Difference between revisions of "Master elementalist"
(Updated to 0.16) |
m (→Tips & Tricks) |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{version023}} |
− | {{ | + | {{monster info}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Useful Info== | ==Useful Info== | ||
Line 73: | Line 38: | ||
When this vault generates in the [[Elven Halls]], you will instead face a [[deep elf elementalist]]. | When this vault generates in the [[Elven Halls]], you will instead face a [[deep elf elementalist]]. | ||
− | + | {{monster spells}} | |
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *His [[Iron Shot]]s can deal heavy damage to you, regardless of your resistances. [[Repel Missiles]] is a good way to minimize the impact | + | *His [[Iron Shot]]s can deal heavy damage to you, regardless of your resistances. [[Repel Missiles#Player sources|Repel Missiles]] is a good way to minimize the impact and also helps stave off his relatively harmless [[Sticky Flame]]. |
*Casters who can't breathe water should be especially careful around any [[water elemental]]s he summons. These pests can [[silence]] you while dealing irresistible damage, if allowed to reach you in melee. | *Casters who can't breathe water should be especially careful around any [[water elemental]]s he summons. These pests can [[silence]] you while dealing irresistible damage, if allowed to reach you in melee. | ||
*[[Silence|Silencing]] him before he can cast anything will make the fight extremely easy, assuming you have some melee proficiencies. | *[[Silence|Silencing]] him before he can cast anything will make the fight extremely easy, assuming you have some melee proficiencies. | ||
+ | |||
+ | [[Category:Human]] |
Revision as of 08:51, 14 September 2020
Version 0.23: This article may not be up to date for the latest stable release of Crawl.
master elementalist p | |
---|---|
HP | 39-80 |
HD | 18 |
XP | 1303 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 60 |
Attack1 | 8 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Speaks Warm-blooded Vault |
A demented wizard commanding the primal forces of the universe. |
Useful Info
The master elementalist is a powerful caster with spells from all four elemental schools of magic, as well as some potent support spells. It can only be found in the "Elemental Laboratory" vault, and it will always guard a randart elemental magic spellbook, as well as an elemental magical staff or the Elemental Staff unrandart.
MAP ccccccccc ccE+'''cwcc ccEEc'''cwwcc ccEEEc'''cwwwcc ccEEEEc'''cwwwwcc ccEEEEEc'''cwwwwwcc ccEEEEEEc''Wcwwwwwwcc ccEEEEEEEc'WW+wwwwwwwcc cEEEEEEEEcccccwwwwwwwwc ccccccc+ccB|Bcccccccc+c c;;;;;;;c$...$c"""""""c c;;;;;;;c$.Z.$c""?"?""c c;;;;;;;c$...$c"""""""c c+cccccccc...cc+ccccccc c........c+++c........c cc..!1.!1c...c.6..6..cc cc......c7.7c......cc cc.....c...c.....cc cc.1!.c.*.c.6..cc cc...c...c...cc cc..c.7.c..cc cc.c...+.cc c+ccccccc @ ENDMAP
When this vault generates in the Elven Halls, you will instead face a deep elf elementalist.
Spells
Spell set I | ||
---|---|---|
Slot1 | Lehudib's Crystal Spear (3d37) | Wizard flag |
Slot2 | Chain Lightning (3d45) | Wizard flag |
Slot3 | Fire Storm (8d14) | Wizard flag |
Slot4 | Ozocubu's Refrigeration (4d17) | Wizard flag |
Slot5 | Haste | Wizard flag |
Slot6 | Repel Missiles | Wizard flag |
Tips & Tricks
- His Iron Shots can deal heavy damage to you, regardless of your resistances. Repel Missiles is a good way to minimize the impact and also helps stave off his relatively harmless Sticky Flame.
- Casters who can't breathe water should be especially careful around any water elementals he summons. These pests can silence you while dealing irresistible damage, if allowed to reach you in melee.
- Silencing him before he can cast anything will make the fight extremely easy, assuming you have some melee proficiencies.