List of plants
For the standard dungeon plant, see plant.
Plants are mostly stationary creatures that are most often obstacles to a player's exploration. Plants are most common in branches like the Lair and the Swamp, though many varieties may be found anywhere in the Dungeon. All plants are sacred to Fedhas Madash; followers of Fedhas will not be harmed by the more hostile plants (and are forbidden to harm them in return), and gain several powers that allow them to harness plants to hinder or even directly attack their enemies. Many plants are immune to magical effects and negative energy, but fire tends to work well against them.
These plants are little more than obstacles that may be removed with varying degrees of difficulty. Worshipers of Fedhas Madash may move (albeit slowly) and attack freely through them. Trees also exist, but they are considered a type of wall rather than a monster. Not even Fedhas can enable you to pass through trees.
P Bush- Tough, woody plants that block movement but not line of fire. Difficult to remove without resorting to fire.
* File:Giant spore.png f Giant spores and Ballistomycetes - Two different stages of the ballistomycete's life cycle: the spores chase down other creatures and explode, creating adult fungi, which create more spores, and so forth. If left unchecked, a single colony can cover an entire floor in hazardous fungus.
f Wandering mushroom- Shy fungal creatures that quietly follow you while you aren't looking. If threatened, they defend themselves with blasts of confusing spores.
P Thorn lotus- Deceptively beautiful flowers that float serenely on the surface of ponds and rivers. Careless admirers will find themselves suddenly pelted with sharp spikes.
f Thorn hunter- Predatory plants that block their quarry's escape with briar patches before downing them with volleys of thorns.