Difference between revisions of "Manual"

From CrawlWiki
Jump to: navigation, search
(updated to 0.16)
m (Strategy)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{version016}}
+
{{version020}}
  
 
{{item-noicon
 
{{item-noicon
Line 13: Line 13:
  
 
==Strategy==
 
==Strategy==
Manuals essentially generate free [[experience]], and at a rate dependent on the amount you train the skill they pertain to. Pouring 100% of your experience into the appropriate skill will grant you the extra experience ten times faster than if only 10% were going to the skill. However, if this means ignoring other skills that are immediately useful to your character in order to train something you don't really need just yet, using them may actually be harmful.  
+
Manuals let you train a skill more efficiently. While you carry it you train that skill at double speed - half the [[skill point|skill points]] coming from the manual, so it is essentially 'free' experience. It was generated with 2000-3000 skill points and you cannot 'waste' it, you always get the full amount.
 +
 
 +
However, if this means ignoring other skills that are immediately useful to your character in order to train something you don't really need just yet, using them may actually be harmful.  
  
 
You can use a [[scroll of acquirement]] to potentially generate a manual for you, though this is less likely if you are a [[spellcaster]].
 
You can use a [[scroll of acquirement]] to potentially generate a manual for you, though this is less likely if you are a [[spellcaster]].

Latest revision as of 10:57, 28 June 2017

Version 0.20: This article may not be up to date for the latest stable release of Crawl.
Type Book
Name Manual of [Skill]
Manual 1.png Manual 2.png

Manuals of [Skill] are rare books which greatly speed the rate at which you train the skills they pertain to by applying a +4 bonus to your skill aptitude for as long as you have the manual in your inventory. You can study more than one manual at a time, but only if they pertain to different skills. Each manual has a limited amount of extra XP they can provide: once that amount is reached, the manual is destroyed.

Strategy

Manuals let you train a skill more efficiently. While you carry it you train that skill at double speed - half the skill points coming from the manual, so it is essentially 'free' experience. It was generated with 2000-3000 skill points and you cannot 'waste' it, you always get the full amount.

However, if this means ignoring other skills that are immediately useful to your character in order to train something you don't really need just yet, using them may actually be harmful.

You can use a scroll of acquirement to potentially generate a manual for you, though this is less likely if you are a spellcaster.

Settings

Users of manuals may want to add this to their Options file Init.txt (see options_guide.txt):

force_more_message = finished your manual

This will alert you when your manual's skill aptitude bonus has run out and allow you to readjust your training priorities should you desire.

History

Prior to 0.13, you could only study one manual at a time, and you would activate or deactivate them by reading them.

Prior to 0.9, manuals functioned very differently because the skill system was very different. They would allow you to assign stored up experience from your experience pool to a specific skill without actually using that skill, and would crumble to dust after sufficient uses.