Difference between revisions of "Magic Dart"

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(Add AttackSpell semantic properties)
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|range = 8
 
|range = 8
 
|target = Beam
 
|target = Beam
|special = Never misses}}
+
|special = Never misses
 +
|hit_type = automatic
 +
|hit_adder = 1500
 +
|hit_num = 0
 +
|hit_denom = 1
 +
|dam_calculator = dicedef
 +
|dam_numdice = 1
 +
|dam_adder = 3
 +
|dam_num = 1
 +
|dam_denom = 5}}
 
{{Flavour|This spell hurls a small bolt of magical energy. It never misses.}}
 
{{Flavour|This spell hurls a small bolt of magical energy. It never misses.}}
  

Revision as of 20:30, 22 May 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.


Magic dart.png Magic Dart
Level 1
School1 Conjuration
Source(s)
Casting noise 1
Spell noise 1
Spell Details
Damage Formula 1d(3+Power/5)
Max Damage 1d8
Max Power 25
Range 8
Targeting Beam
To-hit
Special Never misses
This spell hurls a small bolt of magical energy. It never misses.

Magic Dart is a level 1 Conjurations spell which throws a dart of energy at an opponent, dealing 1d8 physical damage at max power. This is reduced by AC, making it useless against even moderately armoured opponents. What this spell lacks in lethality compared to other level 1 spells, it makes up for with excellent range and the fact that it can't miss the target, which makes it useful for activating Iskenderun's Battlesphere. Even so, Magic Dart becomes obsolete as a combat spell by the mid-game; forget it once you've acquired some more potent attack options.

Wizards and Conjurers begin with this spell memorized.