Difference between revisions of "Master elementalist"

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(Update for 0.15)
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{{monster
 
{{monster
 
|name=master elementalist
 
|name=master elementalist
|glyph={{LightMagenta|@}}
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|glyph={{LightMagenta|p}}
 
|tile=[[File:Master elementalist.png]]
 
|tile=[[File:Master elementalist.png]]
 
|flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Vault flag}}<br>{{Warm blood flag}}
 
|flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Vault flag}}<br>{{Warm blood flag}}
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|vulnerabilities=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|max_chunks=3
|meat={{Contaminated corpse}}
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|meat={{Clean corpse}}
|xp=1191
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|xp=1193
 
|holiness={{Natural}}
 
|holiness={{Natural}}
|magic_resistance=80
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|magic_resistance=53
|hp_range=41-76
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|hp_range=44-77
|avg_hp=58
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|avg_hp=60
 
|armour_class=0
 
|armour_class=0
 
|evasion=13
 
|evasion=13
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|attack3=
 
|attack3=
 
|attack4=
 
|attack4=
|hit_dice=15
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|hit_dice=10
 
|base_hp=2
 
|base_hp=2
 
|extra_hp=4
 
|extra_hp=4

Revision as of 22:49, 29 August 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
master elementalist pMaster elementalist.png
HP 44-77
HD 10
XP 1193
Speed 10
AC 0
EV 13
Will 53
Attack1 6 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Actual spells
Speaks
Spellcaster
Vault
Warm-blooded
The primal forces of the universe dance at this demented wizard's fingertips.

Useful Info

The master elementalist is a powerful caster with spells from all four elemental schools of magic, as well as some potent support spells. It can only be found in the "Elemental Laboratory" vault, and it will always guard a randart elemental magic spellbook, as well as an elemental magical staff or the Elemental Staff unrandart.


MAP
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      ccE+'''cwcc
     ccEEc'''cwwcc
    ccEEEc'''cwwwcc
   ccEEEEc'''cwwwwcc
  ccEEEEEc'''cwwwwwcc
 ccEEEEEEc''Wcwwwwwwcc
ccEEEEEEEc'WW+wwwwwwwcc
cEEEEEEEEcccccwwwwwwwwc
ccccccc+ccB|Bcccccccc+c
c;;;;;;;c$...$c"""""""c
c;;;;;;;c$.Z.$c""?"?""c
c;;;;;;;c$...$c"""""""c
c+cccccccc...cc+ccccccc
c........c+++c........c
cc..!1.!1c...c.6..6..cc
 cc......c7.7c......cc
  cc.....c...c.....cc
   cc.1!.c.*.c.6..cc
    cc...c...c...cc
     cc..c.7.c..cc
      cc.c...+.cc
       c+ccccccc
        @
ENDMAP

When this vault generates in the Elven Halls, you will instead face a deep elf elementalist.

Spells

Spell set
Slot1 Iron Shot (3d28)
Slot2 Summon Air Elementals
Slot3 Sticky Flame Range (3d6)
Slot4 Summon Water Elementals
Slot5 Haste
Slot6 Blink

Tips & Tricks

  • His Iron Shots can deal heavy damage to you, regardless of your resistances. Repel Missiles is a good way to minimize the impact, and also helps stave off his relatively harmless but potentially destructive Sticky Flame.
  • Casters who can't breathe water should be especially careful around any water elementals he summons. These pests can silence you while dealing irresistible damage, if allowed to reach you in melee.
  • Silencing him before he can cast anything will make the fight extremely easy, assuming you have some melee proficiencies.