Lurking horror

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Revision as of 17:45, 8 February 2013 by CommanderC (talk | contribs) (The speed reported by the bots is wrong. It is 12.)
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Version 0.12: This article may not be up to date for the latest stable release of Crawl.


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lurking horror * [[File:{{{tile_name}}}.png|32px]]
HP 1
HD 1
XP 1
Speed 12
AC 0
EV 10
Will 4
Attack1 1 (hit: plain)


Resistances rRot, rN+, rTorm, rSticky
Vulnerabilities
Habitat land
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Small
Type lurking horror, lurking horror
Flags Levitate
Insubstantial
A formless mass of energy. It seems to stop moving when you look at it.

Useful Info

Lurking horrors are orbs of potent negative energy which are simultaneously attracted to and repulsed by you. If you come across one at the edge of your line of sight it will usually stop moving until you can no longer see it, at which point it will track you like a wandering mushroom. The closer you get to it, however, the more likely it is to start approaching you at speed 12, seeking to kamikaze blast you like a giant spore. Should it crash into something or take any sort of damage, it will immediately burst, tormenting everything it can see and draining everything within a medium-sized burst radius. They can be found in the Abyss.

Tips & Tricks

  • Characters with torment resistance can simply ignore them. Anyone else can attempt to leave them behind, as the shifting nature of the Abyss may cut off their ability to pursue you. However, if you have to turn around due to a dead end or a dangerous opponent you wish to flee, you'll almost certainly have to deal with the thing.
  • If you can damage it beyond your line of sight, you can kill it safely. Any Cloud spell can accomplish this if cast around a blind corner, as can Fireball.

History

Lurking horrors were added in 0.12.