Difference between revisions of "Margery"

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(Updated to 0.16)
(Adding Category:Human)
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==History==
 
==History==
 
Prior to [[0.11]], she did not generate with dragon armour.
 
Prior to [[0.11]], she did not generate with dragon armour.
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 +
[[Category:Human]]

Revision as of 07:42, 11 September 2015

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Margery @Margery.png
HP 164
HD 22
XP 5081
Speed 10
AC 0
EV 10
Will 140
Attack1 30 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags See invisible
Speaks
Unique
Warm-blooded
A lithe spellcaster in service to the powers of Hell; it is her duty to ensure that the inhabitants of the Dungeon never forget their place. She personally slew the ancient dragon from whose hide her strange armour is crafted.

Useful Info

Margery the Dragonslayer is a unique fire elementalist, usually accompanied by several hell knights and wearing a suit of fire, mottled, or swamp dragon armour.

Location

Spells

Spell set
Slot1 Bolt of Fire (3d32) Wizard flag
Slot2 Fireball (3d33) Wizard flag

Tips & Tricks

  • As both Margery and her associates will be pelting you with Fire Magic as long as you're in sight, fire resistance is a must. Her fireballs can brutalize the unprepared.
  • If you're capable of dealing cold damage, use it on her. She never has cold resistance, and sometimes her armour makes her vulnerable to it.
  • If you encounter hell knights in either the Depths, the Vaults, or the Crypt, there's a very good chance that Margery is close by. Separate individuals from the pack as best you can, and escape if it seems like you'll have to tackle them all at once.
  • Be sure to examine the equipment of Margery's pack. Hell knights often carry excellent weaponry.

History

Prior to 0.11, she did not generate with dragon armour.