Difference between revisions of "Lost soul"

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Revision as of 12:50, 1 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
lost soul *Lost soul.png
HP 16-34
HD 10
XP 0
Speed 13
AC 0
EV 10
Will Immune



Resistances rF+
rC+
rElec
rPois+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities Holy
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Undead
Size Small
Type lost soul, lost soul
Flags Evil
Flying
Unbreathing
Insubstantial
No experience gain
Maintain range
The echo of a unmourned soul, flickering in and out of the mortal world. Though the memories of its living self are long-faded, it is drawn to the moment of death by some lingering instinct. So powerful is its drive for self and purpose that it seizes upon the passage of other souls, losing the last vestiges of its being in the memories of another's life.

“She walks in the twilight, her steps make no sound,
Her feet leave no tracks on the dew-covered ground.
Her hand gently beckons, she whispers your name—
But those who go with her are never the same.”
-Magic: the Gathering

Useful Info

Lost souls are wandering confluxes of necromantic power which have no offensive capabilities of their own, but which sacrifice themselves to revive allied living or undead monsters within their line of sight at the moment they are killed.

If an undead monster is killed while in sight of an allied lost soul, the soul may die instead and the undead will be restored to full HP with all status effects reset (this does not apply to any form of derived undead, however). If a zombifiable living creature dies while in LoS of an allied lost soul, the soul will instead assume its likeness, turning into a ghostly monster of the same type. This copy will have stats as though it were wearing the original's gear and will have full access to all of the original's spells, and becomes undead.

Lost souls do not always choose to sacrifice themselves to save a fallen ally; if monsters of varying strength are present, they will often ignore the deaths of weak monsters in order to save themselves for the strong. If several lost souls are clustered together, they will be more likely to sacrifice themselves for weaker things.

Lost souls move quickly and avoid getting close to you, but are generally fragile. If they find themselves in your line of sight with no other monsters around, they will flicker out of the living world and reappear near some other monster elsewhere in the level, then temporarily submerge into the air there.

Lost souls can be summoned by deep elf death mages. Non-summoned lost souls are quite rare and can be found only in ziggurats, the Borgnjor's Mausoleum wizlab or in Tartarus.

Tips & Tricks

  • While it's normally reasonable to focus your attention on the largest threat in a fight with multiple enemies, be careful when doing so with lost souls around. They're fairly fragile, so it's usually worth spending a turn or two to take them out before finishing off any powerful foes.

History

  • Prior to 0.19, non-summoned lost souls could be found in the Crypt.
  • Lost souls were added in 0.13.