketing his foes mid-combat.

x Erica.png Erica - An adventuress found in the mid-game; hydra-slayers everywhere covet her flaming blade.

@ Harold.png Harold - A middle-aged bounty-hunter nearing retirement; he specializes in tracking and trapping his quarry.

@ Josephine.png Josephine - A withered, decaying necromancer with an escort of wraiths.

@ Rupert.png Rupert - A wild berserker with a devastating voice, Rupert charges headlong with a powerful, two-handed weapon.

@ Frances.png Frances - A skilled warrior who once defeated a demon. She wrested her dark powers and demonic servants from said foe.

@ Kirke.png Kirke - An enchantress bent on forcing unwary victims to join her herd of hogs.

@ Louise.png Louise - A sorceress who spent far too long in the Abyss and is eager for others to share her fate.

@ Donald.png Donald - An irritable adventurer skilled at swimming; he often possesses a rare shield of reflection.

@ Nikola.png Nikola - A mad scientist frightfully gifted with wielding electrical magic.

@ Margery.png Margery - A particularly skilled hell knight who once slew a dragon in single combat and still wears its hide as armour.

@ Frederick.png Frederick - A powerful demigod who searches the lowest reaches of the Dungeon for worthy opponents.

@ Cloud Mage.png Cloud mage - Resident of the Cloud Mages' Chambers and exceptionally skilled with Air Magic.

@ Hellbinder.png Hellbinder - Master of the Hall of the Hellbinder, their infernal incantations bring damnation and demons upon their foes.

Obsolete humans

@ Michael.png Michael - A departed spellcaster, as unremarkable as his name would suggest. Removed in 0.6.

@ Duane.png Duane - A weak, large-eared mercenary who possessed a few minor spells. Removed in 0.8.

@ Norbert.png Norbert - A monster-slaying warrior who would deem your character as such. Removed in 0.8.

@ Francis.png Francis - A wizened wizard who could summon dangerous demons. Removed in 0.8.

@ Jozef.png Jozef - A tall bounty-hunter who was known for vexing characters with a number of traps and tricks. Removed in 0.11.

@ Paladin (monster).png Paladin - A very rare holy monster, complete with halo, who was in quest for The Shining One. Removed in 0.13.

@ Maud.png Maud - A female warrior known as much for her weaponry as anything else. Removed in 0.19.

@ Norris.png Norris - A cultist armed with brain and brawn, Norris charged headlong into death. Removed in 0.19.