Difference between revisions of "Manual"

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'''Manuals of [Skill]''' are rare books which greatly speed the rate at which you train the [[skill]]s they pertain to by applying a +4 bonus to your skill aptitude. Manuals are activated by reading them, and deactivated by reading them again or dropping them. Each manual has a limited amount of extra [[XP]] they can provide: once that amount is reached, the manual is destroyed.  
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'''Manuals of [Skill]''' are rare [[book]]s which greatly speed the rate at which you train the [[skill]]s they pertain to by applying a +4 bonus to your skill aptitude for as long as you have the manual in your inventory. You can study more than one manual at a time, but only if they pertain to different skills. Each manual has a limited amount of extra [[XP]] they can provide: once that amount is reached, the manual is destroyed.
 
 
You can only study a manual if you have access to the skill it teaches. Weapon skills require an appropriate weapon in your inventory, the [[Armour skill]] requires you wear some form of restrictive body armour, and magic skills require you know spells in the appropriate school.
 
 
 
{{crawlquote|''This is a manual of [Skill]. Do you want to study it?''<br>
 
''You start studying [Skill].''<br>
 
''You stop studying [Skill].''<br>
 
''You have finished your manual of [Skill] and toss it away.''}}
 
  
 
==Tips and Tricks==
 
==Tips and Tricks==
While manuals do essentially generate free XP, they only do so as you train the skill. If this means ignoring a skill that's useful to your character in order to train something you don't really need, it may actually be harmful to use. Furthermore, because of the [[antitraining]] penalty of some magic schools (Fire/Ice and Earth/Air), it could become impractical to train a skill which opposes one which you exploited a manual in earlier.
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Manuals essentially generate free [[experience]], and at rate dependent on the amount you train the skill they pertain to. However, if this means ignoring other skills that are immediately useful to your character in order to train something you don't really need just yet, using them may actually be harmful. Furthermore, because of the [[antitraining]] penalty of some magic schools (Fire/Ice, Earth/Air), it could become impractical to train a skill which opposes one which you exploited a manual in earlier.
  
==Settings==
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===Settings===
 
Users of manuals may want to add this to their Options file Init.txt (see [[Options_guide.txt]]):
 
Users of manuals may want to add this to their Options file Init.txt (see [[Options_guide.txt]]):
 
  force_more_message = finished your manual
 
  force_more_message = finished your manual
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==History==
 
==History==
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Prior to [[0.13]], you could only study one manual at a time, and you would activate or deactivate them by '''r'''eading them.
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Prior to [[0.9]], manuals functioned very differently because the skill system was very different. They would allow you to assign stored up experience from your experience pool to a specific skill without actually using that skill, and would crumble to dust after sufficient uses.
 
Prior to [[0.9]], manuals functioned very differently because the skill system was very different. They would allow you to assign stored up experience from your experience pool to a specific skill without actually using that skill, and would crumble to dust after sufficient uses.

Revision as of 21:55, 31 October 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.


Type Book
Name Manual of [Skill]

Manuals of [Skill] are rare books which greatly speed the rate at which you train the skills they pertain to by applying a +4 bonus to your skill aptitude for as long as you have the manual in your inventory. You can study more than one manual at a time, but only if they pertain to different skills. Each manual has a limited amount of extra XP they can provide: once that amount is reached, the manual is destroyed.

Tips and Tricks

Manuals essentially generate free experience, and at rate dependent on the amount you train the skill they pertain to. However, if this means ignoring other skills that are immediately useful to your character in order to train something you don't really need just yet, using them may actually be harmful. Furthermore, because of the antitraining penalty of some magic schools (Fire/Ice, Earth/Air), it could become impractical to train a skill which opposes one which you exploited a manual in earlier.

Settings

Users of manuals may want to add this to their Options file Init.txt (see Options_guide.txt):

force_more_message = finished your manual

This will alert you when your manual's skill aptitude bonus has run out and allow you to readjust your training priorities should you desire.

History

Prior to 0.13, you could only study one manual at a time, and you would activate or deactivate them by reading them.

Prior to 0.9, manuals functioned very differently because the skill system was very different. They would allow you to assign stored up experience from your experience pool to a specific skill without actually using that skill, and would crumble to dust after sufficient uses.