Difference between revisions of "Malmutate"

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'''Malmutate''' is a level 6 [[Transmutation]]/[[Hexes]] monsters-only spell which attempts to mutate its target. If Malmutate is used by an enemy on a player there is an 80% chance that it will cause a [[bad mutation]], and a 20% chance it will cause a [[random mutation]]. Magic resistance is useless against this, but mutation resistance functions normally.
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{{flavour|Bestows a mutation on a target. The mutation is almost always harmful. It cannot affect artificial beings, and the undead will decompose if affected.}}
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'''Malmutate''' is a level 6 [[Transmutation]]/[[Hexes]] monsters-only spell which attempts to mutate its target. If Malmutate is used on a player, there is an 80% chance that it will cause a [[bad mutation]] and a 20% chance it will cause a [[random mutation]]. Magic resistance is useless against this, but [[mutation resistance]] functions normally.
  
When used on a monster, if the victim already has the Wretched enchantment, the degree of that enchantment is increased by one, up to 4. Otherwise, the victim is enchanted permanently with the Wretched enchantment which starts with degree 1. This enchantment has the following effects:
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When used on a monster, the victim gets the Wretched enchantment, unless the monster is an [[abomination]] or an [[ugly thing]]. This enchantment has the following effects:
* -(degree) AC
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* -8 [[AC]]
* inflicts degree*10% less damage (melee, ranged combat, spells, ...)
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* -25% [[HD]]
* -1 to speed if speed > 3
 
  
[[Undead]], [[Silver star]]s and [[nonliving]] monsters are immune. [[Ugly thing]]s and [[Very ugly thing]]s will just change color.
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Abominations change their tile and ugly things change colour instead of the aforementioned effects.
  
The following monsters can cast Malmutate:
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[[Undead]] and [[nonliving]] monsters are immune. Undead characters are immune from mutations, but they will decompose and take [[stat]] damage.
*[[Neqoxec]]
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*[[Cacodemon]]
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{{monsters with spell}}
*[[Shining eye]]
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*[[Orb of fire]]
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Players can inflict similar effects with the [[Irradiate]] spell or the [[Plutonium Sword]]. [[Wretched star]]s and [[corrupter]]s can also cause temporary bad mutations, which will gradually disappear as the player gains experience.
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==Tips & Tricks==
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*Malmutate is a [[line of sight]]-targeted spell, rather than smite-targeted. If you do not have [[mutation resistance]], do your best to take cover until you can either get away or kill the caster. Any method of breaking line of effect will work -- [[teleport]]ing away, reading a [[scroll of fog]], ducking around a corner, ducking behind [[summon]]s, ducking behind other monsters... As long as the caster cannot target you, your genetics are safe.
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**Summoning spells are particularly effective for blocking Malmutate. Either you'll get one or more meat shields who can either help you take the monster down or keep them busy so you can get away (depending on the situation), or you might get a [[nameless horror]] -- which, while still quite dangerous, can block Malmutate long enough for you to reach a staircase.
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**Alternatively, just cast [[Necromutation]] if you are capable of doing so. Your stats might take a hit, but that will fix itself as you continue to explore and fight.
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*Your best method of dealing with Malmutate is generally going to be either killing the monster in question as quickly as possible or not dealing with them in the first place. If you can snipe them from behind cover with smite-targeted or piercing attacks, by all means do so, but otherwise, make Malmutators your first priority.
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**Fortunately, neqoxecs and shining eyes are fairly fragile. Cacodemons make difficult opponents but are manageable enough if you're ready for traveling around where they appear, and orbs of fire are so incredibly dangerous that it's already worth hitting them with everything you have.
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*If you ''do'' end up taking some mutations, it's usually not immediately lethal. If you have any [[potions of mutation]] saved up, those have a decent chance of fixing your problems (though they might leave you with a set of new ones).
  
Similar effects can be achieved from mutagenic [[cloud]]s, monsters with [[:Category:Mutate_flavour| mutagenic melee attacks]] and [[Wretched star]]s, but in this last case the effects are temporary.
 
 
 
==History==
 
==History==
This spell will be added in [[0.12]], replacing the monster version of [[Polymorph Other]].
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This spell was added in [[0.12]], replacing the monster version of [[Polymorph Other]].
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[[Category:Monster spells]]

Revision as of 05:06, 23 June 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Bestows a mutation on a target. The mutation is almost always harmful. It cannot affect artificial beings, and the undead will decompose if affected.

Malmutate is a level 6 Transmutation/Hexes monsters-only spell which attempts to mutate its target. If Malmutate is used on a player, there is an 80% chance that it will cause a bad mutation and a 20% chance it will cause a random mutation. Magic resistance is useless against this, but mutation resistance functions normally.

When used on a monster, the victim gets the Wretched enchantment, unless the monster is an abomination or an ugly thing. This enchantment has the following effects:

Abominations change their tile and ugly things change colour instead of the aforementioned effects.

Undead and nonliving monsters are immune. Undead characters are immune from mutations, but they will decompose and take stat damage.

The following enemies cast Malmutate:

Players can inflict similar effects with the Irradiate spell or the Plutonium Sword. Wretched stars and corrupters can also cause temporary bad mutations, which will gradually disappear as the player gains experience.

Tips & Tricks

  • Malmutate is a line of sight-targeted spell, rather than smite-targeted. If you do not have mutation resistance, do your best to take cover until you can either get away or kill the caster. Any method of breaking line of effect will work -- teleporting away, reading a scroll of fog, ducking around a corner, ducking behind summons, ducking behind other monsters... As long as the caster cannot target you, your genetics are safe.
    • Summoning spells are particularly effective for blocking Malmutate. Either you'll get one or more meat shields who can either help you take the monster down or keep them busy so you can get away (depending on the situation), or you might get a nameless horror -- which, while still quite dangerous, can block Malmutate long enough for you to reach a staircase.
    • Alternatively, just cast Necromutation if you are capable of doing so. Your stats might take a hit, but that will fix itself as you continue to explore and fight.
  • Your best method of dealing with Malmutate is generally going to be either killing the monster in question as quickly as possible or not dealing with them in the first place. If you can snipe them from behind cover with smite-targeted or piercing attacks, by all means do so, but otherwise, make Malmutators your first priority.
    • Fortunately, neqoxecs and shining eyes are fairly fragile. Cacodemons make difficult opponents but are manageable enough if you're ready for traveling around where they appear, and orbs of fire are so incredibly dangerous that it's already worth hitting them with everything you have.
  • If you do end up taking some mutations, it's usually not immediately lethal. If you have any potions of mutation saved up, those have a decent chance of fixing your problems (though they might leave you with a set of new ones).

History

This spell was added in 0.12, replacing the monster version of Polymorph Other.