Difference between revisions of "Master elementalist"

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{{monster
 
|name=master elementalist
 
|glyph={{LightMagenta|@}}
 
|tile=[[File:Master elementalist.png]]
 
|flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Vault flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=1192
 
|holiness={{Natural}}
 
|magic_resistance=80
 
|hp_range=43-77
 
|avg_hp=60
 
|armour_class=0
 
|evasion=13
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=6 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=15
 
|base_hp=2
 
|extra_hp=4
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|The primal forces of the universe dance at this demented wizard's fingertips.}}
 
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==Useful Info==
 
==Useful Info==
This monster can only be found the "Elemental Laboratory" vault by Mu. The vault contains a randart [[book]] with spells from one of elemental schools of magic, and a [[magical staff]] of fire, cold, air or earth, or the [[Elemental Staff]].
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The '''master elementalist''' is a powerful caster with spells from all four elemental schools of magic, as well as some potent support spells. It can only be found in the "Elemental Laboratory" vault, and it will always guard a [[randart]] elemental magic [[spellbook]], as well as an elemental [[magical staff]] or the [[Elemental Staff]] [[unrand]]art.
  
 
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In the [[Elven Halls]] you will get a [[deep elf elementalist]].
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When this vault generates in the [[Elven Halls]], you will instead face a [[deep elf elementalist]].
  
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{{monster spells}}
==Spells==
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==Tips & Tricks==
{{Spellcaster
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*His [[Iron Shot]]s can deal heavy damage to you, regardless of your resistances. [[Repel Missiles#Player sources|Repel Missiles]] is a good way to minimize the impact and also helps stave off his relatively harmless [[Sticky Flame]].
|number=
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*Casters who can't breathe water should be especially careful around any [[water elemental]]s he summons. These pests can [[silence]] you while dealing irresistible damage, if allowed to reach you in melee.
|slot1=[[Iron Shot]] (3d28)
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*[[Silence|Silencing]] him before he can cast anything will make the fight extremely easy, assuming you have some melee proficiencies.
|slot2=[[Summon Air Elementals]]
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|slot3=[[Sticky Flame Range]] (3d6)
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[[Category:Human]]
|slot4=[[Summon Water Elementals]]
 
|slot5=[[Haste]]
 
|slot6=[[Blink]]
 
}}
 
{{clear}}
 
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Revision as of 07:51, 14 September 2020

Version 0.23: This article may not be up to date for the latest stable release of Crawl.
master elementalist pMaster elementalist.png
HP 39-80
HD 18
XP 1303
Speed 10
AC 0
EV 13
Will 60
Attack1 8 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags
Speaks
Warm-blooded
Vault
A demented wizard commanding the primal forces of the universe.

Useful Info

The master elementalist is a powerful caster with spells from all four elemental schools of magic, as well as some potent support spells. It can only be found in the "Elemental Laboratory" vault, and it will always guard a randart elemental magic spellbook, as well as an elemental magical staff or the Elemental Staff unrandart.


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ENDMAP

When this vault generates in the Elven Halls, you will instead face a deep elf elementalist.

Spells

Spell set I
Slot1 Lehudib's Crystal Spear (3d37) Wizard flag
Slot2 Chain Lightning (3d45) Wizard flag
Slot3 Fire Storm (8d14) Wizard flag
Slot4 Ozocubu's Refrigeration (4d17) Wizard flag
Slot5 Haste Wizard flag
Slot6 Repel Missiles Wizard flag

Tips & Tricks

  • His Iron Shots can deal heavy damage to you, regardless of your resistances. Repel Missiles is a good way to minimize the impact and also helps stave off his relatively harmless Sticky Flame.
  • Casters who can't breathe water should be especially careful around any water elementals he summons. These pests can silence you while dealing irresistible damage, if allowed to reach you in melee.
  • Silencing him before he can cast anything will make the fight extremely easy, assuming you have some melee proficiencies.