Difference between revisions of "List of skills"

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#REDIRECT [[Skill#Skill Types]]
 
 
This is a list of all the [[skill]]s a character may learn during their adventure in ''Crawl''. Depending on [[species]] and [[background]], some of these skills will be known at the outset, but many more must be learned through trial and hardship.
 
 
 
==Physical Skills==
 
These skills are found in the left-hand column of the in-game Skills screen (accessible by pressing the '''m''' key). They revolve around melee and ranged combat.
 
*'''[[Fighting]]''' increases your max HP and the damage you deal in melee.
 
*'''[[Short Blades]]''' encompasses the use of small blades such as stabbing daggers.
 
*'''[[Long Blades]]''' improves your deadliness with katanas, scimitars and other such weapons.
 
*'''[[Axes]]''' improves your skills in melee with all axes.
 
*'''[[Maces & Flails]]''' trains you in the use of bludgeoning and crushing weapons, such as hammers.
 
*'''[[Polearms]]''' allows you to use hafted weapons with terrible blades, such as a scythe.
 
*'''[[Staves]]''' encompasses the use of quarterstaves, the exotic lajatang, and magical staves.
 
*'''[[Unarmed Combat]]''' increases the power and speed of your unarmed attacks. [[Auxiliary attack]]s are ''not'' improved.
 
*'''[[Bows]]''' lets you fire powerful arrows at range with all types of bows.
 
*'''[[Crossbows]]''' trains you in firing accurate bolts using crossbows.
 
*'''[[Slings]]''' develops your ability at playing David versus Goliath, firing stones from a sling.
 
*'''[[Throwing]]''' governs your aptitude at firing missiles and thrown weapons without a launcher.
 
*'''[[Armour (skill)|Armour]]''' increases the protection you receive from wearing armour and decreases armour encumbrance penalties.
 
*'''[[Dodging]]''' makes you harder to hit both in melee and at range.
 
*'''[[Shields (skill)|Shields]]''' lets you deflect melee and ranged attacks when wearing a shield.
 
*'''[[Stealth]]''' lets you avoid detection when around monsters so you can take them by surprise. Or escape.
 
 
 
==Magical Skills==
 
These skills are found in the right-hand column of the Skills screen. They pertain to magic spells, magical devices, and divine aid.
 
*'''[[Spellcasting]]''' is a general magical skill, similar to [[Fighting]], that makes you a better all-around wizard.
 
*'''[[Fire Magic]]''' enhances all manner of fiery spells.
 
*'''[[Ice Magic]]''''s domain concerns spells of ice, frost, and englaciation.
 
*'''[[Air Magic]]''' controls air, wind, and electricity spells.
 
*'''[[Earth Magic]]''' confers mastery of earth, stone, and iron spells.
 
*'''[[Poison Magic]]''' increases your affinity for dangerous, venomous magic.
 
*'''[[Conjurations]]''' encompasses all damage-dealing spells.
 
*'''[[Summonings]]''' brings mastery over creatures (both lesser and greater) that can be summoned and bound to the caster's will.
 
*'''[[Necromancy]]''' governs death magic, able to bring unlife to the dead.
 
*'''[[Charms]]''' deals with spells which temporarily boost your power.
 
*'''[[Hexes]]''' determines your mastery over spells that weaken your enemy.
 
*'''[[Transmutations]]''' lets the caster affect varied transformations on himself, others, or even certain objects.
 
*'''[[Translocations]]''' manipulates the very fabric of space to the spellcaster's advantage.
 
*'''[[Invocations]]''' improves your ability to plead for divine assistance.
 
*'''[[Evocations]]''' makes you better at using magical devices found in the Dungeon, such as rods, wands or decks.
 
 
 
[[Category:Skills]]
 
[[Category:List]]
 

Latest revision as of 10:49, 15 January 2016

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