Difference between revisions of "List of plants"

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''For the standard dungeon plant, see [[plant]].''
 
''For the standard dungeon plant, see [[plant]].''
  
The majority of the '''plants''' you'll find in [[the Dungeon]] are stationary "creatures", serving as harmless obstacles to a player's exploration. However, there are a wide variety of aggressive, carnivorous plants that will attack you as readily as any other threat. Plants are most common in nature-themed [[branch]]es like [[the Lair]] and [[the Swamp]], though many varieties can be found elsewhere. Many plants are immune to magical effects and [[negative energy]], but [[fire]] tends to work well against them.
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The majority of the '''plants''' you'll find in [[the Dungeon]] are stationary "creatures", serving as harmless obstacles to a player's exploration. However, there are a wide variety of aggressive, carnivorous plants that will attack you as readily as any other threat. Plants are most common in nature-themed [[branch]]es like [[the Lair]] and [[the Swamp]], though many varieties can be found elsewhere. Many plants are immune to magical effects and [[torment]], but [[fire]] tends to work well against them.
  
 
All plants are sacred to [[Fedhas Madash]]; followers of Fedhas will not be harmed by the more hostile plants (and are forbidden from harming them in return) and gain several powers that allow them to harness plants to hinder or even directly attack their enemies.
 
All plants are sacred to [[Fedhas Madash]]; followers of Fedhas will not be harmed by the more hostile plants (and are forbidden from harming them in return) and gain several powers that allow them to harness plants to hinder or even directly attack their enemies.
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==History==
 
==History==
* Hyperactive ballistomycetes were removed in the Fedhas rework of [[0.24]].
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*Prior to [[0.28]], all plants were immune to [[negative energy]].
* Thorn lotuses were removed in [[0.15]].
+
*Hyperactive ballistomycetes were removed in the Fedhas rework of [[0.24]].
 +
*Thorn lotuses were removed in [[0.15]].
  
 
[[Category:Lists of monsters]]
 
[[Category:Lists of monsters]]

Revision as of 20:22, 3 July 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

For the standard dungeon plant, see plant.

The majority of the plants you'll find in the Dungeon are stationary "creatures", serving as harmless obstacles to a player's exploration. However, there are a wide variety of aggressive, carnivorous plants that will attack you as readily as any other threat. Plants are most common in nature-themed branches like the Lair and the Swamp, though many varieties can be found elsewhere. Many plants are immune to magical effects and torment, but fire tends to work well against them.

All plants are sacred to Fedhas Madash; followers of Fedhas will not be harmed by the more hostile plants (and are forbidden from harming them in return) and gain several powers that allow them to harness plants to hinder or even directly attack their enemies.

Plant types

Harmless

These plants are simple obstacles; most are fragile and will wither quickly when damaged. Worshipers of Fedhas Madash may move (albeit slowly) and attack freely through them. Trees also exist, but they are considered a type of wall rather than a monster. Not even Fedhas can enable you to pass through trees.

P Toadstool.png Toadstool - Short-lived fungi that sprout from corpses blessed by Fedhas Madash.

P Fungus.png Fungus - Huge mushrooms that grow well in the Dungeon's damp conditions.

P Plant.png Plant - Lush flora that grow abundantly in certain Dungeon branches.

P Bush.png Bush - Tough, woody plants that block movement but not line of fire. Particularly hardy specimens of plant life, they require considerable effort to remove without resorting to fire.

Hostile

f Wandering mushroom.png Wandering mushroom - Shy fungal creatures that quietly follow you while you aren't looking. When threatened, they defend themselves with blasts of confusing spores.

P Oklob sapling.png Oklob sapling - Immature oklob plants, their vitriolic secretions are nonetheless hazardous to both your health and your gear.

P Oklob plant.png Oklob plant - Hateful, deadly plants that corrode flesh and equipment alike with their acidic projectiles.

P Burning bush.png Burning bush - Rare incendiary bushes that periodically spew flames at passersby.

f Thorn hunter.png Thorn hunter - Predatory plants that block their quarry's escape with briar patches before downing them with volleys of thorns.

P Briar patch.png Briar patch - Spiny tangles called forth by thorn hunters to entrap their prey, or by followers of Fedhas to ward off attackers.

f Shambling mangrove.png Shambling mangrove - Mobile trees that grasp at their attackers' feet with their roots while pummeling them with their branches. Some of them are known to carry hives of hornets.

w Snaplasher vine.png Snaplasher vine - Strong vines that pull intruders into the forest at the behest of a dryad.

f Deathcap.png Deathcap - Foul, undead fungi called into existence by curse toes. They can drain the life out of their foes from a distance.

* Ballistomycete spore.png P Ballistomycete.png Ballistomycete spores and Ballistomycetes - Two different stages of the ballistomycete's life cycle: the spores chase down other creatures and explode, creating adult fungi, which create more spores, and so forth. They aren't native to the Dungeon, though followers of Fedhas may create them.

Retired

P Hyperactive ballistomycete.png Hyperactive Ballistomycete - A ballistomycete that was affected by Fedhas's Evolution ability. It constantly creates explosions of spores and would eventually destroy itself in doing so.

P Thorn lotus.png Thorn lotus - Deceptively beautiful flowers that floated serenely on the surface of ponds and rivers. Careless admirers found themselves suddenly pelted with sharp spikes.

History

  • Prior to 0.28, all plants were immune to negative energy.
  • Hyperactive ballistomycetes were removed in the Fedhas rework of 0.24.
  • Thorn lotuses were removed in 0.15.