Difference between revisions of "Master elementalist"

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{{monster info}}
 
{{monster info}}
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==Useful Info==
 
==Useful Info==
 
The '''master elementalist''' is a powerful caster with spells from all four elemental schools of magic, as well as some potent support spells. It can only be found in the "Elemental Laboratory" vault, and it will always guard a [[randart]] elemental magic [[spellbook]], as well as an elemental [[magical staff]] or the [[Elemental Staff]] [[unrand]]art.
 
The '''master elementalist''' is a powerful caster with spells from all four elemental schools of magic, as well as some potent support spells. It can only be found in the "Elemental Laboratory" vault, and it will always guard a [[randart]] elemental magic [[spellbook]], as well as an elemental [[magical staff]] or the [[Elemental Staff]] [[unrand]]art.
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{{monster spells}}
 
{{monster spells}}
 
==Tips & Tricks==
 
==Tips & Tricks==
*His [[Iron Shot]]s can deal heavy damage to you, regardless of your resistances. [[Repel Missiles]] is a good way to minimize the impact, and also helps stave off his relatively harmless but potentially destructive [[Sticky Flame]].
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*His [[Iron Shot]]s can deal heavy damage to you, regardless of your resistances. [[Repel Missiles#Player sources|Repel]]/[[Deflect Missiles]] is a good way to minimize the impact, and also helps stave off his relatively harmless [[Sticky Flame]].
 
*Casters who can't breathe water should be especially careful around any [[water elemental]]s he summons. These pests can [[silence]] you while dealing irresistible damage, if allowed to reach you in melee.
 
*Casters who can't breathe water should be especially careful around any [[water elemental]]s he summons. These pests can [[silence]] you while dealing irresistible damage, if allowed to reach you in melee.
 
*[[Silence|Silencing]] him before he can cast anything will make the fight extremely easy, assuming you have some melee proficiencies.
 
*[[Silence|Silencing]] him before he can cast anything will make the fight extremely easy, assuming you have some melee proficiencies.
  
 
[[Category:Human]]
 
[[Category:Human]]

Latest revision as of 17:28, 9 October 2019

Version 0.23: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
master elementalist pMaster elementalist.png
HP 39-80
HD 15
XP 1234
Speed 10
AC 3
EV 13
MR 60
Attack1 6 (hit: plain)


Type of Meat Clean
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags
Speaks
Warm-blooded
Vault
A demented wizard commanding the primal forces of the universe.

Useful Info

The master elementalist is a powerful caster with spells from all four elemental schools of magic, as well as some potent support spells. It can only be found in the "Elemental Laboratory" vault, and it will always guard a randart elemental magic spellbook, as well as an elemental magical staff or the Elemental Staff unrandart.


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ENDMAP

When this vault generates in the Elven Halls, you will instead face a deep elf elementalist.

Spells

Spell set I
Slot1 Iron Shot (3d28) Wizard flag
Slot2 Summon Air Elementals Wizard flag
Slot3 Sticky Flame Range (3d6) Wizard flag
Slot4 Summon Water Elementals Wizard flag
Slot5 Haste Wizard flag
Slot6 Blink Wizard flag

Tips & Tricks

  • His Iron Shots can deal heavy damage to you, regardless of your resistances. Repel/Deflect Missiles is a good way to minimize the impact, and also helps stave off his relatively harmless Sticky Flame.
  • Casters who can't breathe water should be especially careful around any water elementals he summons. These pests can silence you while dealing irresistible damage, if allowed to reach you in melee.
  • Silencing him before he can cast anything will make the fight extremely easy, assuming you have some melee proficiencies.